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m (→=Spring Man) |
(Added descriptions for other unique dashes.) |
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===Spring Man=== | ===Spring Man=== | ||
When | When Spring Man starts to hold a dash and then releases it before reaching a full charge, a blue spiral emits around him. Any [[ARMS_(equipment)|ARMS]] that connect with this spiral drop to the ground and do not hit Spring Man. | ||
===Ribbon Girl=== | ===Ribbon Girl=== | ||
When | When Ribbon Girl dashes in the air, she drops to the ground quickly; this is the fastest air dash in the game. | ||
===Ninjara=== | ===Ninjara=== | ||
When Ninjara dashes in the air, he teleports in the direction of the dash; this allows him to avoid airborne [[ARMS_(equipment)|ARMS]]. | |||
===Min Min=== | ===Min Min=== | ||
Min Min is able to kick by dashing in any direction; if any [[ARMS_(equipment)|ARMS]] connect with the kick, they fall to the ground. | |||
===Mechanica=== | ===Mechanica=== | ||
Mechanica can hover in the air by holding the dash button after air dashing; if she was stationary she will hover in place, while if she was dashing in a direction she'll slowly hover in that direction. | |||
===Twintelle=== | ===Twintelle=== | ||
When Mechanica dashes in the air, she can hold the dash button to charge mid-air; once she reaches full charge, the aura she emits also slows down incoming [[ARMS_(equipment)|ARMS]] | |||
===Kid Cobra=== | ===Kid Cobra=== | ||
When Kid Cobra is fully charged, he can duck under incoming [[ARMS_(equipment)|ARMS]] by dashing in the direction of it. | |||
===Helix=== | ===Helix=== | ||
When Helix dashes on the ground, he shrinks to the height of a small puddle and remains that size until dash is released; however, this lowers his movement speed. | |||
===Lola Pop=== | ===Lola Pop=== | ||
If Lola Pop dashes in the air and she isn't moving in any direction, she'll guard and turn into a balloon, dropping quickly to the ground before bouncing back up. | |||
==Frame Data== | ==Frame Data== |
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