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==== Master Mummy ==== | ==== Master Mummy ==== | ||
* Master Mummy, aka “the grim | * Master Mummy, aka “the grim creeper”! | ||
* Master Mummy’s massive body lets him take punches without flinching! | * Master Mummy’s massive body lets him take punches without flinching! | ||
* When Master Mummy guards, his health regenerates! | * When Master Mummy guards, his health regenerates! | ||
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==== Mechanica ==== | ==== Mechanica ==== | ||
* Mechanica, aka “the scrapyard | * Mechanica, aka “the scrapyard scrapper”! | ||
* Mechanica can hold jump and dash to hover! | * Mechanica can hold jump and dash to hover! | ||
* Mechanica’s metallic body lets her absorb blows without flinching! | * Mechanica’s metallic body lets her absorb blows without flinching! | ||
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* Kid Cobra, aka “the speed demon”! | * Kid Cobra, aka “the speed demon”! | ||
* Kid Cobra will quick-step if he dashes while charged! | * Kid Cobra will quick-step if he dashes while charged! | ||
* Kid Cobra’s dash is a bit slow, but he | * Kid Cobra’s dash is a bit slow, but he jumps really fast! | ||
* Hop on the snakeboards at the Snake Park to add some style to your fights! | * Hop on the snakeboards at the Snake Park to add some style to your fights! | ||
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* Helix can shrink his body while holding dash! | * Helix can shrink his body while holding dash! | ||
* At the DNA Lab, using the tubes for offense AND defense is the key! | * At the DNA Lab, using the tubes for offense AND defense is the key! | ||
==== Max Brass ==== | |||
* Max Brass, aka "the commish"! | |||
* Max Brass's ARMS stay perma-charged when he's in trouble, which will make him perma-buff! | |||
* When Max Brass only completes a partial charge, he releases a shockwave that deflects incoming punches. | |||
* Master the different levels of the Sky Arena to achieve victory! | |||
==== Lola Pop ==== | |||
* Lola Pop, aka "the sucker puncher"! | |||
* When Lola Pop has her guard up, she can move forward and back in her inflated state! | |||
* Lola Pop can inflate and air-guard when she dashes midair! | |||
* On Via Dolce, the key to victory is threading your punches through the cafés! | |||
==== Misango ==== | |||
* Misango, aka "the spirited fighter"! | |||
* When Misango charges up, his spirit companion imbues him with a special power determined by its color! | |||
* If Misango charges up when his guardian spirit turns red, he can take punch after punch without flinching! | |||
* Misango automatically guards during a rush he starts when his spiritual companion's glowing yellow. | |||
* When the woven sprite beside him glows blue, Misango's charge will increase his speed! | |||
* If Misango holds a guard, the guardian spirit beside him goes into full-on protective mask mode. | |||
* Use the pillars and sloping terrain of the Temple Grounds to your advantage. | |||
==== Springtron ==== | |||
* Springtron, aka "the mean machine"! | |||
* Springtron releases a shockwave that deflects incoming punches when he breaks off a charge before it's complete. | |||
* When Springtron completes a charge, he releases a huge shockwave that deflects incoming punches! | |||
* The Sparring Ring has no gimmicks-it's a true test of skill! | |||
==== Dr. Coyle ==== | |||
* Dr. Coyle, aka "the rad scientist"! | |||
* The doc can activate one of her extra, built-in ARMs during a fully charged punch! | |||
* Whenever Dr. Coyle holds a guard, she goes into full-on stealth mode! | |||
* Watch out for those conveyor belts in [NAME REDACTED]! They can quickly change the direction of a battle. | |||
=== Extra Stuff === | === Extra Stuff === | ||
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</gallery> | </gallery> | ||
}} | }} | ||
==Names in other languages== | |||
{{ForeignName | |||
|Jap= | |||
|JapR= | |||
|JapM= | |||
|ChiT=幫助 | |||
|ChiTR=Bōngjoh | |||
|ChiTM=Help | |||
|ChiS=帮助 | |||
|ChiSR=Bāngzhù | |||
|ChiSM=Help | |||
|Dut= | |||
|DutM= | |||
|Fre= | |||
|FreM= | |||
|Ger= | |||
|GerM= | |||
|Ita= | |||
|ItaM= | |||
|Rus= | |||
|RusR= | |||
|RusM= | |||
|Spa= | |||
|SpaM= | |||
}} | |||
{{NavboxModes}} | {{NavboxModes}} |
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