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'''Rush''' is an ability that all [[fighters]] have that will charge over time. It charges through a meter that builds up each time an attack connects. Once activated, it will retract the fighter's [[ARMS (extendable)|ARMS]] and deflect any nearby ones, too. Fighters will glow with a yellow aura. The player is then able to start punching rapidly. Maximum number of hits and damage is determined by what [[ARMS (equipment)|ARMS]] the player has equipped. Rush will be disabled if the player is hit by a charged ARM. | '''Rush''' is an ability that all [[fighters]] have that will charge over time. It charges through a meter that builds up each time an attack connects. Once activated, it will retract the fighter's [[ARMS (extendable)|ARMS]] and deflect any nearby ones, too. Fighters will glow with a yellow aura. The player is then able to start punching rapidly. Maximum number of hits and damage is determined by what [[ARMS (equipment)|ARMS]] the player has equipped. Rush will be disabled if the player is hit by a charged ARM. | ||
==Names in other languages== | |||
{{ForeignName | |||
|Jap= | |||
|JapR= | |||
|JapM= | |||
|ChiT= | |||
|ChiTR= | |||
|ChiTM= | |||
|ChiS=必杀猛攻 | |||
|ChiSR=Bìshā Měnggōng | |||
|ChiSM=Definite Kill Rush Attack | |||
|Dut= | |||
|DutM= | |||
|Fre= | |||
|FreM= | |||
|Ger= | |||
|GerM= | |||
|Ita= | |||
|ItaM= | |||
|Rus= | |||
|RusR= | |||
|RusM= | |||
|Spa= | |||
|SpaM= | |||
}} |
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