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== Types == | == Types == | ||
''(Note: these names may not be official.)'' | ''(Note: these names may not be official.)'' | ||
* '''Curve''' ARMS fly in a wide arc from their starting position before returning | * '''Curve''' ARMS fly in a wide arc from their starting position before returning. Their trajectory can be modified significantly by curving them. | ||
* '''Glove''' ARMS function like basic boxing gloves. | * '''Glove''' ARMS function like basic boxing gloves. By default, they travel in a straight linear path but can be curved. How steep the curve can be depends on the glove. | ||
* '''Heavy''' ARMS work similarly to Glove type ARMS; however, they are bigger, heavier, and do more damage. They can also be used to block enemy attacks. | * '''Heavy''' ARMS work similarly to Glove type ARMS; however, they are bigger, heavier, and do more damage. They can also be used to block enemy attacks. | ||
* '''Multi-Shot''' ARMS fire many small projectiles at once, and are therefore harder to evade than other types, but | * '''Multi-Shot''' ARMS fire many small projectiles at once, and are therefore harder to evade than other types, but are generally light and can be knocked down by most other ARMS. | ||
* '''Whip''' ARMS expand in midair and | * '''Whip''' ARMS expand in midair and deal considerable knockback. | ||
* '''Hammer''' ARMS swing downward, knocking opponents to the ground. | * '''Hammer''' ARMS swing downward, knocking opponents to the ground. | ||
* '''Beam''' ARMS fire a beam that cannot be blocked instead of punching traditionally. | * '''Beam''' ARMS fire a beam that cannot be blocked instead of punching traditionally. |