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Helix: Difference between revisions

From ARMS Institute, the ARMS Wiki
261 bytes added ,  23 April 2020
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== Abilities ==
== Abilities ==
Helix's intended playstyle is designed around his ability to manipulate his height and outmaneuver opponents. When dashing, Helix will sink into the ground, decreasing his height. If a dash is correctly timed, Helix will avoid harm from incoming attacks. Conversely, holding the jump button stretches Helix, offering him the ability to attack from above for extended periods of time. In this extended state, Helix will become thinner and can move his torso freely, offering further defensive options, as well as having his ARMS permanently charged during this state.
Helix's intended playstyle is designed around his ability to manipulate his height and outmaneuver opponents. When dashing, Helix will sink into the ground, decreasing his height. If a dash is correctly timed, Helix will avoid harm from incoming attacks. Conversely, holding the jump button stretches Helix, offering him the ability to attack from above for extended periods of time. In this extended state, Helix will become thinner and can move his torso freely, offering further defensive options, as well as having his ARMS permanently charged during this state.
While extended, Helix's ARMS will still act as if they were used on the ground, however when receiving attacks, he will act as if he were in the air, so debilitating status effects like [[Electric]] and [[Ice]] will knock him down instead of leaving him open.


== Playstyle ==
== Playstyle ==
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