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{{InfoboxARMS | {{InfoboxARMS | ||
|name=Glusher | |name=Glusher | ||
|image=Glusher.png | |image=Arm-Glusher-Right.png | ||
|type= | |type=Bouncy | ||
|attribute=Poison | |attribute=Poison | ||
|weight=Heavy | |||
|fighter=Misango | |fighter=Misango | ||
|brand=brand8}} | |brand=brand8}} | ||
The '''Glusher''' is a | The '''Glusher''' is a [[Bouncy]]-type [[ARMS]] weapon with the [[Poison]] attribute. | ||
==Description== | ==Description== | ||
===Appearance=== | ===Appearance=== | ||
This weapon is very similar in appearance and movement to the [[Blorb]]. It is a magenta-colored sphere of goop encased by leather straps. | This weapon is very similar in appearance and movement to the [[Blorb]]. It is a magenta-colored sphere of goop encased by leather straps. There an LCD screen in front of the glob constantly displaying a red expanding pattern reminiscent of an explosion. | ||
===Function=== | ===Function=== | ||
{{FlavorText|If you're a fan of bouncy blobs of goo-like material... you'll love these! For pulsating globes of poison, they're oddly appealing.|}} | {{FlavorText|If you're a fan of bouncy blobs of goo-like material... you'll love these! For pulsating globes of poison, they're oddly appealing.|[https://arms.nintendo.com/arms/ Official Description]}} | ||
* | * A round massive ARM which will fire off in a significant arc and bounces off the floor and walls. This arc will also affect the trajectory of grabs. | ||
* | * When charged, the Glusher will explode when it collides with an object or at its maximum reach similar to an [[Explosion]] ARM, allowing to deal some damage to opponents you've missed or opponents who let go of their shield too early. | ||
* A [[Rush_Gauge|Rush]] | **Unlike Explosion ARMS, this explosion is not additional damage against target who've taken a direct hit and will only deal damage to those who have not taken a direct hit. | ||
**This explosion is also capable to inflicted the [[Poison]] attribute. | |||
* A [[Rush_Gauge|Rush]] fires off the weapon normally, dealing multiple hits; weight class of the projectiles is increased to [[ARMS (equipment)|Super Heavy]] for the duration of the attack. | |||
==Technical data== | ==Technical data== | ||
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|udamage=100 | |udamage=100 | ||
|cdamage=120 | |cdamage=120 | ||
|rdamage=185 | |rdamage=185 | ||
|rushhits=8 | |rushhits=8 | ||
}} | }} | ||
*When charged, the ARM will explode and can deal 50 damage against targets who were not directly hit by the ARM. | |||
===Frame Data=== | ===Frame Data=== | ||
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|rarcairretract = 33 | |rarcairretract = 33 | ||
}} | }} | ||
==Related Badges== | |||
:''Main article: [[Badge Stash]]'' | |||
{|class="wikitable unsortable" | |||
|- | |||
! width="280px" | Description !! Reward !! Design !! Unlock Criteria | |||
{{BadgesTableRow|You won a battle as Helix using the<br>[[Glusher]]! Two fine ARMS Labs<br>creations that go great together!|30|Fixed-GlyphHelix|Defeat an opponent using [[Helix]] equipped with the [[Glusher]] on at least one ARM.}} | |||
{{BadgesTableRow|You've punched with a [[Glusher]]<br>1,000 times. What a rush!|60|Unknown|Punch 1,000 times with the Glusher.}} | |||
|} | |||
==Gallery== | ==Gallery== | ||
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|JapR=Iru-Iru | |JapR=Iru-Iru | ||
|JapM=Ill Ill | |JapM=Ill Ill | ||
|ChiT=毒毒球 | |||
|ChiTR=Duhkduhk Kàuh | |||
|ChiTM=Poison Ball | |||
|ChiS=毒毒球 | |||
|ChiSR=Dúdú Qiú | |||
|ChiSM=Poison Ball | |||
|Dut= | |Dut= | ||
|DutM= | |DutM= | ||
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|name6=5.3.0 | |name6=5.3.0 | ||
|change6={{Buff}} Increased charge attack damage. | |change6={{Buff}} Increased charge attack damage. | ||
|name7=5.4.0 | |||
|change7={{Buff}} Increased speed of charge attacks.<br>{{Buff}} Increased expansion rate for charge attacks.<br>Increased flotation for jump attacks.<br>Adjusted pathing for rush attacks. | |||
}} | }} | ||
==Trivia== | ==Trivia== | ||
* This ARM, alongside the [[Skully]] and [[Scorpio]], is one of the first ARMS of the [[Poison]] attribute. | * This ARM, alongside the [[Skully]] and [[Scorpio]], is one of the first and only ARMS of the [[Poison]] attribute. | ||
* The Glusher is the only Poison attribute ARM that isn't a unique arm. | |||
{{NavboxARMS}} | {{NavboxARMS}} |