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Kid Cobra: Difference between revisions

From ARMS Institute, the ARMS Wiki
511 bytes added ,  27 March 2020
Added playstyle section for Kid Cobra
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(Added playstyle section for Kid Cobra)
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== Abilities ==
== Abilities ==
Kid Cobra has one of the slowest dashes when uncharged but his jump is the highest. When dashing towards an opponent on the ground while charged, Kid Cobra will duck under all incoming attacks. In addition, all dashes, midair or grounded, are quicker and provide more distance and more dashes can be used the longer he's been charged. When attacking during a charged dash, all ARMS that change attack pattern will attack as if they were in midair (i.e. [[Scorpio]] and [[Funchuk]])
Kid Cobra has one of the slowest dashes when uncharged but his jump is the highest. When dashing towards an opponent on the ground while charged, Kid Cobra will duck under all incoming attacks. In addition, all dashes, midair or grounded, are quicker and provide more distance and more dashes can be used the longer he's been charged. When attacking during a charged dash, all ARMS that change attack pattern will attack as if they were in midair (i.e. [[Scorpio]] and [[Funchuk]])
== Playstyle ==
Kid Cobra's main advantage is his mobility especially when charged, and with  his quick short hop means he can  get charged much more easily than most! His massive jump distance, charged dash speed and continuous movement with his dashes, while being able to slide under punches mean he can get to close range and pressure, or escape and retreat with a frightening level of quickness.
He excels at pressuring opponents with his speed, and his massive ARM girth, if he stays unpredictable.


==Version history==
==Version history==
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