Ribbon Girl: Difference between revisions

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Ribbon Girl's style is very versatile. Her superior air ability can be used for extreme offense or extreme defense. She can use her many jumps to evade incoming punches with relative ease, or she can use them to get in her opponent's face and confuse them, leaving them wondering what she will do next.  
Ribbon Girl's style is very versatile. Her superior air ability can be used for extreme offense or extreme defense. She can use her many jumps to evade incoming punches with relative ease, or she can use them to get in her opponent's face and confuse them, leaving them wondering what she will do next.  


Depending on the chosen stage, Ribbon Girl can take advantage of differences in height within a stage better than almost any other character, almost ignoring them completely. Her low Girth stat means that one has to have great precision when aiming punches, but her quickness and agility allows her to dance circles around her opponent, favoring faster, smaller ARMS over larger, more cumbersome tools. Her game consists mostly of moving as much as possible and finding small holes in her opponents defense to punish relentlessly, chipping away at their health bit by bit.
Depending on the chosen stage, Ribbon Girl can take advantage of differences in height within a stage better than almost any other character, almost ignoring them completely. Her low Girth stat means that one has to have great precision when aiming punches, but her quickness and agility allows her to dance circles around her opponent. Consequently, she favours faster, smaller ARMS over larger, more cumbersome tools. Her game consists mostly of moving and evading as much as possible, finding small holes in her opponents defense and punishing relentlessly, chipping away at their health bit by bit.


=== ARM Recommendations ===
=== ARM Recommendations ===