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Kid Cobra: Difference between revisions

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→‎Abilities: Kid Cobra's dash is the slowest when uncharged and he has the highest jump and all attacks will be as if in midair when he's doing a dash.
(→‎Abilities: Kid Cobra's dash is the slowest when uncharged and he has the highest jump and all attacks will be as if in midair when he's doing a dash.)
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== Abilities ==
== Abilities ==
When dashing towards an opponent on the ground while charged, Kid Cobra will duck under all incoming attacks. In addition, all dashes, midair or grounded, are quicker and provide more distance.
Kid Cobra has one of the slowest dashes when uncharged but his jump is the highest. When dashing towards an opponent on the ground while charged, Kid Cobra will duck under all incoming attacks. In addition, all dashes, midair or grounded, are quicker and provide more distance and more dashes can be used the longer he's been charged. When attacking during a charged dash, all ARMS that change attack pattern will attack is if they were in midair (i.e. [[Scorpio]] and [[Funchuk]])


==Version history==
==Version history==
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