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==Game-Specific Terms== | ==Game-Specific Terms== | ||
* '''ARMS''' | * '''ARMS''' - The name of the very game in question, as well as the various gloves each fighter can be equipped with. | ||
* '''ARM Weight''' | * '''ARM Weight''' - There are three levels of weight: Light, medium, and heavy. When two ARMS hit each other while extending, the lighter one gets knocked down. Both are knocked down if they have the same weight. | ||
* '''ARM Attribute/Element''' | * '''ARM Attribute/Element''' - An additional effect to an ARM's punch that is activated while a fighter has charge. Some ARMS have no specific attribute, and their properties while charged are totally unique. | ||
* '''Insta-Counter''' | * '''Insta-Counter''' | ||
* '''Rush Farming''' | * '''Rush Farming''' | ||
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* '''Constant Charge''' | * '''Constant Charge''' | ||
* '''Perma-Charge''' | * '''Perma-Charge''' - A state in which a fighter's ARMS are charged for the rest of the round. | ||
* '''Heavyweight''' | * '''Heavyweight''' |