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User:CHAOS FANTAZY: Difference between revisions

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80-89:  Ladies and gents, I'm on the edge of my seat.  Let's just hope my vertigo doesn’t kick in!
80-89:  Ladies and gents, I'm on the edge of my seat.  Let's just hope my vertigo doesn’t kick in!


90-98:  That performance had me seeing stars!  I gotta stop holding my breath when things get tense...
90-97:  That performance had me seeing stars!  I gotta stop holding my breath when things get tense...
 
98:  You’re so close, I can taste it!  Mmm...springy!


Hedlok (99):  You flew too close to the sun, my friend.  Too close...
Hedlok (99):  You flew too close to the sun, my friend.  Too close...
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80-89:  Merch sales are through the roof!  Speaking of, that's where you should have thrown the other guy.
80-89:  Merch sales are through the roof!  Speaking of, that's where you should have thrown the other guy.


90-98:  I love the energy.  We just need a little more of it!
90-97:  I love the energy.  We just need a little more of it!
 
98:  Another show stopper!  Of course, in this case that might not be a good thing.


Hedlok (99):  That was NUTS!  Hopefully next time we get a guest appearance from someone less icky.
Hedlok (99):  That was NUTS!  Hopefully next time we get a guest appearance from someone less icky.
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80-89:  Soon you’ll be at the top of the class! Better start writing that valedictory speech.
80-89:  Soon you’ll be at the top of the class! Better start writing that valedictory speech.


90-98:  Well done! Keep this up and one day I might make you my TA.
90-97:  Well done! Keep this up and one day I might make you my TA.
 
98:  Don’t give up yet!  Even geniuses get stumped sometimes.


Hedlok (99):  My, my! No one said that guy would be on the final exam!
Hedlok (99):  My, my! No one said that guy would be on the final exam!
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70-79:  A powerful magic surrounds you!  Oh, that's just sweat.
70-79:  A powerful magic surrounds you!  Oh, that's just sweat.


80-89:  I didn't expect you to get this far. Are you sure you didn't sneak a sip from my cauldron?
90-97: So close! I wish they made a wart cream as powerful as you.


90-98:
98: You know what you’re missing?  Eye of newt.  It always adds an extra punch to my spells!


Hedlok (99):  I went on a blind date with him once.  Unfortunately, it didn't work out.
Hedlok (99):  I went on a blind date with him once.  Unfortunately, it didn't work out.
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==== Min Min ====
==== Min Min ====
0-19:
0-19: I thought you were hungry.  There’s no such thing as a free lunch, kid!


20-29:
20-29: Stop noodlin’ around out there!  Bored customers aren’t hungry customers!


30-39:
30-39: Way to give it your all out there.  Have some tap water on the house!


40-49:
40-49: Reaching this milestone calls for a celebration.  I’m buying!


50-59:
50-59: Bellies start grumbling after a fight like that.  You’re gonna be great for business!


60-69:
60-69: Now we’re cooking!  Those noodle arms are starting to look beefy.


70-79:
70-79: Grab a spoon, everybody!  Soup’s on!


80-89:
80-89: The crowd is chomping at their bits!  Keep this up, and you’ll eat free for a month—er, a week.


90-98You've got them chomping at the bit! Keep this up and you'll eat free for a month—er, week.
90-97Now’s not the time to give up. Now’s the time for the oven mitts to come off!


Hedlok (99)SweetNow you're turning up the heat!
98OuchYou hit those guys like a bad case of indigestion.


Cleared (100)I'm bowled over!  Hey—you looking for a corporate sponsor?
99:  Sweet!  Now you’re turning up the heat!
 
100:  I’m bowled over!  Hey—you looking for a corporate sponsor?


==== Mechanica ====
==== Mechanica ====
0-19:
0-19: Given that display, it makes sense that you’d end up here.


20-29:
20-29: These engines don’t work ‘cause they’re rusted over.  What’s yer excuse?


30-39:
30-39: You remind me of a hammer without a head.  So, basically, a useless stick.


40-49:
40-49: Huh. Looks like yer startin' to salvage yer performance.


50-59:
50-59: Congratulations!  You’ve just been upgraded from junk to recyclable material.


60-69:
60-69: Not bad, not bad. If we swapped out a few of yer parts, you’d be doin’ even better!


70-79:
70-79: That was crazy! If this ARMS thing doesn’t work out, wanna be our night security guard? I’m sick of those dogs.


80-89:
80-89: Who needs a wrecking crew when we got you doin' so much damage?!


90-98:
90-97: Dang, yer crushin' it! Mind takin' care of a few of these cars while yer at it?


Hedlok (99)If you ever beat that guy, I call dibs on whatever's left over, 'kay?
98Ahh...The only thing better than the sound of destruction is the sight of it!


Cleared (100):  You totally totaled those guys!  Guess I'll be takin' it from here.
99:  If you ever end up beating that guy, I got dibs on whatever's leftover, 'kay?
 
100:  You totally totaled those guys!  Guess I'll be takin' it from here.


==== Twintelle ====
==== Twintelle ====
0-19:
0-19: Can you explain to me how you managed to get cast?


20-29:
20-29: Maybe we should just cut this scene entirely...


30-39:
30-39: Yeah, we’re gonna need another take.


40-49:
40-49: OK, let’s do that again. But this time try to hit your mark...and your opponent!


50-59:
50-59: Now we’re rolling! Just remember to stay in character.


60-69:
60-69: Hey, watch the car! That bad boy cost me three weekend blockbusters!


70-79:
70-79: I said "Action!" and this time you delivered!


80-89:
80-89: Whoa! Have you ever considered being a stunt double? That was seamless!


90-98:
90-97: Keep fighting like that and you’ll have a role in my next picture!


Hedlok (99)Interesting...I wasn't expecting a twist ending.
98That was brutal! But I think the viewers are going to appreciate the realism of your performance.


Cleared (100):
99:  Interesting… I wasn’t expecting a twist ending.
 
100: That’s a wrap! Another hit in the can!


==== Byte & Barq ====
==== Byte & Barq ====
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80-89:  Brah!  And I thought a sunburn hurt.
80-89:  Brah!  And I thought a sunburn hurt.


90-98:  That was some kraken-level awesomeness, man.
90-97:  That was some kraken-level awesomeness, man.
 
98:  Oh, man. And I thought 20-footers were intense!


Hedlok (99):  No shoes. No shirt. But that guy’s got a big problem...
Hedlok (99):  No shoes. No shirt. But that guy’s got a big problem...
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==== Kid Cobra ====
==== Kid Cobra ====
0-19:
1-19: Bro. That was some amateur ARMS’ing back there.


20-29:
20-29: Is a hundred dudes really that hard? I thought you were a pro.


30-39:
30-39: I’d much rather be watching this on my TV. At least then I could turn it off!


40-49:
40-49: Not bad...but I bet those ARMS would look way better on me.


50-59:
50-59: Way anticlimactic, man. That’s right. I got a dictionary.


60-69:
60-69: Whoa. Has anyone ever told you your ARMS look WAY longer in person?!


70-79:
70-79: DUUUUUDE! Awesome!


80-89:
80-89: Yo, those ARMS are LEGIT!


90-98:
90-97:  Aw, man! And you were THIS close to legendary status.
 
98:


Hedlok (99):  Dude.  I cannot unsee what I have just seen.
Hedlok (99):  Dude.  I cannot unsee what I have just seen.
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20-29:  VICTORY!  YOU CANNOT DEFEAT THE MANY THAT ARE ONE.
20-29:  VICTORY!  YOU CANNOT DEFEAT THE MANY THAT ARE ONE.


30-39:
30-39: WE DIDN’T BREAK A SWEAT. HUH. DO WE SWEAT?


40-49:  THE CELL HAS BEEN THREATENED.  WHY WOULD YOU THREATEN US?
40-49:  THE CELL HAS BEEN THREATENED.  WHY WOULD YOU THREATEN US?
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80-89:  OUCH!  YOU’RE MAKING IT VERY HARD FOR US TO LIKE YOU, YOU KNOW.
80-89:  OUCH!  YOU’RE MAKING IT VERY HARD FOR US TO LIKE YOU, YOU KNOW.


90-98:  GIVE UP NOW!  YOU’LL NEVER WIN!  SERIOUSLY.  HAVE YOU COUNTED US?
90-97:  GIVE UP NOW!  YOU’LL NEVER WIN!  SERIOUSLY.  HAVE YOU COUNTED US?
 
98: 


Hedlok (99):  YOU MADE US USE OUR SECRET WEAPON.  GUESS IT'S NOT SO SECRET ANYMORE...
Hedlok (99):  YOU MADE US USE OUR SECRET WEAPON.  GUESS IT'S NOT SO SECRET ANYMORE...
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==== Max Brass ====
==== Max Brass ====
0-19:
0-19: OK, OK! Nice work out there, pal! But next time, uh...do better.
 
20-29:  What's going on?! You scared of heights or somethin'? Then don't look down!
 
30-39:  You need to stay focused, bud.  If the sun's gettin' in your eyes, just close 'em!
 
40-49:  You sure you got the right ARMS for the job?  Maybe try using that one that does the thing with the thing, you know?
 
50-59:  We’re finally gettin' somewhere!  All you gotta do now is punch, punch, punch, punch, punch!
 
60-69:  Rest equals recovery, but practice make perfect.  You can multitask, right?
 
70-79:  That's right!  Dig deep!  Keep digging!  Dig hard!
 
80-89:  Keep your ARMS up!  No, not those arms—THOSE ARMS!
 
90-97:  Almost there!  Just do that all over again and then do a little more.
 
98: 
 
Hedlok (99):  Victory’s so close, It’s starin’ you right in the face, kid!
 
Cleared (100):  You did it, kid! You fought your way to the top! I can’t wait to see you do that again...but faster.
 
== Character Concepts ==
 
If [[User:DatNuttyKid]] is going to toss them on his user profile, I figure why not?
 
=== Half-Hitch ===
{| class="wikitable" align="right"
! colspan="2" | "The Desperado"
|-
! Affiliation
| Silver Star Performing Agency
|-
! Hobbies
| Betting games, horse riding
|-
! Height
| 174 cm / 5'7"
|-
! Weight
| 80 kg / 176 lb
|-
! Age
|37
|-
! Size
|[[File:Statbar-3.png]]
|-
! ARM Girth
|[[File:Statbar-2.png]]
|-
! Speed
|[[File:Statbar-4.png]]
|-
! Jumping
|[[File:Statbar-3.png]]
|-
! Marksmanship
|[[File:Statbar-4.png]]
|-
! Fame
|[[File:Statbar-0.png]]
|}
 
A cowboy-themed character with ARMS made of rope (With a few knots in them he hasn't been able to get undone).  Wears a brown vest over a plain white shirt, leather breeches, and the absurdly tall cowboy boots, complete with spurs.  A hat of a similar nature covers his dark hair, but looking closely at his face will show a bit of stubble. He's gained a bronzed complexion from too many aimless walks under the Sun, and his mask resembles those of classic wild-west bandits.
 
Half-Hitch has had ARMS since the age of 16, and he used his talent to do great work for the police force.  His work ethic and can-do attitude earned him fame and respect from many of the locals...until Byte & Barq took his position on the force, and everyone slowly forgot who he was.  He's done a lot of aimless wandering since then, and somehow he ended up with a troupe of live-action performers, but when he heard that the mechanical policemen were joining the ARMS Grand Prix, he jumped at the chance to settle the score.


20-29:
==== Abilities ====
Though his stats are hardly exceptional, Half-Hitch's respectable maneuverability will allow him to acquire desirable positioning and utilize his special technique on his opponent.


30-39:
With a quick flourish of his cloak—or, in other words, by double-tapping the dash button—Half-Hitch can transform into his alter-ego, the One-Armed Bandit.  In this state, he cannot punch with his left Arm, but his throw deals 180 damage instead of the standard 150, and 25% of all the damage he deals will be returned to him as health (Rounded up to the nearest multiple of 5). Double-tapping dash as the One-Armed Bandit transforms Half-Hitch back into his ordinary state.


40-49:
==== Signature ARMS ====
# '''Tumbleweed''' - This circular, mostly hollow ARM bounds along the ground similarly to the Blorb.  It has no special element but moves ''much'' faster when charged.
# '''Spiny''' - An ARM modeled after a cactus that fires its three spike-shaped prongs in a triangular shape.  It flies a short distance forward before releasing them; hitting a foe at close range before its prongs are released does more damage than usual.  Does Stun damage when charged.
# '''Bullwhip''' - Take the sidewinding Slapamander and spin it 90 degrees for a powerful anti-air Arm that arcs upward, then downward when used.  Deals Fire damage and makes that satisfying ''CRACK!'' when charged.


50-59:


60-69:
=== Colonel Moxie ===
{| class="wikitable" align="right"
! colspan="2" | "The Trooper"
|-
! Affiliation
| Deilgneach Infantry, 3rd Regimen
|-
! Hobbies
| None
|-
! Height
| 152 cm / 5'0"
|-
! Weight
| 51 kg / 113 lb
|-
! Age
| 25
|-
! Size
|[[File:Statbar-2.png]]
|-
! ARM Girth
|[[File:Statbar-4.png]]
|-
! Speed
|[[File:Statbar-3.png]]
|-
! Jumping
|[[File:Statbar-2.png]]
|-
! Patience
|[[File:Statbar-1.png]]
|-
! Determination
|[[File:Statbar-VeryHigh.png]]
|}


70-79:
A military-themed character with ARMS made of barbed wire.  Still wears her old garb, helmet, Kevlar vest, and heavy boots included.  Her vibrant red hair is neatly cut and tied into a ponytail, leaving it only visible from behind.  She wears heavily tinted goggles that leave her eyes and much of the surrounding area on her face obscured.  Some might say her small stature and freckles make her look cute, were it not for her muscular build and stoic expression that make her look like she could bite through a steel bar.


80-89:
Moxie might have been a happy-go-lucky lass once, but you'd never know that from looking at her now.  After returning from a catastrophic battle, she had trouble readjusting to civilian life.  Of course, that all changed when she awoke to discover she now had ARMS—with her newfound power, she thought joining their combat tournament would suit her just fine.


90-98:
==== Abilities ====
Moxie's small stature makes it somewhat easier for her to weave her way around incoming enemy attacks—an advantage she needs, seeing as her heavy combat boots weigh down her attempts at jumping.


Hedlok (99):
Whenever Moxie deflects an incoming punch with a punch of her own (Which could be determined by the punches colliding within a certain distance from Moxie or whether Moxie threw her punch second), she gains a stack of Grit, represented by orange tally marks to the right of her name and above her health bar.  Moxie can accumulate up to ten stacks of Grit.  While she has Grit, she will take half damage and not flinch from being hit with uncharged punches as if she were a heavyweight character, and each punch or throw she takes damage from removes a stack of Grit (Though chip damage from blocking charge punches won't count).  Moxie is not KO'd until all her HP ''and'' all her stacks of Grit are depleted, meaning she can be very hard to finish off.


Cleared (100):
==== Signature ARMS ====
# '''Flashbang''' - An imitation of Max Brass's Nade ARM; its explosion does less damage, but inflicts Stun instead.
# '''Rocket''' - Take the Homie, remove the "home."  The result is a fast-flying explosive ARM with even more oomph.
# '''Ironclad''' - This metal-coated Glove-type ARM moves a bit slower, but has some real weight behind it.  Instead of growing larger like its cousin, the Buff, its weight increases when it is charged.
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