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===Function=== | ===Function=== | ||
{{FlavorText|It's finally here–a shield that repels ARMS! Any attack that hits this puppy ricochets back at an opponent. How'd we ever live without it?|[http://arms.nintendo.com/arms/ Official Description]}} | {{FlavorText|It's finally here–a shield that repels ARMS! Any attack that hits this puppy ricochets back at an opponent. How'd we ever live without it?|[http://arms.nintendo.com/arms/ Official Description]}} | ||
* The Clapback is a shield-type ARM that reflects opponents' ARMS back towards them. | |||
**When uncharged, reflected ARMS will be uncharged when they reflect. | |||
The Clapback can guard against a [[Rush]] attack, however, it is unlikely to last long against the sustained period for which a Rush lasts. | **When charged, reflected ARMS will be charged when they reflect. | ||
*The Clapback requires two punches before retracting. The first punch will send the Clapback out a set distance and the second will make them move quickly towards their target and ram them (a homing attack). | |||
*Unlike the Guardian, the Clapback will not move towards their target automatically when thrown out. Instead, they will remain stationary until they either run out of energy by being hit too many times, hit an opponent or are punched with again which triggers their homing attack. | |||
* The Clapback can guard against a [[Rush]] attack, however, it is unlikely to last long against the sustained period for which a Rush lasts. | |||
* A [[Rush_Gauge|Rush]] sends the shield forward as it opens up then it quickly rams into an opponent, dealing multiple hits; weight class of the projectiles is increased to [[ARMS (equipment)|Super Heavy]] for the duration of the attack. | |||
==Technical data== | ==Technical data== |
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