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The '''Help''' menu in [[ARMS (game)|ARMS]] is a section of the main menu that contains useful tips and information. The full contents of the Help menu can be found in the gallery below.
it was too long :^^)^)^)^)))^^^)


== Help ==
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=== Basic Controls ===
 
==== Thumbs-up grip ====
 
* {{Button|L}}: Dash
* {{Button|Dbuttons}} (up): Change target
* Tilt both Joy-Con<sup><nowiki>*</nowiki></sup>: Move
* Turn both Joy-Con inward: Guard
* {{Button|Zr}}: Rush
* {{Button|R}}: Jump
* Punch forward with a Joy-Con: Punch
* Punch forward with both Joy-Con: Grab
 
<nowiki>*</nowiki><small>''-The plural form of Joy-Con is the same as its singular form.''</small>
 
==== Joy-Con grip ====
 
* {{Button|R}}: Rush
* {{Button|Lstick}}: Move
* {{Button|Lstickclick}}: Guard
* {{Button|Dbuttons}} (up): Change target
* {{Button|X}}: Jump
* {{Button|Y}}: Dash
* {{Button|A}}: Punch (R)
* {{Button|B}}: Punch (L)
* {{Button|A}}+{{Button|B}}: Grab
 
==== Handheld mode ====
 
* {{Button|R}}: Rush
* {{Button|Lstick}}: Move
* {{Button|Lstickclick}}: Guard
* {{Button|Dbuttons}} (up): Change target
* {{Button|X}}: Jump
* {{Button|Y}}: Dash
* {{Button|A}}: Punch (R)
* {{Button|B}}: Punch (L)
* {{Button|A}}+{{Button|B}}: Grab
 
==== Joy-Con sideways ====
 
* {{Button|Sr}}: Rush
* {{Button|Stick}}: Move
* {{Button|Stick}}: Guard
* {{Button|Zl}}: Change target
* {{Button|Upbutton}}: Jump
* {{Button|Leftbutton}}: Dash
* {{Button|Rightbutton}}: Punch (R)
* {{Button|Downbutton}}: Punch (L)
* {{Button|Downbutton}}+{{Button|Rightbutton}}: Grab
 
==== Nintendo Switch Pro Controller ====
 
* {{Button|R}}: Rush
* {{Button|Lstick}}: Move
* {{Button|Lstickclick}}: Guard
* {{Button|Dpad}} (up): Change target
* {{Button|X}}: Jump
* {{Button|Y}}: Dash
* {{Button|A}}: Punch (R)
* {{Button|B}}: Punch (L)
* {{Button|A}}+{{Button|B}}: Grab
 
=== Modes & Rules ===
 
* Punch or get punched - that’s what ARMS is all about!
* Each fighter can take three ARMS into a match to switch between each round - choose wisely!
* In matches with more than two fighters, the last one standing wins!
 
==== V-Ball ====
 
* Hit the ball back before it explodes!
* The ball will explode if it hits the ground or too much time passes!
* Hit the ball with both ARMS to set it up, and then hit it again to spike it!
 
==== Hoops ====
 
* There’s no ball to worry about - it’s all about throwing your opponent into the hoop!
* Dunk or toss ‘em in for 2 points, or drain ‘em from behind the arc for 3!
* First to 10 points wins - dunk for maximum style!
 
==== Skillshot ====
 
* Keep smashing those targets and rack up as many points as you can before time runs out!
* Chain target smashes together to score bonus points!
 
==== 1-on-100 ====
 
* It’s you against 100 - can you take ‘em all down?!
* Be sure to use the items that appear each level-up!
 
==== Party Match ====
 
* Fun, friendly matches of various game types!
 
==== Ranked Match ====
 
* Serious matches that put your rank on the line!
 
==== Get ARMS ====
 
* Spend your hard-earned cash to try to get new ARMS!
* Hit a clock - extend your time. Hit a box - get an ARM!
* The higher your score, the more boxes show up. Gotta collect all those ARMS!
 
==== Items ====
 
* Items can appear midmatch, so keep an eye out!
* Get close to the HP juice to steadily restore your HP!
* Get close to the rush juice to fill your rush gauge!
* Get hit by a fire bomb and you’ll get burned!
* Get hit by a fire shock and you’ll get shocked!
 
=== Tips & Tricks ===
 
''(This section refers to thumbs-up grip controls)''
 
* Dashing {{Button|L}} and jumping {{Button|R}} are the keys to victory!
* You can dash {{Button|L}} while jumping {{Button|R}} too!
* When your rush gauge is full, press {{Button|Zl}} or {{Button|Zr}} to unleash a rush!
* Tilt the Joy-Con controllers toward each other to guard!
* Hold dash {{Button|L}} to charge up a charge punch!
* Hold jump {{Button|R}} to charge up a charge punch!
* Bigger fighters can take a few hits without flinching!
* Different ARMS extend differently and have different speed and damage!
* Heavy ARMS will deflect lighter ones!
* When you get knocked down, you’ll get up in the direction you tilt the Joy-Con controllers.
* If one of your ARMS gets disabled, you won’t be able to use it for a bit!
* If your opponent likes to guard, that means more chances to grab!
* Grabs can be deflected with one-arm punches!
* The longer you charge up for a charge punch, the more time you’ll have to throw one!
* The more you punch, the faster your rush gauge will fill!
* If you take too many hits while guarding, your ARMS will be disabled!
* Your own ARMS’ explosions can damage you!
* If you block a punch and then dash {{Button|L}} right after, you’ll do an insta-counter!
* If you send an opponent flying, you can keep attacking them in midair!
* Unleashing a rush will deflect any incoming punches in that instant!
 
=== The Fighters ===
 
==== Spring Man ====
 
* Spring Man, aka “the bouncer”!
* When Spring Man’s health gets low, his ARMS stay perma-charged!
* If Spring Man gets hit right when his charge wears off, the punch will be deflected!
* The springboards in Spring Stadium can change the course of a match!
 
==== Ribbon Girl ====
 
* Ribbon Girl, aka “the airess”!
* Ribbon Girl can jump multiple times in midair!
* Ribbon Girl can hold dash in midair to dive-bomb!
* The boxes that pop up in Ribbon Ring add a fun twist!
 
==== Ninjara ====
 
* Ninjara, aka “the student of stealth”!
* Ninjara can warp by dashing while jumping!
* When Ninjara blocks a punch, he counters with a warp!
* At Ninja College, it’s a battle for the high ground on the grand stairs!
 
==== Master Mummy ====
 
* Master Mummy, aka “the grim creeper”!
* Master Mummy’s massive body lets him take punches without flinching!
* When Master Mummy guards, his health regenerates!
* Bust open the floor at the Mausoleum to reveal a trampoline!
 
==== Min Min ====
 
* Min Min, aka “the ramen bomber”!
* When Min Min dashes in midair, she does a spin kick that can repel attacks!
* When Min Min charges up, her left arm turns into a dragon!
* The curved shape of the Ramen Bowl makes for spicy fights!
 
==== Mechanica ====
 
* Mechanica, aka “the scrapyard scrapper”!
* Mechanica can hold jump and dash to hover!
* Mechanica’s metallic body lets her absorb blows without flinching!
* At the Scrapyard it’s important to protect the high ground!
 
==== Twintelle ====
 
* Twintelle, aka “the silver screen queen”!
* Twintelle can slow down incoming punches while she’s charging up!
* Twintelle can hold dash in midair to air-charge!
* You can bounce off the cars at Cinema Deux to jump high!
 
==== Byte & Barq ====
 
* Byte & Barq, aka “the clockwork cops”!
* Byte & Barq fight as a team!
* When Byte jumps off of Barq, he can repel punches and do a high jump!
* You might just become a big fan of the little platform at Buster Beach!
 
==== Kid Cobra ====
 
* Kid Cobra, aka “the speed demon”!
* Kid Cobra will quick-step if he dashes while charged!
* Kid Cobra’s dash is a bit slow, but he jump really fast!
* Hop on the snakeboards at the Snake Park to add some style to your fights!
 
==== Helix ====
 
* Helix, aka “the ‘man’ of mystery”!
* Helix can extend his body by holding jump!
* Helix can shrink his body while holding dash!
* At the DNA Lab, using the tubes for offense AND defense is the key!
 
==== Max Brass ====
* Max Brass, aka "the commish"!
* Max Brass's ARMS stay perma-charged when he's in trouble, which will make him perma-buff!
* When Max Brass only completes a partial charge, he releases a shockwave that deflects incoming punches.
* Master the different levels of the Sky Arena to achieve victory!
 
==== Lola Pop ====
* Lola Pop, aka "the sucker puncher"!
* When Lola Pop has her guard up, she can move forward and back in her inflated state!
* Lola Pop can inflate and air-guard when she dashes midair!
* On Via Dolce, the key to victory is threading your punches through the cafés!
 
=== Extra Stuff ===
 
* Home button can’t be used in matches, lobbies, etc., when using the thumbs-up grip.
* Study replays for keys to victory and causes of defeat!
* If you quit a Grand Prix partway through, you can continue later from where you left off!
* Apparently there’s a secret way to change your fighter’s color when selecting one…
* Warm-Up is a time-killing mode you can only play in multiplayer lobbies!
* Perfect wins are worth a big chunk of bonus cash!
* The dev team’s best ARM Getter score is 30,780!
* The dev team’s best time on 1-on-100 is 3:24.16!
* The symbol that appears when each fighter guards is their logo!
* The ARMS Grand Prix grand finale averages 100% viewership!
 
== Help Pages ==
{{CollapseBox|Expand to see gallery.|
<gallery style="background-color:white !important;">
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</gallery>
}}
{{NavboxModes}}

Revision as of 14:08, 19 September 2017

it was too long :^^)^)^)^)))^^^)

penis