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Helix: Difference between revisions

From ARMS Institute, the ARMS Wiki
412 bytes added ,  27 March 2020
Added playstyle section for Helix
m (Reverted edits by 172.58.60.87 (talk) to last revision by Prod)
Tag: Rollback
(Added playstyle section for Helix)
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== Abilities ==
== Abilities ==
Helix's intended playstyle is designed around his ability to manipulate his height and outmaneuver opponents. For example, Helix's dash decreases his height. If a dash is correctly timed, Helix will avoid harm from incoming attacks without blockstun or chip damage. Conversely, holding the jump button stretches Helix, offering him the ability to attack from above for extended periods of time. In this extended state, Helix will also become thinner and can move his torso freely, offering further defensive options.
Helix's intended playstyle is designed around his ability to manipulate his height and outmaneuver opponents. For example, Helix's dash decreases his height. If a dash is correctly timed, Helix will avoid harm from incoming attacks without blockstun or chip damage. Conversely, holding the jump button stretches Helix, offering him the ability to attack from above for extended periods of time. In this extended state, Helix will also become thinner and can move his torso freely, offering further defensive options.
== Playstyle ==
Helix is one of the most unique fighters in this game. Despite his low mobility, his tower mode and puddle forms can make him hard to pin down.
He can constantly poke while dodging in his perma-charged tower mode, and he can duck under most ARMS while in his puddle form. Use his unique evasive abilities to pressure constantly with normal punches, while remaining slippery and hard to hit.


==Related Badges==
==Related Badges==
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