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===Ground Dash===
===Ground Dash===


Ground dashing is the fastest form of ground movement given to all characters in ARMS. It is performed by pressing the dash button and moving in any direction. Dash buttons by default are the Y Button/Left Button for Dual-stick Grips/Sideways Joycon respectively, or the L Button for Thumbs-up Grip.
Ground dashing is the fastest form of ground movement given to all characters in ARMS. It is performed by pressing the dash button and moving in any direction. Dash buttons by default are {{Button|Y}} / {{Button|Leftbutton}} for Dual-stick Grips/Sideways Joycon respectively, or the {{Button|L}} Button for Thumbs-up Grip.


While dashing on the ground, characters can punch, jump, and grab. Blocking cannot be done while dashing. Also, the player cannot change the trajectory of the dash once they choose the direction.  
While dashing on the ground, characters can punch, jump, and grab. Blocking cannot be done while dashing. Also, the player cannot change the trajectory of the dash once they choose the direction.  
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==Character Specific Dashes==
==Character Specific Dashes==
===Spring Man===
When dashing, hold the button and release to witness a blue spiral emit around Spring Man. Any [[ARMS_(equipment)|ARMS]] that contact with this spiral drop to the ground and do not connect the hit with Spring Man.


===Ribbon Girl===
===Ribbon Girl===
When in the air as Ribbon Girl, dash in the air to drop to the ground really fast, this is the fastest air dash and is really evasive.
When Ribbon Girl dashes in the air, she drops to the ground quickly; this is the fastest air dash in the game.


===Ninjara===
===Ninjara===
When Ninjara dashes in the air, he teleports in the direction of the dash; this allows him to avoid airborne [[ARMS_(equipment)|ARMS]].


===Min Min===
===Min Min===
 
Min Min is able to kick by dashing backwards on the ground or in any direction in the air; if any [[ARMS_(equipment)|ARMS]] connect with the kick, they fall to the ground.
===Mechanica===


===Twintelle===
===Twintelle===
When Twintelle dashes in the air, she can hold the dash button to charge mid-air; once she reaches full charge, the aura she emits also slows down incoming [[ARMS_(equipment)|ARMS]]


===Kid Cobra===
===Kid Cobra===
When Kid Cobra is fully charged, he can duck under incoming [[ARMS_(equipment)|ARMS]] by dashing in the direction of it.


===Helix===
===Helix===
When Helix dashes on the ground, he shrinks to the height of a small puddle and remains that size until dash is released; however, this lowers his movement speed.


===Lola Pop===
===Lola Pop===
If Lola Pop dashes in the air and she isn't moving in any direction, she'll guard and puff up, dropping quickly to the ground before bouncing back up.
==Dash Distance==


===Misango===
{| class="wikitable" style="text-align:center;"
! colspan="2" | Dash Distance (by distance)
|-
! Characters
! Amount
|-
| [[Ninjara]]
| 119%
|-
| [[Dr. Coyle]]
| 111%
|-
| [[Lola Pop]], [[Misango]]
| 103%
|-
| [[Spring Man]], [[Min Min]], [[Twintelle]], [[Springtron]]
| 100%
|-
| [[Ribbon Girl]], [[Byte & Barq]]
| 97%
|-
| [[Max Brass]]
| 94%
|-
| [[Master Mummy]], [[Mechanica]], [[Kid Cobra]]
| 86%
|-
| [[Helix]]
| 56%
|}


==Frame Data==
{| class="wikitable" style="text-align:center;"
! colspan="2" | Charge Dash Distance (by distance)
|-
! Characters
! Amount
|-
| [[Dr. Coyle]]
| 133%
|-
| [[Ninjara]], [[Mechanica]]
| 118%
|-
| [[Spring Man]], [[Ribbon Girl]], [[Min Min]], [[Twintelle]], [[Lola Pop]], [[Misango]], [[Springtron]]
| 100%
|-
| [[Byte & Barq]]
| 95%
|-
| [[Max Brass]]
| 91%
|-
| [[Master Mummy]]
| 83%
|-
| [[Kid Cobra]]
| 80%
|-
| [[Helix]]
| 77%
|}
{{NavboxTechniques}}
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