Template:FrameDataMulti
Charge state | Grounded | Aerial | ||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Extension speed | Retraction speed | Extension speed | Retraction speed | |||||||||||||||||||||
Maximum duration (uncharged) | TBD | TBD | TBD | TBD | TBD | TBD | TBD | TBD | ||||||||||||||||
Maximum duration (charged) | TBD | TBD | TBD | TBD | TBD | TBD | TBD | TBD | ||||||||||||||||
Maximum duration (Rush) | TBD | TBD | TBD | TBD | TBD | TBD | TBD | TBD |
Note: ARMS runs at 30 fps when in three or four player split screen, meaning all frame counts are halved.
Note: All frame data shown is tested using Spring Man.
Note: All frame data shown are from punches that do not contact the opponent and are started at the maximum range possible.
Note: Retraction time for multi-shot ARMS start only when the last projectile starts retracting
Example:
{{FrameDataMulti |ugroundextend1= 30 |ugroundextend2= 32 |ugroundextend3= 34 |ugroundretract= 80 |uairextend1= 30 |uairextend2= 32 |uairextend3= 34 |uairretract= 80 |cgroundextend1= 27 |cgroundextend2= 29 |cgroundextend3= 31 |cgroundretract= 74 |cairextend1= 27 |cairextend2= 29 |cairextend3= 31 |cairretract= 74 |rgroundextend1= 20 |rgroundextend2= 22 |rgroundextend3= 24 |rgroundretract= 65 |rairextend1= 20 |rairextend2= 22 |rairextend3= 24 |rairretract= 65 }} Result:
Note: ARMS runs at 30 fps when in three or four player split screen, meaning all frame counts are halved. Note: All frame data shown is tested using Spring Man. Note: All frame data shown are from punches that do not contact the opponent and are started at the maximum range possible. Note: Retraction time for multi-shot ARMS start only when the last projectile starts retracting
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