Template:FrameData/doc
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Example:
{{FrameData |uframeextend= 30 |uframeretract= 80 |cframeextend= 27 |cframeretract= 74 }}
Result:
FrameData | |||||
---|---|---|---|---|---|
Standard | Grounded | Aerial | |||
Extension speed | Retraction speed | Extension speed | Retraction speed | ||
Max duration (uncharged) | TBD | TBD | TBD | TBD | |
Max duration (charged) | TBD | TBD | TBD | TBD | |
Grab | Grounded | Aerial | |||
Extension speed | Retraction speed | Extension speed | Retraction speed | ||
Max duration (uncharged) | TBD | TBD | TBD | TBD | |
Max duration (charged) | TBD | TBD | TBD | TBD | |
Rush | Grounded | Aerial | |||
Extension speed | Retraction speed | Extension speed | Retraction speed | ||
Max duration | TBD | TBD | TBD | TBD |
Note: ARMS runs at 30 fps when in three or four player split screen, meaning all frame counts are halved.
Note: All frame data shown is tested using Spring Man.
Note: All frame data shown are from punches/grabs that do not contact the opponent and are started at the maximum range possible.
Note: All frame data is used consisting of the ARMS weapon being in both hands.