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Rush: Difference between revisions

From ARMS Institute, the ARMS Wiki
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(Fixed really weirdly bad writing. Please don't use first person.)
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'''Rush''' is an ability that all [[fighters]] have that will charge over time. It charges through a meter that builds up each time an attack connects. Once activated, it will retract the fighters [[ARMS (extendable)|ARMS]] and deflect any nearby ones, too. Fighters will glow with a yellow aura. The player is then able to start punching rapidly. Maximum number of hits and damage is determined by what [[ARMS (equipment)|ARMS]] the player has equipped. Rush will be disabled if you get hit by a charged ARM.
'''Rush''' is an ability that all [[fighters]] have that will charge over time. It charges through a meter that builds up each time an attack connects. Once activated, it will retract the fighter's [[ARMS (extendable)|ARMS]] and deflect any nearby ones, too. Fighters will glow with a yellow aura. The player is then able to start punching rapidly. Maximum number of hits and damage is determined by what [[ARMS (equipment)|ARMS]] the player has equipped. Rush will be disabled if the player is hit by a charged ARM.