Glossary

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This is a page of various terms used within the game and its community, referring to various game mechanics, abilities, and techniques.

Game-Specific Terms[edit]

  • ARMS
  • ARM Weight
  • ARM Attribute/Element
  • Insta-Counter
  • Rush Farming
  • Rush Juggle
  • Dash Hop
  • Tap Dash - A partial dash where the button is released early, causing the fighter to gain no charge and travel less distance but exiting out of the dash sooner and causing their ARMS to lag behind less.
  • Yabuki Combo
  • ARM Cancel
  • Extension
  • Retraction
  • Charge
  • Constant Charge
  • Perma-Charge
  • Heavyweight

Character-Specific Terms[edit]

  • Shockwave/Deflect
  • Warp
  • Actress Aura/Starstruck
  • Tower Mode
  • Puddle
  • Big Bang - Springtron's signature move, a huge blast that comes out after fully charging. This disables all extending ARMS within its radius, and grants Springtron a ten second buff of constant charge and increased movement speed and distance. This ability takes a full second to activate and afterwards Springtron is left completely vulnerable for half a second.

General Terms[edit]

  • Hitbox
  • Hurtbox
  • Frame
  • Active Frame
  • Recovery Frame - A period of time after a move is finished in which the character is incapable of acting again.
  • Punish
  • Parry
  • Grab
  • Knockdown
  • Wakeup
  • Okiseme/Oki
  • Meaty
  • Unblockable
  • Guard Break
  • Anti-Air
  • Trade
  • Clash - When two active hitboxes collide, canceling each other out.
  • Hitstun
  • Invincibility Frames/I-Frames
  • Armor/Super Armor
  • Turtling
  • Neutral
  • Mixup
  • Pressure
  • Rushdown
  • Zoning
  • Whiff
  • Chip Damage
  • Juggle
  • Poke
  • Magic Pixel
  • Buffer