DNA Lab: Difference between revisions
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==Layout== | ==Layout== | ||
The floor of DNA Lab is rectangular and split into three rows stretching across the stage. The central row is depressed into the ground, connecting to the outer rows via a small staircase. The outer rows also feature | The floor of DNA Lab is rectangular and split into three rows stretching across the stage. | ||
The central row is depressed into the ground, connecting to the two outer rows via a small staircase which is completely passeable without any slowdown. The outer rows also feature three damageable glass cylinders on each side, opposite the stage's walls; these act as barriers. They can be broken by hitting them five times. Throwing another fighter into them breaks them instantly. | |||
==In Game== | |||
In most [[Ruleset|Rulesets]], this stage is a '''Counterpick''' because of its symmetrical design and few obstacles. There are no distracting lights or other hindrances. Because the tubes are destructable, | |||
the stage does not support defensive play as much as for example Cinema Deux. | |||
It does not give characters an unfair advantage either. It does support the following characters however: | |||
* [[Helix]], because in his stretched form, his lower body is usually exposed. On this stage, he can compenste iit with the obstcles though. | |||
* [[Spring Man]], because his playstyle revolves around ground based dodging which the tubes support. | |||
* [[Max Brass]], [[Master Mummy]], [[Min Min]], because they can buff up/Heal/Charge Dragon Arm safely behind the tubes. | |||
==Gallery== | ==Gallery== |