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| The '''Help''' menu in [[ARMS (game)|ARMS]] is a section of the main menu that contains useful tips and information. The full contents of the Help menu can be found in the gallery below.
| | it was too long :^^)^)^)^)))^^^) |
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| == Help ==
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| === Basic Controls ===
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| ==== Thumbs-up grip ====
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| * {{Button|L}}: Dash
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| * {{Button|Dbuttons}} (up): Change target
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| * Tilt both Joy-Con<sup><nowiki>*</nowiki></sup>: Move
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| * Turn both Joy-Con inward: Guard
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| * {{Button|Zr}}: Rush
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| * {{Button|R}}: Jump
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| * Punch forward with a Joy-Con: Punch
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| * Punch forward with both Joy-Con: Grab
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| <nowiki>*</nowiki><small>''-The plural form of Joy-Con is the same as its singular form.''</small>
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| ==== Joy-Con grip ====
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| * {{Button|R}}: Rush
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| * {{Button|Lstick}}: Move
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| * {{Button|Lstickclick}}: Guard
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| * {{Button|Dbuttons}} (up): Change target
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| * {{Button|X}}: Jump
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| * {{Button|Y}}: Dash
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| * {{Button|A}}: Punch (R)
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| * {{Button|B}}: Punch (L)
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| * {{Button|A}}+{{Button|B}}: Grab
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| ==== Handheld mode ====
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| * {{Button|R}}: Rush
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| * {{Button|Lstick}}: Move
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| * {{Button|Lstickclick}}: Guard
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| * {{Button|Dbuttons}} (up): Change target
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| * {{Button|X}}: Jump
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| * {{Button|Y}}: Dash
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| * {{Button|A}}: Punch (R)
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| * {{Button|B}}: Punch (L)
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| * {{Button|A}}+{{Button|B}}: Grab
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| ==== Joy-Con sideways ====
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| * {{Button|Sr}}: Rush
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| * {{Button|Stick}}: Move
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| * {{Button|Stick}}: Guard
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| * {{Button|Zl}}: Change target
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| * {{Button|Upbutton}}: Jump
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| * {{Button|Leftbutton}}: Dash
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| * {{Button|Rightbutton}}: Punch (R)
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| * {{Button|Downbutton}}: Punch (L)
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| * {{Button|Downbutton}}+{{Button|Rightbutton}}: Grab
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| ==== Nintendo Switch Pro Controller ====
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| * {{Button|R}}: Rush
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| * {{Button|Lstick}}: Move
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| * {{Button|Lstickclick}}: Guard
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| * {{Button|Dpad}} (up): Change target
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| * {{Button|X}}: Jump
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| * {{Button|Y}}: Dash
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| * {{Button|A}}: Punch (R)
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| * {{Button|B}}: Punch (L)
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| * {{Button|A}}+{{Button|B}}: Grab
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| === Modes & Rules ===
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| * Punch or get punched - that’s what ARMS is all about!
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| * Each fighter can take three ARMS into a match to switch between each round - choose wisely!
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| * In matches with more than two fighters, the last one standing wins!
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| ==== V-Ball ====
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| * Hit the ball back before it explodes!
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| * The ball will explode if it hits the ground or too much time passes!
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| * Hit the ball with both ARMS to set it up, and then hit it again to spike it!
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| ==== Hoops ====
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| * There’s no ball to worry about - it’s all about throwing your opponent into the hoop!
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| * Dunk or toss ‘em in for 2 points, or drain ‘em from behind the arc for 3!
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| * First to 10 points wins - dunk for maximum style!
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| ==== Skillshot ====
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| * Keep smashing those targets and rack up as many points as you can before time runs out!
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| * Chain target smashes together to score bonus points!
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| ==== 1-on-100 ====
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| * It’s you against 100 - can you take ‘em all down?!
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| * Be sure to use the items that appear each level-up!
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| ==== Party Match ====
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| * Fun, friendly matches of various game types!
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| ==== Ranked Match ====
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| * Serious matches that put your rank on the line!
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| ==== Get ARMS ====
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| * Spend your hard-earned cash to try to get new ARMS!
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| * Hit a clock - extend your time. Hit a box - get an ARM!
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| * The higher your score, the more boxes show up. Gotta collect all those ARMS!
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| ==== Items ====
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| * Items can appear midmatch, so keep an eye out!
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| * Get close to the HP juice to steadily restore your HP!
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| * Get close to the rush juice to fill your rush gauge!
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| * Get hit by a fire bomb and you’ll get burned!
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| * Get hit by a fire shock and you’ll get shocked!
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| === Tips & Tricks ===
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| ''(This section refers to thumbs-up grip controls)''
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| * Dashing {{Button|L}} and jumping {{Button|R}} are the keys to victory!
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| * You can dash {{Button|L}} while jumping {{Button|R}} too!
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| * When your rush gauge is full, press {{Button|Zl}} or {{Button|Zr}} to unleash a rush!
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| * Tilt the Joy-Con controllers toward each other to guard!
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| * Hold dash {{Button|L}} to charge up a charge punch!
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| * Hold jump {{Button|R}} to charge up a charge punch!
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| * Bigger fighters can take a few hits without flinching!
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| * Different ARMS extend differently and have different speed and damage!
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| * Heavy ARMS will deflect lighter ones!
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| * When you get knocked down, you’ll get up in the direction you tilt the Joy-Con controllers.
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| * If one of your ARMS gets disabled, you won’t be able to use it for a bit!
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| * If your opponent likes to guard, that means more chances to grab!
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| * Grabs can be deflected with one-arm punches!
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| * The longer you charge up for a charge punch, the more time you’ll have to throw one!
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| * The more you punch, the faster your rush gauge will fill!
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| * If you take too many hits while guarding, your ARMS will be disabled!
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| * Your own ARMS’ explosions can damage you!
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| * If you block a punch and then dash {{Button|L}} right after, you’ll do an insta-counter!
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| * If you send an opponent flying, you can keep attacking them in midair!
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| * Unleashing a rush will deflect any incoming punches in that instant!
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| === The Fighters ===
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| ==== Spring Man ====
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| * Spring Man, aka “the bouncer”!
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| * When Spring Man’s health gets low, his ARMS stay perma-charged!
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| * If Spring Man gets hit right when his charge wears off, the punch will be deflected!
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| * The springboards in Spring Stadium can change the course of a match!
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| ==== Ribbon Girl ====
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| * Ribbon Girl, aka “the airess”!
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| * Ribbon Girl can jump multiple times in midair!
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| * Ribbon Girl can hold dash in midair to dive-bomb!
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| * The boxes that pop up in Ribbon Ring add a fun twist!
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| ==== Ninjara ====
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| * Ninjara, aka “the student of stealth”!
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| * Ninjara can warp by dashing while jumping!
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| * When Ninjara blocks a punch, he counters with a warp!
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| * At Ninja College, it’s a battle for the high ground on the grand stairs!
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| ==== Master Mummy ====
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| * Master Mummy, aka “the grim creeper”!
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| * Master Mummy’s massive body lets him take punches without flinching!
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| * When Master Mummy guards, his health regenerates!
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| * Bust open the floor at the Mausoleum to reveal a trampoline!
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| ==== Min Min ====
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| * Min Min, aka “the ramen bomber”!
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| * When Min Min dashes in midair, she does a spin kick that can repel attacks!
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| * When Min Min charges up, her left arm turns into a dragon!
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| * The curved shape of the Ramen Bowl makes for spicy fights!
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| ==== Mechanica ====
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| * Mechanica, aka “the scrapyard scrapper”!
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| * Mechanica can hold jump and dash to hover!
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| * Mechanica’s metallic body lets her absorb blows without flinching!
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| * At the Scrapyard it’s important to protect the high ground!
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| ==== Twintelle ====
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| * Twintelle, aka “the silver screen queen”!
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| * Twintelle can slow down incoming punches while she’s charging up!
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| * Twintelle can hold dash in midair to air-charge!
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| * You can bounce off the cars at Cinema Deux to jump high!
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| ==== Byte & Barq ====
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| * Byte & Barq, aka “the clockwork cops”!
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| * Byte & Barq fight as a team!
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| * When Byte jumps off of Barq, he can repel punches and do a high jump!
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| * You might just become a big fan of the little platform at Buster Beach!
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| ==== Kid Cobra ====
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| * Kid Cobra, aka “the speed demon”!
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| * Kid Cobra will quick-step if he dashes while charged!
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| * Kid Cobra’s dash is a bit slow, but he jump really fast!
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| * Hop on the snakeboards at the Snake Park to add some style to your fights!
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| ==== Helix ====
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| * Helix, aka “the ‘man’ of mystery”!
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| * Helix can extend his body by holding jump!
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| * Helix can shrink his body while holding dash!
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| * At the DNA Lab, using the tubes for offense AND defense is the key!
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| ==== Max Brass ====
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| * Max Brass, aka "the commish"!
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| * Max Brass's ARMS stay perma-charged when he's in trouble, which will make him perma-buff!
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| * When Max Brass only completes a partial charge, he releases a shockwave that deflects incoming punches.
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| * Master the different levels of the Sky Arena to achieve victory!
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| ==== Lola Pop ====
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| * Lola Pop, aka "the sucker puncher"!
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| * When Lola Pop has her guard up, she can move forward and back in her inflated state!
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| * Lola Pop can inflate and air-guard when she dashes midair!
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| * On Via Dolce, the key to victory is threading your punches through the cafés!
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| === Extra Stuff ===
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| * Home button can’t be used in matches, lobbies, etc., when using the thumbs-up grip.
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| * Study replays for keys to victory and causes of defeat!
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| * If you quit a Grand Prix partway through, you can continue later from where you left off!
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| * Apparently there’s a secret way to change your fighter’s color when selecting one…
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| * Warm-Up is a time-killing mode you can only play in multiplayer lobbies!
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| * Perfect wins are worth a big chunk of bonus cash!
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| * The dev team’s best ARM Getter score is 30,780!
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| * The dev team’s best time on 1-on-100 is 3:24.16!
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| * The symbol that appears when each fighter guards is their logo!
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| * The ARMS Grand Prix grand finale averages 100% viewership!
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| == Help Pages ==
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| {{CollapseBox|Expand to see gallery.|
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| <gallery style="background-color:white !important;">
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| </gallery>
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| }}
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| {{NavboxModes}}
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