Anonymous

Byte & Barq: Difference between revisions

From ARMS Institute, the ARMS Wiki
m
m (→‎Barq: moved ARM info to beginning of paragraph)
Line 50: Line 50:
By default, Barq will stay forward and to the right of Byte, though, between Barq's relatively slow movement speed and the potential for them to be separated (i.e. if Byte gets thrown), this is sometimes difficult to maintain. If Barq cannot reach his default position of forward and to the right due to an obstruction, his default position is moved to the same position but on Byte's left, and the converse is true as well. In addition, when Byte guards, or when an opponent fighter targeting Byte uses their Rush, Barq will move to directly in front of Byte.
By default, Barq will stay forward and to the right of Byte, though, between Barq's relatively slow movement speed and the potential for them to be separated (i.e. if Byte gets thrown), this is sometimes difficult to maintain. If Barq cannot reach his default position of forward and to the right due to an obstruction, his default position is moved to the same position but on Byte's left, and the converse is true as well. In addition, when Byte guards, or when an opponent fighter targeting Byte uses their Rush, Barq will move to directly in front of Byte.


Barq's ARM resembles the [[Toaster]]. It does 30 damage uncharged, and while charged it does 70 and inflicts fire damage. Barq's punches are based on a timer. This timer will only be active if Byte is not blocking, dashing, or jumping. Barq will throw a punch every five seconds if Byte does not attack. If Byte performs a punch, Barq will throw one a second later as long as no other action is being performed. After this punch, the timer resumes its five second cycle. If Byte's ARMS are charged, Barq's ARM will also be charged, and he will punch at the same time. If the punch timer is not active while Byte is knocked down, Barq will immediately punch along with Byte after he gets up.<ref>Jay Nite. [https://youtu.be/YdeAGcrkO_Q?t=123 An In-Depth Guide to Byte & Barq - ARMS], {{#dateformat:25-06-2017}}, retrieved {{#dateformat:26-06-2017}}</ref>
Barq's ARM resembles the [[Toaster]]. It does 30 damage uncharged, and while charged it does 70 and inflicts fire damage. Barq's punches are based on a timer. This timer will only be active if Byte is not blocking, dashing, or jumping. Barq will throw a punch every five seconds if Byte does not attack. If Byte performs a punch, Barq will throw one a second later as long as no other action is being performed. After this punch, the timer resumes its five second cycle. If Byte's ARMS are charged, Barq's ARM will also be charged, and he will punch at the same time. If the punch timer is not active while Byte is knocked down, Barq will immediately punch along with Byte after he gets up.<ref>Jay Nite. [https://youtu.be/YdeAGcrkO_Q?t=123 An In-Depth Guide to Byte & Barq - ARMS], {{#dateformat:25-06-2017}}, retrieved {{#dateformat:26-06-2017}}</ref>


== Version history ==
== Version history ==