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===Full Jump===
===Full Jump===


Jumping is the traditional way to gain verticality in ARMS, and is done by pressing the jump button plus the intended direction. Jump buttons by default are the X Button/Top Button for Dual-stick Grips/Sideways Joycon respectively, or the R Button for Thumbs-up Grip.
Jumping is the traditional way to gain verticality in ARMS, and is done by pressing the jump button plus the intended direction. Jump buttons by default are the {{Button|X}} / {{Button|Upbutton}} for Dual-stick Grips/Sideways Joycon respectively, or the {{Button|R}} Button for Thumbs-up Grip.


Full jumping is done when the jump button is pressed normally. This takes the character up to the highest level of jumping capability. During a jump, a character is able to air dash, punch, or grab. Also, the player cannot change the trajectory of the jump once they choose the direction. They can use an air dash to change air trajectory however. All characters' full jumps reach the same height, but horizontal air speed varies from character to character.
Full jumping is done when the jump button is pressed normally. This takes the character up to the highest level of jumping capability. During a jump, a character is able to air dash, punch, or grab. Also, the player cannot change the trajectory of the jump once they choose the direction. They can use an air dash to change air trajectory however. All characters' full jumps reach the same height, but horizontal air speed varies from character to character.
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==Character Specific Jumps==
==Character Specific Jumps==


===Ribbon Girl===
===[[Ribbon Girl]]===


Unlike all other characters, Ribbon Girl can jump multiple times before reaching the ground, up to 3 times. She can do this while also punching to hover in place.
Unlike all other characters, Ribbon Girl can jump multiple times before reaching the ground, up to 3 times. She can do this while also punching to hover in place.


===Mechanica===
===[[Mechanica]]===


If the jump button is held, Mechanica will hover in the air for a couple of seconds. During the hover, her ARMS will charge up and she will continue her jump trajectory and speed. It's possible to end the hover prematurely by letting go of the jump button.
If the jump button is held, Mechanica will hover in the air for a couple of seconds. During the hover, her ARMS will charge up and she will continue her jump trajectory and speed. It's possible to end the hover prematurely by letting go of the jump button.


===Helix===
===[[Helix]]===


In order to jump normally, Helix must enter "Tower Mode" by holding the button, then letting go. Because of this, it is not possible for Helix to short hop. However, jump trajectory can be influenced by stretching in a direction in Tower Mode before letting go of the button.
In order to jump normally, Helix must enter "Tower Mode" by holding the button, then letting go. Jump trajectory can be influenced by stretching in a direction in Tower Mode before letting go of the button.


In addition to this, Helix will go into "Puddle Mode" when landing from a jump for a split second. Because of how Helix's jump is initiated, it is not possible to stay in Puddle Form after a normal jump and can only be done by air dashing before landing.
In addition to this, Helix will go into "Puddle Mode" when landing from a jump for a split second. Because of how Helix's jump is initiated, it is not possible to stay in Puddle Form after a normal jump and can only be done by air dashing before landing.


===Misango===
===[[Lola Pop]]===
 
If Lola is blocking and jumps, her jump will be much higher than a normal full jump. There is a slight delay before being able to air dash, punch, or grab. She cannot do a short hop from this.
 
===[[Misango]]===


If Misango has the blue mask on and is in the middle of charging up from a ground dash or air dash, holding the dash and jump buttons simultaneously will cause Misango's next jump to have highly increased speed.
If Misango has the blue mask on and is in the middle of charging up from a ground dash or air dash, holding the dash and jump buttons simultaneously will cause Misango's next jump to have highly increased speed.
===[[Dr. Coyle]]===
Dr. Coyle does not have a true jump; as she levitates instead of walking normally, the jump button will instead cause her to levitate higher for a short time. She is considered to be grounded at all times, regardless of her actual altitude, so ARMS like the [[Funchuk]] will not change their properties in midair as they would with other fighters. This also means she can dash and guard normally in the air.
{{NavboxTechniques}}
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