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Rush: Difference between revisions

From ARMS Institute, the ARMS Wiki
166 bytes added ,  9 November 2018
Fixed really weirdly bad writing. Please don't use first person.
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(Fixed really weirdly bad writing. Please don't use first person.)
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'''Rush''' is an ability that all [[fighters]] have that will charge over time. Once activated, it will retract your [[ARMS (extendable)|ARMS]] and deflect any nearby ones too. Start punching and your punches will go rapid-fire. Spam punches to deal up to 340 damage. Rush will be disabled if you get hit by a charged [[ARMS (equipment)|ARM]].
'''Rush''' is an ability that all [[fighters]] have that will charge over time. It charges through a meter that builds up each time an attack connects. Once activated, it will retract the fighters [[ARMS (extendable)|ARMS]] and deflect any nearby ones, too. Fighters will glow with a yellow aura. The player is then able to start punching rapidly. Maximum number of hits and damage is determined by what [[ARMS (equipment)|ARMS]] the player has equipped. Rush will be disabled if you get hit by a charged ARM.