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Springtron: Difference between revisions

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{{BiffQuoteIntro|And who could our new challenger be... Oh my word, it's none other than {{Yellow|Springtron}}! He's the ultimate fighting machine who's been disrupting the Grand Prix seeking worthy opponents. Leveraging a lifetime of ARMS Lab's historical data, he's machine learning—and fighting—at its finest.}}
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'''Springtron''' is a playable fighter in ''[[ARMS (game)|ARMS]]''. He and '''Spring Man''' both share the same default set of arms and function similarly as fighters, with the exception of Springtron's ability to disable his opponents arms and not having his arms perma-charged when his health is under 25%. He became playable in the '''Ver. 4.1.0 update'''.  
'''Springtron''' is a playable fighter in ''[[ARMS (game)|ARMS]]''. He and '''Spring Man''' both share the same default set of arms and function similarly as fighters, with the exception of Springtron's ability to disable his opponents arms and not having his arms perma-charged when his health is under 25%. He became playable in the '''Ver. 4.1.0 update'''.  
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{{FlavorText|A lean, mean fighting machine designed and built by ARMS Labs! His metal body is inspired by the popular fighter Spring Man, and he's packed with the latest advances in fighting technology. With the goal of improving ARMS Labs's image by flexing their scientific muscle, he's finally been allowed to step out of the shadows and officially enter the Grand Prix!|Official description<ref>http://arms.nintendo.com/fighters/springtron/</ref>}}
{{FlavorText|A lean, mean fighting machine designed and built by ARMS Labs! His metal body is inspired by the popular fighter Spring Man, and he's packed with the latest advances in fighting technology. With the goal of improving ARMS Labs's image by flexing their scientific muscle, he's finally been allowed to step out of the shadows and officially enter the Grand Prix!|Official description<ref>http://arms.nintendo.com/fighters/springtron/</ref>}}


== Abilities ==
Similar to Spring Man, Springtron is able to repel incoming attacks with a small shockwave when dashing and charging at the same time. However, his arms do not stay perma-charged when his health drops below 25%. When he charges for approximately 3 seconds, he can deflect and disable his opponent's arms only if they try to punch or grab him. His arms will stay charged for much longer and his movement speed will temporarily increase right after. Springtron will lose this effect in approximately 10 seconds or if he is knocked down before then.
Similar to Spring Man, Springtron is able to repel incoming attacks with a small shockwave when dashing and charging at the same time. However, his arms do not stay perma-charged when his health drops below 25%. When he charges for approximately 3 seconds, he can deflect and disable his opponent's arms only if they try to punch or grab him. His arms will stay charged for much longer and his movement speed will temporarily increase right after. Springtron will lose this effect in approximately 10 seconds or if he is knocked down before then.


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