Boomerang: Difference between revisions
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{{FlavorText|Thanks to their looping flight path, obstacles ain't no thing. Charge 'em up to unleash a cyclone that'll send your opponent flying!|[http://arms.nintendo.com/arms/ Official Description]}} | {{FlavorText|Thanks to their looping flight path, obstacles ain't no thing. Charge 'em up to unleash a cyclone that'll send your opponent flying!|[http://arms.nintendo.com/arms/ Official Description]}} | ||
* Curved trajectory ARM, its travel speed is dictated by its trajectory, traveling faster the further out it is thrown, resulting in it reaching its reaching its destination as similar times. | |||
* A [[Rush_Gauge|Rush]] creates a large tornado that travels in a curve; weight class of the projectiles is increased to [[ARMS (equipment)|Heavy]] for the duration of the attack. | * A [[Rush_Gauge|Rush]] creates a large tornado that travels in a curve; weight class of the projectiles is increased to [[ARMS (equipment)|Heavy]] for the duration of the attack. | ||