Anonymous

Jump: Difference between revisions

From ARMS Institute, the ARMS Wiki
26 bytes added ,  29 November 2017
m
mNo edit summary
Line 6: Line 6:
===Full Jump===
===Full Jump===


Jumping is the traditional way to gain verticality in ARMS, and is done by pressing the jump button plus the intended direction. Jump buttons by default are the X Button/Top Button for Dual-stick Grips/Sideways Joycon respectively, or the R Button for Thumbs-up Grip.
Jumping is the traditional way to gain verticality in ARMS, and is done by pressing the jump button plus the intended direction. Jump buttons by default are the {{Button|X}} / {{Button|Upbutton}} for Dual-stick Grips/Sideways Joycon respectively, or the {{Button|R}} Button for Thumbs-up Grip.


Full jumping is done when the jump button is pressed normally. This takes the character up to the highest level of jumping capability. During a jump, a character is able to air dash, punch, or grab. Also, the player cannot change the trajectory of the jump once they choose the direction. They can use an air dash to change air trajectory however. All characters' full jumps reach the same height, but horizontal air speed varies from character to character.
Full jumping is done when the jump button is pressed normally. This takes the character up to the highest level of jumping capability. During a jump, a character is able to air dash, punch, or grab. Also, the player cannot change the trajectory of the jump once they choose the direction. They can use an air dash to change air trajectory however. All characters' full jumps reach the same height, but horizontal air speed varies from character to character.
704

edits