DNA Lab: Difference between revisions

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==Layout==
==Layout==
The floor of DNA Lab is rectangular and split into three rows stretching across the stage. The central row is depressed into the ground, connecting to the outer rows via a small staircase. The outer rows also feature several damageable glass cylinders opposite the stage's walls; these act as barriers. They can be broken by hitting them enough times, or by throwing another fighter into them.
The floor of DNA Lab is rectangular and split into three rows stretching across the stage.  
The central row is depressed into the ground, connecting to the two outer rows via a small staircase which is completely passeable without any slowdown. The outer rows also feature three damageable glass cylinders on each side, opposite the stage's walls; these act as barriers. They can be broken by hitting them five times. Throwing another fighter into them breaks them instantly.
 
==In Game==
In most [[Ruleset|Rulesets]], this stage is a '''Counterpick''' because of its symmetrical design and few obstacles. There are no distracting lights or other hindrances. Because the tubes are destructable,
the stage does not support defensive play as much as for example Cinema Deux.
It does not give characters an unfair advantage either. It does support the following characters however:
* [[Helix]], because in his stretched form, his lower body is usually exposed. On this stage, he can compenste iit with the obstcles though.
* [[Spring Man]], because his playstyle revolves around ground based dodging which the tubes support.
* [[Max Brass]], [[Master Mummy]], [[Min Min]], because they can buff up/Heal/Charge Dragon Arm safely behind the tubes.


==Gallery==
==Gallery==