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Helix: Difference between revisions

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19 bytes removed ,  20 January 2018
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|stat6name=Gross Factor
|stat6name=Gross Factor
|stat6value={{FighterStat|VeryHigh}}
|stat6value={{FighterStat|VeryHigh}}
|grab=150
|walk=100%
|walk=100%
|jumpspeed
|jumpspeed
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== Attributes ==
== Attributes ==
Helix's intended playstyle is designed around his ability to manipulate his height and outmaneuver opponents. For example, Helix's dash decreases his height. If a dash is correctly timed, Helix will avoid harm from incoming attacks without blockstun or chip damage. Conversely, holding the jump button stretches Helix, offering him the ability to attack from above for extended periods of time. In this extended state, Helix will also become thinner and can move his torso freely, offering further defensive options.
Helix's intended playstyle is designed around his ability to manipulate his height and outmaneuver opponents. For example, Helix's dash decreases his height. If a dash is correctly timed, Helix will avoid harm from incoming attacks without blockstun or chip damage. Conversely, holding the jump button stretches Helix, offering him the ability to attack from above for extended periods of time. In this extended state, Helix will also become thinner and can move his torso freely, offering further defensive options.
'''Throw Damage:''' ''150''


==Quotes==
==Quotes==
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