Template:FrameDataMulti

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Revision as of 04:32, 7 December 2017 by Augrunga (talk | contribs)
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Charge state Grounded Aerial
Extension speed Retraction speed Extension speed Retraction speed
Maximum duration (uncharged) TBD TBD TBD TBD TBD TBD TBD TBD
Maximum duration (charged) TBD TBD TBD TBD TBD TBD TBD TBD
Maximum duration (Rush) TBD TBD TBD TBD TBD TBD TBD TBD

Note: ARMS runs at 30 fps when in three or four player split screen, meaning all frame counts are halved.

Note: All frame data shown is tested using Spring Man.

Note: All frame data shown are from punches that do not contact the opponent and are started at the maximum range possible.

Note: Retraction time for multi-shot ARMS start only when the last projectile starts retracting


Example:

{{FrameDataMulti |ugroundextend1= 30 |ugroundextend2= 32 |ugroundextend3= 34 |ugroundretract= 80 |uairextend1= 30 |uairextend2= 32 |uairextend3= 34 |uairretract= 80 |cgroundextend1= 27 |cgroundextend2= 29 |cgroundextend3= 31 |cgroundretract= 74 |cairextend1= 27 |cairextend2= 29 |cairextend3= 31 |cairretract= 74 |rgroundextend1= 20 |rgroundextend2= 22 |rgroundextend3= 24 |rgroundretract= 65 |rairextend1= 20 |rairextend2= 22 |rairextend3= 24 |rairretract= 65 }}

Result:

Charge state Grounded Aerial
Extension speed Retraction speed Extension speed Retraction speed
Maximum duration (uncharged) 30 frames (0.5 sec. approx) 32 frames (0.53 sec. approx) 34 frames (0.57 sec. approx) 80 frames (1.33 sec. approx) 30 frames (0.5 sec. approx) 32 frames (0.53 sec. approx) 34 frames (0.57 sec. approx) 80 frames (1.33 sec. approx)
Maximum duration (charged) 27 frames (0.45 sec. approx) 29 frames (0.48 sec. approx) 31 frames (0.52 sec. approx) 74 frames (1.23 sec. approx) 27 frames (0.45 sec. approx) 29 frames (0.48 sec. approx) 31 frames (0.52 sec. approx) 74 frames (1.23 sec. approx)
Maximum duration (Rush) 20 frames (0.33 sec. approx) 22 frames (0.37 sec. approx) 24 frames (0.4 sec. approx) 65 frames (1.08 sec. approx) 20 frames (0.33 sec. approx) 22 frames (0.37 sec. approx) 24 frames (0.4 sec. approx) 65 frames (1.08 sec. approx)

Note: ARMS runs at 30 fps when in three or four player split screen, meaning all frame counts are halved.

Note: All frame data shown is tested using Spring Man.

Note: All frame data shown are from punches that do not contact the opponent and are started at the maximum range possible.

Note: Retraction time for multi-shot ARMS start only when the last projectile starts retracting


This documentation is transcluded from Template:FrameDataMulti/doc.