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Glossary: Difference between revisions

From ARMS Institute, the ARMS Wiki
557 bytes added ,  15 May 2018
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==Game-Specific Terms==
==Game-Specific Terms==


* '''ARMS'''
* '''ARMS''' - The name of the very game in question, as well as the various gloves each fighter can be equipped with.


* '''ARM Weight'''
* '''ARM Weight''' - There are three levels of weight: Light, medium, and heavy. When two ARMS hit each other while extending, the lighter one gets knocked down. Both are knocked down if they have the same weight.


* '''ARM Attribute/Element'''
* '''ARM Attribute/Element''' - An additional effect to an ARM's punch that is activated while a fighter has charge. Some ARMS have no specific attribute, and their properties while charged are totally unique.


* '''Insta-Counter'''
* '''Insta-Counter'''  


* '''Rush Farming'''
* '''Rush Farming'''
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* '''Constant Charge'''
* '''Constant Charge'''


* '''Perma-Charge'''
* '''Perma-Charge''' - A state in which a fighter's ARMS are charged for the rest of the round.


* '''Heavyweight'''
* '''Heavyweight'''