Anonymous

Beta elements: Difference between revisions

From ARMS Institute, the ARMS Wiki
Added a multitude of unused internal things, some content shown at GDC, and also some information from the January demo.
m (Reverted edits by Hello (talk) to last revision by Samhiuy)
Tag: Rollback
(Added a multitude of unused internal things, some content shown at GDC, and also some information from the January demo.)
 
(3 intermediate revisions by 3 users not shown)
Line 2: Line 2:


==UI==
==UI==
[[File:Betarush.png|thumb|right|A filled Rush Meter in the January demo.]]
*The [[Rush Meter]] originally featured a button prompt once filled.
*The [[Rush Meter]] originally featured a button prompt once filled.
*Most character portraits were somewhat different in ''ARMS''<nowiki>'</nowiki>s January demo.
*Most character portraits were somewhat different in ''ARMS''<nowiki>'</nowiki>s January demo.
Line 9: Line 10:
*The "Ready? ARMS!" and "K.O." voice clips seem to originally have had a different voice actor.<ref name="jantree" />
*The "Ready? ARMS!" and "K.O." voice clips seem to originally have had a different voice actor.<ref name="jantree" />
*An early victory screen had a different position of the WINNER! text and rendered the stage in black and white.<ref name="jantree" />
*An early victory screen had a different position of the WINNER! text and rendered the stage in black and white.<ref name="jantree" />
*Instant replays after KOs originally only said "REPLAY" and not "ARMS REPLAY" like in the final game.<ref name="jantree" />
<gallery>
<gallery>
File:Betarush.png|A filled Rush Meter in the January demo.
File:BetaWinCounter.png|An early win counter.
File:BetaWinCounter.png|An early win counter.
File:BetaPortraits.png|The character portraits in the January demo.
File:BetaPortraits.png|The character portraits in the January demo.
Line 18: Line 19:
*The [[Tribolt]] was originally called the Trident.<ref name="jantree" />
*The [[Tribolt]] was originally called the Trident.<ref name="jantree" />
*The [[Megaton]] was originally called the Big Punch.<ref name="jantree" />
*The [[Megaton]] was originally called the Big Punch.<ref name="jantree" />
*The [[Popper]] initially had a primarily orange color scheme and featured a different brand.
[[File:Betaribbongirlarms.png|thumb|right|The early Popper and Slapamander designs.]]
*The [[Popper]] initially had a primarily orange color scheme and featured a different [[Brand]].
*The [[Slapamander]] had a black color scheme with orange accents at some point in development, closer to the final design of the [[Slamamander]].
*The [[Slapamander]] had a black color scheme with orange accents at some point in development, closer to the final design of the [[Slamamander]].
*Some characters had different standard ARMS in the game's January demo, some notably overlapping with other characters:
*Some characters had different standard ARMS in the game's January demo, some notably overlapping with other characters:
Line 24: Line 26:
**[[Master Mummy]] used the [[Homie]] and [[Revolver]] as his second and third standard ARMS.
**[[Master Mummy]] used the [[Homie]] and [[Revolver]] as his second and third standard ARMS.
**[[Mechanica]] used the [[Toaster]] and [[Boomerang]] as her second and third standard ARMS.
**[[Mechanica]] used the [[Toaster]] and [[Boomerang]] as her second and third standard ARMS.
[[File:Gumshield.jpg|thumb|right|[[Helix]] wielding two gumshield ARMS.]]
*An ARM internally named "gumshield" exists in a working state within the game's files. It looks similar to the [[Clapback]], though with a yellow rim and dark navy blue center. It also has an unused brand featuring a lion. If another fighter punches this shield while it's extended, their ARM will stick to it and will be released if the gumshield user punches again or they knock the opponent down.<ref>https://twitter.com/SuperNGuy/status/1511378259111469064</ref>
*PhalanxCp, as it is known internally, is an unused ARM which is essentially a [[Guardian]] with the [[Explosion]] attribute. There is a leftover parameter file and special effects directly associated with it internally, though it lacks a specific model and unique textures.
<gallery>
<gallery>
File:Betaribbongirlarms.png|The early Popper and Slapamander designs.
File:BetaPopper.png|thumb|right|A close look at the early Popper design.
File:UnusedLogo.png|thumb|right|The textures for the unused Brand logo featuring a lion.
</gallery>
</gallery>


==Fighters==
==[[Fighters]]==
*[[Master Mummy]]'s and [[Mechanica]]'s grabs originally dealt 150 damage, the same as all other characters in the January demo.<ref name="jantree" />
*[[Master Mummy]]'s and [[Mechanica]]'s grabs originally dealt 150 damage, the same as all other characters in the January demo.<ref name="jantree" />


== References ==
==Game Modes==
*There are a number of unused game modes listed internally including mode match, bowling, hockey, targeting, crane game, rhythm boxing, kumite, crocodile, rugby, and soccer.
**A number of files and folders also share the word "Dance" which could be related to the rhythm boxing mode.
*The prototype for [[Skillshot]] shown at GDC 2018 revealed that initially the player had scores for each of their ARMS.<ref name="GDC">https://www.youtube.com/watch?v=cPdbTtR0nOo</ref>
*A prototype bowling mode was also shown off at GDC 2018.<ref name="GDC" />
 
==[[Stages]]==
*There are an excessive amount of unused stages inside of ''ARMS''' files, though the majority of them lack any content. The following are stages that have more than just internal names:
**TestStage_Gallery has multiple NPCs that are associated with it although only one loads on the stage and it is in a t-pose stance.
**TestStage_MiniSoccer still has camera movements for use in [[Replay]] mode.
**A heliport stage features unused helicopter objects circling the playable area and also contains a basic layout.
**TestStage_Omura01 contains a multitude of breakable boxes and targets as well as a Snakeboard from [[Snake Park]].
 
==Objects==
*Multiple unused objects relating to unused game modes and/or stages exist internally. Some of their internal names are CommonParam_Heli, CommonParam_KumiteBike, CommonParam_Pazzle, TestObj_PazzleKey, TestObj_ReactObj06_Pazzle, CommonParam_Bowling, TestObj_DungeonRoom, TestObj_DungeonRoom_Hole, and CommonParam_Matoate.
**Those with the string "CommonParam" at the beginning of their name are most likely related to minigames.
*Multiple NPCs referring to an unused gallery stage exist and are named Npc_Gallery_Crowd_Boy, Npc_GalleyBoy, Npc_GalleryMgr, Npc_Gallery, Npc_GalleryGirl, and Npc_GalleryA internally.
*A basketball-like object exists in the game's files as well which may have originally been associated with [[Hoops]].
*Many unused enemies are also left internally. Some of their names are Enm_Human, Enm_Party, Enm_Shokushu, Enm_Drone, Enm_Bike, and TestEnm_MM_Robo. A few of these enemies could relate to other beta game modes and/or other objects.
 
==References==
<references/>
<references/>
1,214

edits