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Rush: Difference between revisions

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'''Rush''' is an ability that all [[fighters]] have that will charge over time. It charges through a meter that builds up each time an attack connects. Once activated, it will retract the fighter's [[ARMS (extendable)|ARMS]] and deflect any nearby ones, too. Fighters will glow with a yellow aura. The player is then able to start punching rapidly. Maximum number of hits and damage is determined by what [[ARMS (equipment)|ARMS]] the player has equipped. Rush will be disabled if the player is hit by a charged ARM.
'''Rush''' is an ability that all [[fighters]] have that will charge over time. It charges through a meter that builds up each time an attack connects. Once activated, it will retract the fighter's [[ARMS (extendable)|ARMS]] and deflect any nearby ones, too. Fighters will glow with a yellow aura. The player is then able to start punching rapidly. Maximum number of hits and damage is determined by what [[ARMS (equipment)|ARMS]] the player has equipped. Rush will be disabled if the player is hit by a charged ARM.
==Names in other languages==
{{ForeignName
|Jap=
|JapR=
|JapM=
|ChiT=
|ChiTR=
|ChiTM=
|ChiS=必杀猛攻
|ChiSR=Bìshā Měnggōng
|ChiSM=Definite Kill Rush Attack
|Dut=
|DutM=
|Fre=
|FreM=
|Ger=
|GerM=
|Ita=
|ItaM=
|Rus=
|RusR=
|RusM=
|Spa=
|SpaM=
}}
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