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Advanced Techniques: Difference between revisions

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→‎Air Damaging: changing "air born" into "airborne"
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==Air Damaging==  
==Air Damaging==  
You can actually do more damage to your opponent if they're air born despite being in their knocked down animation. If you time a punch just right so that your opponent bounces off of a trampoline, is in the air thanks to a charged wind type ARM, or is generally in the air long enough from getting knocked down, you can hit them again for an additional 20 damage. It doesn't just have to be a singular punch, you can preform a [[Rush attack]] while they're air born and they'll be subjected to the full attack.
You can actually do more damage to your opponent if they're airborne despite being in their knocked down animation. If you time a punch just right so that your opponent bounces off of a trampoline, is in the air thanks to a charged wind type ARM, or is generally in the air long enough from getting knocked down, you can hit them again for an additional 20 damage. It doesn't just have to be a singular punch, you can preform a [[Rush attack]] while they're airborne and they'll be subjected to the full attack.


==Yabuki Combo==
==Yabuki Combo==
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