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Clapback: Difference between revisions

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The '''Clapback''' is a [[Shield]]-type [[ARMS (equipment)|ARMS]] weapon in {{game}}. It was introduced in [[Version 3.0.0]], and is one of the default [[ARMS (equipment)|ARMS]] for [[Lola Pop]].
The '''Clapback''' is a [[Shield]]-type [[ARMS (equipment)|ARMS]] weapon in {{game}}. It was introduced in [[Version 3.0.0]], and is one of the default ARMS for [[Lola Pop]].


==Description==
==Description==
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{{FlavorText|It's finally here–a shield that repels ARMS! Any attack that hits this puppy ricochets back at an opponent. How'd we ever live without it?|[http://arms.nintendo.com/arms/ Official Description]}}
{{FlavorText|It's finally here–a shield that repels ARMS! Any attack that hits this puppy ricochets back at an opponent. How'd we ever live without it?|[http://arms.nintendo.com/arms/ Official Description]}}


* The Clapback is a shield-type ARM that reflects opponents' ARMS back towards them.
*The Clapback is a shield-type ARM that reflects opponents' ARMS back towards them.
**When uncharged, reflected ARMS will return as they hit the shield, being uncharged or charged.
**When uncharged, reflected ARMS will return as they hit the shield, being uncharged or charged.
**When charged, reflected ARMS will always be charged when they reflect back.
**When charged, reflected ARMS will always be charged when they reflect back.
*The Clapback requires two punches before retracting. The first punch will send the Clapback out a set distance and the second will make them move quickly towards their target and ram them (a homing attack).
*The Clapback requires two punches before retracting. The first punch will send the Clapback out a set distance and the second will make them move quickly towards their target and ram them (a homing attack).
*Unlike the Guardian, the Clapback will not move towards their target automatically when thrown out. Instead, they will remain stationary.
*Unlike the [[Guardian]], the Clapback will not move towards their target automatically when thrown out. Instead, they will remain stationary.
**The Clapback will remain active for approximately 3 seconds before it runs out of energy and retracts, duration decreases when it is punched by opponents. It will also retract if the ARM itself hits an opponent or the second stage homing attack it triggered.
**The Clapback will remain active for approximately 3 seconds before it runs out of energy and retracts, duration decreases when it is punched by opponents. It will also retract if the ARM itself hits an opponent or the second stage homing attack it triggered.
* The Clapback can guard against a [[Rush]] attack, however, it is unlikely to last long against the sustained period for which a Rush lasts.
* The Clapback can guard against a [[Rush]] attack, however, it is unlikely to last long against the sustained period for which a Rush lasts.
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== Trivia ==
== Trivia ==
* If a Clapback is rotating when in the ring, then it has been charged.
*The beam from the [[Dragon]] and [[Ice Dragon]], in addition to the fireball from the [[Lokjaw]], are completely immune to the Clapback reflect properties.
* The beam from Dragon type ARMS and the fireball from [[Lokjaw]] are completely immune to the Clapback reflect properties.
*Clapback has its beta model intact in the files of [[Version 1.0.0]].


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