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Kid Cobra: Difference between revisions

From ARMS Institute, the ARMS Wiki
340 bytes added ,  28 March 2020
(Added playstyle section for Kid Cobra)
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Kid Cobra's main advantage is his mobility especially when charged, and with  his quick short hop means he can  get charged much more easily than most! His massive jump distance, charged dash speed and continuous movement with his dashes, while being able to slide under punches mean he can get to close range and pressure, or escape and retreat with a frightening level of quickness.  
Kid Cobra's main advantage is his mobility especially when charged, and with  his quick short hop means he can  get charged much more easily than most! His massive jump distance, charged dash speed and continuous movement with his dashes, while being able to slide under punches mean he can get to close range and pressure, or escape and retreat with a frightening level of quickness.  


He excels at pressuring opponents with his speed, and his massive ARM girth, if he stays unpredictable.  
He excels at pressuring opponents with his speed, and his massive ARM girth, if he stays unpredictable.


===ARM Recommendations===
Kid Cobra works well with ARMS that take up a lot of space, and give him ways to force defensive options from his opponents, capitalizing on his high damage, speed and ARM girth. Some good choices are:
<gallery>
Arm-Roaster-Right.png|Roaster
Arm-Popper-Right.png|Popper
Arm-Clapback-Right.png|Clapback
</gallery>


==Version history==
==Version history==
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