Nintendo Switch: Difference between revisions

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[[File:Switch Logo.png|thumb|right|Official logo of the Nintendo Switch.]]
{{short description|Sony's ninth-generation and fifth home video game console}}
The '''Nintendo Switch''' is [[Nintendo]]'s seventh home gaming console, and the console that houses ''[[ARMS (game)|ARMS]]''. The system is a hybrid console, allowing play both at home or as a portable system.{{Wikipedia}}
{{Redirect|PS5}}
The Nintendo Switch was released worldwide on March 3, 2017. ''ARMS'' was released worldwide for the Nintendo Switch on June 16, 2017.
{{pp-vandalism|small=yes}}
== Nintendo Switch Presentation ==
{{Use mdy dates|date=January 2020}}
On January 13, 2017, Nintendo held a live press conference in Tokyo, Japan to reveal information about the upcoming system. Various details including a release date, price, and software announcements were shown.
{{Use American English|date=October 2020}}
=== ARMS reveal ===
{{Infobox information appliance
[[ARMS (game)|ARMS]] was the second new game to be shown during the event. It was shown along with [[wikipedia:1-2-Switch|1-2 Switch]] during a segment introducing the motion control aspect of the Joy-con controllers. In the segment,
| name = PlayStation 5
[https://en.wikipedia.org/wiki/Yoshiaki_Koizumi Yoshiaki Koizumi] presented it as a contrast to 1-2 Switch, describing it as a game with "depth, challenge, and replayability".
| logo = PlayStation 5 logo and wordmark.svg
| logo_size = 175px
| image = PlayStation 5 and DualSense with transparent background.png
| caption = The base PlayStation 5 console (with optical drive) in rest mode and [[DualSense]] controller
| aka = PS5
| developer = [[Sony Interactive Entertainment]]
| manufacturer = [[Sony]], [[Foxconn]]
| family = [[PlayStation]]
| type = [[Home video game console]]
| generation = [[Ninth generation of video game consoles|Ninth]]
| releasedate = {{Video game release|AU/JP/KR/NA/NZ|November 12, 2020|WW|November 19, 2020|INA|January 22, 2021|IND|February 2, 2021|VIE|March 19, 2021|CHN|May 15, 2021}}
| lifespan = 2020–present
| price = {{Unbulleted list
  | '''Base''' / '''Digital edition'''
  | {{USD|499|link=yes}} / {{USD|399|link=yes}}
  | {{Euro|499|link=yes}} / {{Euro|399|link=yes}}
  | {{CAD|629|link=yes}} / {{CAD|499|link=yes}}
  | {{AUD|749|link=yes}} / {{AUD|599|link=yes}}
  | {{JPY|49,980|link=yes}} / {{JPY|39,980|link=yes}}
  | {{GBP|449|link=yes}} / {{GBP|359|link=yes}}
}}
| units sold = 30 million ({{asof|2023|01|04|lc=y|df=us}})<ref>{{cite web | url =https://www.gematsu.com/2023/01/ps5-sales-top-30-million |title=PS5 sales top 30 million |first=Sal |last=Romano |work=Gematsu |date=January 4, 2023 |access-date=January 4, 2023}}</ref>
| units shipped = 25 million ({{asof|2022|09|30|lc=y|df=us}})<ref>{{cite web |url= https://www.gematsu.com/2022/11/ps5-shipments-top-25-million |title= PS5 shipments top 25 million|first=Sal |last=Romano |date=November 1, 2022 |access-date=November 24, 2022}}</ref>
| media = {{Unbulleted list
  | [[Ultra HD Blu-ray]]
  | [[Blu-ray]]
  | [[DVD]]
  | [[Digital distribution of video games|Digital distribution]]
}}
| os =
| soc =
| cpu = Custom 8-core [[Advanced Micro Devices|AMD]] [[Zen 2]]<br /> Variable frequency up to 3.5&nbsp;[[Hertz|GHz]]
| RAM = 16 GB/256-bit [[GDDR6 SDRAM]]<br />
512 MB [[DDR4]] RAM (for background tasks)<ref name="ifixit">{{cite web|title=PlayStation 5 Teardown|url=https://www.ifixit.com/Teardown/PlayStation+5+Teardown/138280|publisher=[[iFixit]]|date=November 5, 2020|access-date=March 7, 2020|archive-date=November 6, 2020|archive-url=https://web.archive.org/web/20201106031729/https://www.ifixit.com/Teardown/PlayStation+5+Teardown/138280|url-status=live}}</ref>
| storage = Custom 825&nbsp;GB [[PCIe 4.0]] [[NVMe]] [[solid-state drive|SSD]]
| memory card = Internal (user upgradeable) PCIe 4.0 NVMe [[M.2]] [[SSD]], or external [[USB]]-based [[hard disk drive|HDD]]
| display = {{ubl
  | Video output formats
  | [[HDMI]]: [[720p]], [[1080i]], [[1080p]], [[1440p]], [[4K UHD]], [[8K UHD]]
}}
| graphics = Custom [[AMD]] [[RDNA 2 (microarchitecture)|RDNA 2]]<br /> 36 CUs<br />Variable frequency up to 2.23&nbsp;[[Hertz|GHz]]<br /> 10.3 [[TFLOPS]] peak
| sound = {{Unbulleted list
  | Custom Tempest Engine 3D Audio
  | [[Dolby Atmos]] & [[DTS:X]] (Blu-ray video & UHD Blu-ray video)
  | [[7.1 surround sound]]
}}
| controllers = [[DualSense]], [[DualShock 4]], [[PlayStation Move]], PS5 Media Remote
| camera =
| touchpad =
| connectivity = {{Unbulleted list
  | [[Wi-Fi]] [[IEEE 802.11ax]]
  | [[Bluetooth 5.1]]
  | [[Gigabit Ethernet]]
  | 2× [[USB 3.0#USB 3.2|USB 3.2 Gen 2×1]]
  | 1× [[USB 2.0]]
  | 1× [[USB-C]] with [[USB 3.0#USB 3.2|USB 3.2 Gen 2×1]]
  | 1× [[HDMI 2.1]]
}}
| power =
| online service = [[PlayStation Network]]<br />[[PlayStation Plus]]
| dimensions = {{ubl
  | '''Base (launch model)''': {{convert|390|x|260|x|104|mm|in|abbr=on}}
  | '''Digital (launch model)''': {{convert|390|x|260|x|92|mm|in|abbr=on}}
}}
| weight = {{ubl
  | '''Base (launch model)''': {{convert|4.5|kg|lb}}
| '''Digital (launch model)''': {{convert|3.9|kg|lb}}
| '''Base (2021 revision)''': {{convert|4.2|kg|lb}}
| '''Digital (2021 revision)''': {{convert|3.6|kg|lb}}
| '''Base (2022 revision)''': {{convert|3.9|kg|lb}}
| '''Digital (2022 revision)''': {{convert|3.4|kg|lb}}
}}
| topgame =
| compatibility = Almost all [[PlayStation 4]] and [[PlayStation VR]] games
| predecessor = [[PlayStation 4]]
| successor =
| related =
| website = {{url|https://www.playstation.com/en-us/ps5/|playstation.com/ps5}}
}}


The trailer itself began with a live action segment in a dark room with a dirt floor illuminated by a dim light. A muscular businessman and a young schoolgirl approach the light and stare each other down. After the two each other, the girl raises her arm, and both arms transform into ribbons with a [[Sparky|Sparkies]] at their ends. After that, the man slams his arms down, turning them into springs with [[Toaster|Toasters]].  
The '''PlayStation 5''' ('''PS5''') is a [[home video game console]] developed by [[Sony Interactive Entertainment]]. Announced as the successor to the [[PlayStation 4]] in April 2019, it was launched on November 12, 2020, in Australia, Japan, New Zealand, North America, and South Korea, with worldwide release following a week later. The PS5 is part of the [[ninth generation of video game consoles]], along with Microsoft's [[Xbox Series X and Series S]] consoles, which were released in the same month.


The two proceed to throw punches at one another until the video moves in slow motion as the two are about to hit each other. [[Spring Man]] and [[Ribbon Girl]] appear behind them and the video moves into a CG segment of the two fighters throwing punches. As Spring Man's punch goes between Ribbon Girl's legs, the trailer transitions to actual gameplay of the two fighting in [[Spring Stadium]]. The video then cuts between the man and the girl throwing punches with their Joy-con and the fighters punching in-game.
The base model includes an [[optical disc drive]] compatible with [[Ultra HD Blu-ray]] discs. The Digital Edition lacks this drive, allowing it to serve as a lower-cost model for those who prefer to buy games through [[digital distribution of video games|digital download]]. The two variants were launched simultaneously.


As the trailer nears the end, a montage of gameplay, revealing [[Master Mummy]], [[Ninjara]], and [[Mechanica]] as fighters, and [[Mausoleum]], [[Ninja College]], and [[DNA Lab]] as stages. The final shot is features Spring Man diving down into a swarm of punches from all the fighters revealed in the trailer preparing to throw a punch, and as his Toaster hits the screen, it cuts to the game's logo.
The PlayStation 5's main hardware features include a [[solid-state drive]] customized for high-speed data streaming to enable significant improvements in storage performance, an [[Advanced Micro Devices|AMD]] [[Graphics processing unit|GPU]] capable of [[4K resolution]] display at up to 120 [[Frame rate|frames per second]], hardware-accelerated [[Ray tracing (graphics)|ray tracing]] for realistic lighting and reflections, and the Tempest Engine allowing for hardware-accelerated [[3D audio effect]]s. Other features include the [[DualSense]] controller with [[haptic technology|haptic feedback]] and [[backward compatibility]] with the majority of PlayStation 4 and [[PlayStation VR]] games.


After the trailer, [[Kosuke Yabuki]] appeared on stage to describe the game and its controls. He then commentated a short, pre-recorded match between Spring Man and Ribbon Girl.  
==History==
===Development===
[[File:Mark_Cerny,_Gamelab_2018_(43111149312).jpg|thumb|left|upright|[[Mark Cerny]], the PlayStation 5's chief architect]]
The lead architect of the [[PlayStation]] console line, [[Mark Cerny]], implemented a two-year feedback cycle after the launch of the PlayStation 4. This entailed regularly visiting Sony's first-party developers at two-year intervals to find out what concerns they had with shortcomings in Sony's current hardware and how such hardware could be improved in console refreshes or for the next generation. This feedback was fed into the priorities for the console development team. In the development of the PlayStation 5, a key issue was the length of loading times for games.<ref name="wapost ps5 release"/> Cerny said several developers, including [[Epic Games]]' [[Tim Sweeney (game developer)|Tim Sweeney]], told him that standard I/O speed of [[hard disk drive]]s was now a limiting factor in pushing game development.<ref>{{cite video | url = https://www.youtube.com/watch?v=cJkx-OLgLzo  | archive-url= https://ghostarchive.org/varchive/cJkx-OLgLzo| url-status=live | archive-date=2021-11-20 | title= How PlayStation 5 Was Built (feat. Mark Cerny) | publisher = [[Wired (magazine)|Wired]] |date = November 19, 2021 | accessdate = November 19, 2021 | via = [[YouTube]] }}{{cbignore}}</ref> Slow data rates placed limits on the size of data being loaded into the game, the physical location of data on the storage medium, and the duplication of data across the medium in order to reduce load times. An important goal was to find ways to reduce loading time, particularly in games that stream or dynamically load new game areas as the player moves through the game world.<ref name="wapost ps5 release">{{cite news | url = https://www.washingtonpost.com/graphics/2020/video-games/ps-5-release-games-features/ | title = A feel for the game | first = Mikhail | last = Klimentov | date = November 3, 2020 | access-date = November 3, 2020 | newspaper = [[The Washington Post]] | archive-date = November 2, 2020 | archive-url = https://web.archive.org/web/20201102194615/https://www.washingtonpost.com/graphics/2020/video-games/ps-5-release-games-features/ | url-status = live }}</ref>
 
Jim Ryan, the CEO of Sony Interactive Entertainment, stated that Sony had researched the feasibility of a "low priced, reduced spec" version of the PlayStation 5, like what Microsoft had done with its Xbox Series X and its lower-power counterpart the [[Xbox Series S]]; and concluded that they believed such consoles do not fare well, becoming obsolete too fast.<ref>{{cite web|last=Robinson|first=Andy|date=September 18, 2020|title=Series S-style consoles 'have not had great results', says PlayStation boss|url=https://www.videogameschronicle.com/news/series-s-style-consoles-have-not-had-great-results-says-playstation-boss/|url-status=live|archive-url=https://web.archive.org/web/20200922052935/https://www.videogameschronicle.com/news/series-s-style-consoles-have-not-had-great-results-says-playstation-boss/|archive-date=September 22, 2020|access-date=September 18, 2020|work=[[Video Games Chronicle]]}}</ref>
 
===Marketing and release===
Cerny first publicly described the new console in an interview with ''[[Wired (magazine)|Wired]]'' magazine in April 2019.<ref name="wired_april2019">{{cite magazine | url = https://www.wired.com/story/exclusive-sony-next-gen-console/ | title = Exclusive: What to Expect From Sony's Next-Gen PlayStation | first = Peter | last = Rubin | date = April 16, 2019 | access-date = April 16, 2019 | magazine = [[Wired (magazine)|Wired]] | archive-url = https://web.archive.org/web/20190421080115/https://www.wired.com/story/exclusive-sony-next-gen-console/ | archive-date = April 21, 2019 | url-status = live }}</ref> In early 2019, Sony's financial report for the quarter ending March 31, 2019, affirmed that new next-generation hardware was in development but would ship no earlier than April 2020.<ref name="2019-04-26 Verge">{{cite magazine |last1=Warren |first1=Tom |date=April 26, 2019 |title=Sony: PlayStation 5 won't launch in the next 12 months |url=https://www.theverge.com/2019/4/26/18517612/sony-playstation-5-launch-date-comments-rumors |url-status=live |magazine=[[The Verge]] |language=en |archive-url=https://web.archive.org/web/20200303124715/https://www.theverge.com/2019/4/26/18517612/sony-playstation-5-launch-date-comments-rumors |archive-date=March 3, 2020 |access-date=March 7, 2020 |quote=The next-gen battle is set for 2020}}</ref> In a second ''Wired'' magazine interview in October 2019, Sony said it intended to ship its next-generation console worldwide by the end of 2020.<ref name="wired_oct2019">{{cite magazine | url = https://www.wired.com/story/exclusive-playstation-5/ | title = Exclusive: A Deeper Look at the PlayStation 5 | first = Peter | last = Rubin | date = October 8, 2019 | access-date = October 8, 2019 | magazine = [[Wired (magazine)|Wired]] | archive-url = https://web.archive.org/web/20191008121717/https://www.wired.com/story/exclusive-playstation-5/ | archive-date = October 8, 2019 | url-status = live }}</ref> The current hardware specifications were revealed in October 2019.<ref name="sieannounce">{{citation | language = ja | url = https://www.sie.com/corporate/release/2019/191008.html | publisher = Sony Interactive Entertainment | date = October 8, 2019 | title = 次世代コンソールゲーム機 「プレイステーション 5」に名称決定 | trans-title = Next generation game console named "PlayStation 5" | type = press release | access-date = January 13, 2020 | archive-url = https://web.archive.org/web/20191020135157/https://www.sie.com/corporate/release/2019/191008.html | archive-date = October 20, 2019 | url-status = live }}</ref><ref name="famitsu ps5 october2019">{{cite magazine | url = https://www.famitsu.com/news/201910/08184763.html | title = PS5の気になるポイントをソニーに直撃! PS4互換は検証中。Ultra HD Blu-rayの再生&新コントローラーの詳細も | date = October 10, 2019 | access-date = December 9, 2019 | magazine = [[Famitsu]] | archive-url = https://web.archive.org/web/20191122072246/https://www.famitsu.com/news/201910/08184763.html | archive-date = November 22, 2019 | url-status = live }}</ref> At CES 2020, Sony unveiled the official logo for the platform, which follows the similar minimalist styling of the previous PlayStation consoles and brand.<ref>{{Cite web |url=https://www.gamespot.com/articles/ps5-logo-revealed-at-ces-2020/1100-6472543/ |title=PS5 Logo Revealed At CES 2020 |last=Makuch |first=Eddie Makuch |date=January 6, 2020 |website=gamespot.com |access-date=January 13, 2020 |archive-url=https://web.archive.org/web/20200107084943/https://www.gamespot.com/articles/ps5-logo-revealed-at-ces-2020/1100-6472543/ |archive-date=January 7, 2020 |url-status=live }}</ref> Full specifications were given in an online presentation by Cerny and published by Sony and [[Digital Foundry]] on March 18, 2020.<ref name="road_to_ps5">{{cite web |title=The Road to PS5 |url=https://www.youtube.com/watch?v=ph8LyNIT9sg |work=[[PlayStation]] |via=YouTube |date=March 18, 2020 |access-date=April 3, 2020 |archive-date=March 18, 2020 |archive-url=https://web.archive.org/web/20200318155307/https://www.youtube.com/watch?v=ph8LyNIT9sg |url-status=live }}</ref><ref name="psblog specs">{{cite web | url = https://blog.us.playstation.com/2020/03/18/unveiling-new-details-of-playstation-5-hardware-technical-specs/ | title = Unveiling New Details of PlayStation 5: Hardware Technical Specs | first = Hideaki | last = Nishino | date = March 18, 2020 | access-date = March 20, 2020 | work = [[PlayStation Blog]] | archive-date = April 4, 2020 | archive-url = https://web.archive.org/web/20200404061743/https://blog.us.playstation.com/2020/03/18/unveiling-new-details-of-playstation-5-hardware-technical-specs/ | url-status = live }}</ref><ref name="df_march2020">{{cite web | url = https://www.eurogamer.net/articles/digitalfoundry-2020-playstation-5-specs-and-tech-that-deliver-sonys-next-gen-vision | title = Inside PlayStation 5: the specs and the tech that deliver Sony's next-gen vision | first = Richard | last = Leadbetter | date = March 18, 2020 | access-date = March 18, 2020 | work = [[Eurogamer]] | archive-date = March 18, 2020 | archive-url = https://web.archive.org/web/20200318160911/https://www.eurogamer.net/articles/digitalfoundry-2020-playstation-5-specs-and-tech-that-deliver-sonys-next-gen-vision | url-status = live }}</ref> Digital Foundry spoke with Cerny in detail and published a "deep dive" on April 2.<ref name="df_april2020">{{cite web | url = https://www.eurogamer.net/articles/digitalfoundry-2020-playstation-5-the-mark-cerny-tech-deep-dive | title = PlayStation 5 uncovered: the Mark Cerny tech deep dive | first = Richard | last = Leadbetter | date = April 2, 2020 | access-date = April 3, 2020 | work = [[Eurogamer]] | archive-date = April 2, 2020 | archive-url = https://web.archive.org/web/20200402235924/https://www.eurogamer.net/articles/digitalfoundry-2020-playstation-5-the-mark-cerny-tech-deep-dive | url-status = live }}</ref>
 
A major game library showcase had been planned for June 4, 2020, but was postponed until June 11 due to the [[George Floyd protests]]. This presentation was also the premiere of the console's external hardware design.<ref>{{cite web | url = https://www.bbc.com/news/newsbeat-52851506 | title = PlayStation 5: Sony confident coronavirus won't change release plans | first = Stephen | last = Powell | date = May 29, 2020 | access-date = May 29, 2020 | work = [[BBC]] | archive-date = June 13, 2020 | archive-url = https://web.archive.org/web/20200613005043/https://www.bbc.com/news/newsbeat-52851506/ | url-status = live }}</ref><ref>{{cite web | url = https://www.ign.com/articles/sony-delays-ps5-june-reveal-event | title = Sony Delays PS5 June Reveal Event | first = Jonathon | last = Dornbush | date = June 1, 2020 | access-date = June 1, 2020 | work = [[IGN]] | archive-date = June 10, 2020 | archive-url = https://web.archive.org/web/20200610154005/https://www.ign.com/articles/sony-delays-ps5-june-reveal-event | url-status = live }}</ref><ref>{{cite web | url = https://blog.playstation.com/2020/06/08/updated-time-this-thursday-see-the-future-of-gaming-on-ps5/ | title = This Thursday, See the Future of Gaming on PS5 | first = Sid | last = Shuhman | date = June 8, 2020 | access-date = June 8, 2020 | work = [[PlayStation Blog]] | archive-date = June 8, 2020 | archive-url = https://web.archive.org/web/20200608184025/https://blog.playstation.com/2020/06/08/updated-time-this-thursday-see-the-future-of-gaming-on-ps5/ | url-status = live }}</ref><ref name="cnet_jun2019">{{cite web | url = https://www.cnet.com/news/sonys-playstation-ceo-wants-a-seamless-transition-to-its-next-generation-console/ | title = Sony's PlayStation CEO wants a seamless transition to its next-generation console | first = Ian | last = Sherr | date = June 4, 2019 | access-date = May 30, 2020 | work = [[CNet]] | archive-date = June 6, 2019 | archive-url = https://web.archive.org/web/20190606052723/https://www.cnet.com/news/sonys-playstation-ceo-wants-a-seamless-transition-to-its-next-generation-console/ | url-status = live }}</ref>
 
[[File:SIE headquarters with event lighting.jpg|thumb|right|Event lighting being set up at SIE headquarters on the evening of November 8, four days before the November 12, 2020, launch]]
Sony planned to launch the PlayStation 5 by the 2020 end-of-year holiday period.<ref>{{cite web |url=https://blog.us.playstation.com/2019/10/08/an-update-on-next-gen-playstation-5-launches-holiday-2020/ |title=An Update on Next-Gen: PlayStation 5 Launches Holiday 2020 |first=Jim |last=Ryan |date=October 8, 2019 |access-date=January 13, 2020 |work=[[PlayStation Blog]] |archive-url=https://web.archive.org/web/20191008122839/https://blog.us.playstation.com/2019/10/08/an-update-on-next-gen-playstation-5-launches-holiday-2020/ |archive-date=October 8, 2019 |url-status=live}}</ref> The date and pricing was confirmed as part of a game showcase presentation on September 16, 2020; the release date in Australia, Japan, New Zealand, North America, and South Korea was confirmed for November 12, 2020, and for most of the rest of the world on November 19, 2020.<ref>{{cite web | url = https://www.polygon.com/2020/9/16/21323105/ps5-price-playstation-5-release-date-pre-orders | title = PlayStation 5 launches Nov. 12 for $499 | first1 = Michael | last1 = McWhertor | first2 = Nicole | last2 = Carpenter | date = September 16, 2020 | work = [[Polygon (website)|Polygon]] | access-date = September 16, 2020 | archive-date = September 17, 2020 | archive-url = https://web.archive.org/web/20200917082957/https://www.polygon.com/2020/9/16/21323105/ps5-price-playstation-5-release-date-pre-orders | url-status = live }}</ref>
 
PlayStation 5's release in India was delayed, leading to speculation that a trademark dispute was the reason; the name "PS5" was briefly trademarked by a different person; eventually the dispute was resolved and the system released there on February 2, 2021.<ref>{{Cite web|title=PlayStation 5 release date delayed due to a person trademarking PS5 brand in India|url=https://newsasiatoday.com/playstation-5-release-date-delayed-due-to-a-person-trademarks-ps5-in-india/|access-date=2020-10-16|website=News Asia Today|date=October 13, 2020 |language=en-US|archive-date=October 17, 2020|archive-url=https://web.archive.org/web/20201017043503/https://newsasiatoday.com/playstation-5-release-date-delayed-due-to-a-person-trademarks-ps5-in-india/|url-status=live}}</ref><ref>{{cite web | url = https://www.thehindubusinessline.com/info-tech/sonys-ps5-trademark-dispute-in-india-resolved/article32963847.ece | title = Sony's PS5 trademark dispute in India resolved | first = Hemani | last = Seth | date = October 28, 2020 | access-date = November 4, 2020 | work = The Hindu Business Line | archive-date = November 1, 2020 | archive-url = https://web.archive.org/web/20201101092546/https://www.thehindubusinessline.com/info-tech/sonys-ps5-trademark-dispute-in-india-resolved/article32963847.ece | url-status = live }}</ref><ref>{{cite web |last1=Alwani |first1=Rishi |title=The PS5 Does Not Have an India Release Date Yet and It's Not Entirely Sony India's Fault |url=https://themakoreactor.com/featured/ps5-release-date-india-2020-sony-ps4-sales-delay/19320/ |website=The Mako Reactor |date=November 18, 2020 |publisher=iXyr Media |access-date=30 November 2020 |archive-date=December 5, 2020 |archive-url=https://web.archive.org/web/20201205175715/https://themakoreactor.com/featured/ps5-release-date-india-2020-sony-ps4-sales-delay/19320/ |url-status=live }}</ref><ref>{{Cite web |last=Singh |first=Saurabh Singh |date=January 1, 2021 |title=Sony PlayStation 5 finally arrives in India on February 2, pre-orders start January 12 |url=https://www.financialexpress.com/industry/technology/sony-playstation-5-finally-arriving-in-india-on-february-2-pre-orders-start-january-12/2162142/ |access-date=2021-01-01 |website=Financial Express |archive-date=January 1, 2021 |archive-url=https://web.archive.org/web/20210101054138/https://www.financialexpress.com/industry/technology/sony-playstation-5-finally-arriving-in-india-on-february-2-pre-orders-start-january-12/2162142/ |url-status=live }}</ref> The console launched in Indonesia on January 22, 2021.<ref>{{cite web |title=PLAYSTATION®5 LAUNCHES IN INDONESIA ON 22nd JANUARY 2021 |url=https://www.playstation.com/en-id/local/news/playstation5-launch-day/ |website=PlayStation |language=en-ID |access-date=November 17, 2020 |archive-date=November 19, 2020 |archive-url=https://web.archive.org/web/20201119023331/https://www.playstation.com/en-id/local/news/playstation5-launch-day/ |url-status=live }}</ref> The system launched in China on May 15, 2021.<ref>{{cite web | url = https://www.vg247.com/2021/02/08/ps5-china-official-launch/ | title = PS5 is officially launching in China in Q2 | first = Sherif | last = Saed | date = February 8, 2021 | access-date = February 8, 2021 | work = [[VG247]] | archive-date = February 8, 2021 | archive-url = https://web.archive.org/web/20210208100137/https://www.vg247.com/2021/02/08/ps5-china-official-launch/ | url-status = live }}</ref>
 
The console launched with two models: a base version with an [[Ultra HD Blu-ray]] compatible [[optical disc drive]] for retail game support alongside [[digital distribution of video games|online distribution]] via the [[PlayStation Store]], and a lower-cost variant lacking the disc drive and retaining digital download support.<ref name="verge ps5 console reveal">{{Cite web|url=https://www.theverge.com/2020/6/11/21212989/ps5-playstation-5-console-announcement-design-hardware-specs-sony|title=This is the PlayStation 5|date=June 11, 2020|first=Tom|last=Warren|work=[[The Verge]]|publisher=[[Vox Media]]|access-date=July 28, 2020|archive-date=June 11, 2020|archive-url=https://web.archive.org/web/20200611214126/https://www.theverge.com/2020/6/11/21212989/ps5-playstation-5-console-announcement-design-hardware-specs-sony|url-status=live}}</ref>
 
Following the September 16, 2020, presentation, Sony stated that pre-orders for the console were to open at various retailers on the following day. However, several retailers in the United States and United Kingdom launched pre-orders that evening, causing a rush on pre-orders, including [[scalping (trading)|scalping]] as many stores' inventories were quickly sold out, and creating confusion. Sony apologized for the incident on September 19, 2020, and promised to increase more pre-order deliveries over the coming days and stock through the end of the year.<ref>{{cite web | url = https://www.theverge.com/2020/9/19/21446782/sony-ps5-preorders-apology-more-consoles-preorder | title = Sony apologizes for PS5 preorders mess, promises more stock over 'next few days' | first = Tom | last = Warren | date = September 19, 2020 | access-date = September 19, 2020 | work = [[The Verge]] | archive-date = September 19, 2020 | archive-url = https://web.archive.org/web/20200919180303/https://www.theverge.com/2020/9/19/21446782/sony-ps5-preorders-apology-more-consoles-preorder | url-status = live }}</ref><ref>{{cite web | url = https://www.eurogamer.net/articles/2020-09-19-sony-apologises-for-ps5-pre-order-chaos | title = Sony apologises for PS5 pre-order chaos | first = Wesley | last = Yin-Poole | date = September 19, 2020 | access-date = September 19, 2020 | work = [[Eurogamer]] | archive-date = September 20, 2020 | archive-url = https://web.archive.org/web/20200920074728/https://www.eurogamer.net/articles/2020-09-19-sony-apologises-for-ps5-pre-order-chaos | url-status = live }}</ref>
 
The console has remained difficult to find worldwide since its release as stock is limited due to a [[2020–present global chip shortage|global chip shortage]].<ref>[https://finance.yahoo.com/news/why-you-shouldnt-expect-to-get-a-play-station-5-anytime-soon-160137666.html Why you shouldn’t expect to get a PlayStation 5 anytime soon]</ref> Sony expects it to remain in short supply until 2023.<ref>{{Cite web|url=https://arstechnica.com/gaming/2022/05/sony-expects-ps5-will-still-be-in-short-supply-until-2023/|title=Sony expects PS5 will still be in short supply until 2023|first=Kyle|last=Orland|date=May 10, 2022|website=Ars Technica}}</ref>
 
In August 2022, Sony announced that it would increase the price of the PlayStation 5 by up to 20% in most of the markets PS5 is available in, citing global economic, inflationary, and supply chain pressures. The U.S. however, did not see a price increase.<ref>{{Cite news |last=Vipers |first=Gareth |date=2022-08-25 |title=Sony Raises PlayStation 5 Prices by Up to 20% in Most Markets |language=en-US |work=[[The Wall Street Journal]] |url=https://www.wsj.com/articles/sony-raises-playstation-5-prices-by-up-to-20-percent-in-most-markets-11661436104 |access-date=2022-08-25 |issn=0099-9660}}</ref><ref>{{cite web|last=Ryan|first=Jim|title=PS5 price to increase in select markets due to global economic environment, including high inflation rates|url=https://blog.playstation.com/2022/08/25/ps5-price-to-increase-in-select-markets-due-to-global-economic-environment-including-high-inflation-rates/|work=PlayStation Blog|publisher=Sony Interactive Entertainment|date=2022-08-25}}</ref>
 
==Hardware==
The PlayStation 5 is powered by a custom [[system on a chip]] (SoC) designed in tandem by [[AMD]] and Sony,<ref>{{Cite web|title=Tech Analysis: How Are Xbox Series X And PS5 SoCs Manufactured?|url=https://gamingbolt.com/tech-analysis-how-are-xbox-series-x-and-ps5-socs-manufactured|access-date=2020-11-18|language=en-US|archive-date=November 19, 2020|archive-url=https://web.archive.org/web/20201119142731/https://gamingbolt.com/tech-analysis-how-are-xbox-series-x-and-ps5-socs-manufactured|url-status=live}}</ref> integrating a custom {{nowrap|[[7 nm]]}} AMD {{nowrap|[[Zen 2]]}} [[central processing unit|CPU]] with eight cores running at a variable frequency capped at 3.5&nbsp;GHz.<ref name="df_march20202">{{cite web|last=Leadbetter|first=Richard|date=March 18, 2020|title=Inside PlayStation 5: the specs and the tech that deliver Sony's next-gen vision|url=https://www.eurogamer.net/articles/digitalfoundry-2020-playstation-5-specs-and-tech-that-deliver-sonys-next-gen-vision|url-status=live|archive-url=https://web.archive.org/web/20200318160911/https://www.eurogamer.net/articles/digitalfoundry-2020-playstation-5-specs-and-tech-that-deliver-sonys-next-gen-vision|archive-date=March 18, 2020|access-date=March 18, 2020|work=[[Eurogamer]]}}</ref> The integrated [[GPU]] is also a custom unit based on AMD's [[RDNA 2 (microarchitecture)|RDNA 2]] graphics architecture.<ref name="RDNA2PS5Console">{{Cite web|url=https://hothardware.com/news/sony-playstation-5-independent-teardown-ifixit|title=Sony PS5 Gets A Full Teardown Detailing Its RDNA 2 Guts And Glory|last=Funk|first=Ben|website=Hot Hardware|date=December 12, 2020|access-date=January 3, 2021|archive-date=December 12, 2020|archive-url=https://web.archive.org/web/20201212165054/https://hothardware.com/news/sony-playstation-5-independent-teardown-ifixit|url-status=live}}</ref> The GPU has 36 compute units running at a variable frequency capped at 2.23&nbsp;GHz, making it capable of a peak theoretical performance of 10&nbsp;[[teraFLOPS]].<ref name="psblog specs"/><ref name="Safety Guide ">{{Cite web|title=Manuals US: PS5 Safety Guide | archive-url=https://web.archive.org/web/20210117151135/https://manuals.playstation.net/document/pdf/CFI-1015A-1.0_2.pdf |archive-date=2021-01-17| url-status=live|url=https://manuals.playstation.net/document/pdf/CFI-1015A-1.0_2.pdf| website=PlayStation|accessdate=2021-09-17}}</ref> The GPU supports [[hardware-accelerated]] real-time [[Ray tracing (graphics)|ray tracing]], a rendering technique that allows for realistic lighting and reflections.<ref name="sieannounce" /> The console has 16&nbsp;GB of [[GDDR6 SDRAM]] with a peak bandwidth of 448&nbsp;GB/s,<ref name="df_march20202" /> and integrates [[Bluetooth 5.1]], and [[802.11ax]] (Wi-Fi 6).<ref>{{cite web|last=Barker|first=Sammy|date=August 26, 2020|title=PS5 Uses Bluetooth 5.1, Wi-Fi 6 for Improved Performance|url=https://www.pushsquare.com/news/2020/08/ps5_uses_bluetooth_5_1_wi-fi_6_for_improved_performance|url-status=live|archive-url=https://web.archive.org/web/20200827150227/https://www.pushsquare.com/news/2020/08/ps5_uses_bluetooth_5_1_wi-fi_6_for_improved_performance|archive-date=August 27, 2020|access-date=August 27, 2020|work=PushSquare}}</ref>
 
Both the CPU and GPU are monitored by a special boost system incorporating AMD's SmartShift technology that adjusts the frequency of these units based on the current activities of both to target ideal constant power drawn and a model SoC performance profile.{{Needs clarification|reason=What exactly is a "model SoC performance profile"?|date=November 2020}} For example, if the CPU is running at lower activity, the boost system may reduce its frequency and increase the frequency of the GPU for higher performance without otherwise affecting power use or cooling.<ref name="df_march20202" />
 
The cooling system includes a double-sided cooling fan for air intake that is 120&nbsp;mm in diameter and 45&nbsp;mm thick, and a large [[heat sink]] with a standard [[heat pipe]] design that Sony says has a "shape and airflow [which] make it possible to achieve the same performance as a [[vapor chamber]]". SoC cooling includes a liquid metal thermal conductor which sits between the SoC and heat sink.<ref name="PS5 official teardown Ars" /><ref name="PS5 official teardown The Verge" /><ref name="PS5 official teardown Polygon" /><ref>{{cite web|url=https://venturebeat.com/2020/10/07/playstation-5-cooling-uses-liquid-metal-heres-why-thats-cool/|title=PlayStation 5 uses liquid metal — here's why that's cool|last=Grubb|first=Jeff|work=[[VentureBeat]]|date=October 7, 2020|access-date=December 19, 2020|archive-date=November 1, 2020|archive-url=https://web.archive.org/web/20201101113328/https://venturebeat.com/2020/10/07/playstation-5-cooling-uses-liquid-metal-heres-why-thats-cool/|url-status=live}}</ref> The system contains a 350-watt power supply.<ref name="PS5 official teardown Ars" /><ref name="PS5 official teardown The Verge" /><ref name="PS5 official teardown Polygon" /> Sony developed the PlayStation 5 to consume less energy than the PlayStation 4 for suspended gameplay states.<ref>{{cite web|last=Yin-Poole|first=Wesley|date=September 25, 2019|title=PS5 won't waste as much energy as PS4, Sony says|url=https://www.eurogamer.net/articles/2019-09-23-ps5-wont-waste-as-much-energy-as-ps4-sony-says|url-status=live|archive-url=https://web.archive.org/web/20190924031533/https://www.eurogamer.net/articles/2019-09-23-ps5-wont-waste-as-much-energy-as-ps4-sony-says|archive-date=September 24, 2019|access-date=October 9, 2019|work=Eurogamer}}</ref>
 
The console has a new audio technology called Tempest Engine, allowing hundreds of simultaneous sound sources compared to 50 for the PlayStation 4.<ref name="df_march20202" />
 
===Storage architecture===
The internal storage of the PlayStation 5 is a custom-built 825&nbsp;GB [[solid-state drive]] (667&nbsp;GB available)<ref>{{cite web|last=Goslin|first=Austen|date=November 6, 2020|title=PS5's SSD only has 667 GB of free storage|url=https://www.polygon.com/2020/11/6/21552741/ps5-storage-space-ssd-hard-drive-size|url-status=live|archive-url=https://web.archive.org/web/20201106173619/https://www.polygon.com/2020/11/6/21552741/ps5-storage-space-ssd-hard-drive-size|archive-date=November 6, 2020|access-date=November 6, 2020|work=[[Polygon (website)|Polygon]]}}</ref> with a 12-channel interface, achieving a raw throughput of 5.5&nbsp;GB/s. This atypical drive size was found to be optimal for the 12-channel pathway rather than a more common 512&nbsp;GB or 1&nbsp;TB unit. With a dedicated decompression unit supporting [[zlib]] and the new Oodle Kraken data compression protocol from [[RAD Game Tools]], the unit has a typical throughput of 8–9&nbsp;GB/s.<ref name="df_march20202" /> Mark Cerny stated that a fast SSD was the top request from game developers so the goal not only was to have a theoretical raw read speed 100 times faster than PS4, but to eliminate [[input/output]] (I/O) [[Bottleneck (engineering)|bottleneck]] points so the performance target could be made effective. To this end, Sony designed a custom chip with multiple [[coprocessors]] to work in unison with the [[flash memory controller]] to reduce [[Latency (engineering)|latency]] and channel data more efficiently around the system. At peak, the custom unit is capable of processing up to 22&nbsp;GB/s of compressible data.<ref name="road_to_ps52">{{cite web|date=March 18, 2020|title=The Road to PS5|url=https://www.youtube.com/watch?v=ph8LyNIT9sg|url-status=live|archive-url=https://web.archive.org/web/20200318155307/https://www.youtube.com/watch?v=ph8LyNIT9sg|archive-date=March 18, 2020|access-date=April 3, 2020|work=[[PlayStation]]|via=YouTube}}</ref>
 
Storage for games is expandable through an [[NVM Express]] (NVMe) [[M.2]] port for [[solid-state storage]] and [[USB]] [[hard drives]],<ref name="df_march20202" /> however at launch, NVMe drives were not supported and the console will not boot if one is installed.<ref>{{Cite web|last=November 2020|first=Connor Sheridan 09|title=PS5 M.2 SSD storage support will be added in a post-launch update|url=https://www.gamesradar.com/ps5-m2-ssd-storage-support-will-be-added-in-a-post-launch-update/|access-date=2020-11-18|website=gamesradar|date=November 9, 2020 |language=en|archive-date=November 21, 2020|archive-url=https://web.archive.org/web/20201121002321/https://www.gamesradar.com/ps5-m2-ssd-storage-support-will-be-added-in-a-post-launch-update/|url-status=live}}</ref> Beta system software support for the M.2 port was released in July 2021,<ref name="verge beta m2">{{citation | url = https://www.theverge.com/2021/7/29/22599593/sony-ps5-m2-ssd-support-beta-features | title = Sony's first PS5 software beta arrives with M.2 SSD support | first = Tom | last = Warren | date = July 29, 2021 | accessdate = July 29, 2021 | work = [[The Verge]] | archive-date = July 29, 2021 | archive-url = https://web.archive.org/web/20210729104652/https://www.theverge.com/2021/7/29/22599593/sony-ps5-m2-ssd-support-beta-features | url-status = live }}</ref> while full support was added in a September 2021 system update.<ref>{{cite web | url = https://www.theverge.com/2021/9/14/22664808/ps5-playstation-5-update-m2-ssd-sony-software | title = Sony's big PS5 update with M.2 SSD support launches September 15th | first1 = Tom | last1 = Warren | first2 = Richard | last2 = Lawler | date = September 14, 2021 | accessdate = September 14, 2021 | work = [[The Verge]] | archive-date = September 14, 2021 | archive-url = https://web.archive.org/web/20210914135012/https://www.theverge.com/2021/9/14/22664808/ps5-playstation-5-update-m2-ssd-sony-software | url-status = live }}</ref> The internal SSD is not user-serviceable, since its flash memory chips and controller are built into the PlayStation 5's motherboard.<ref name="Fingas">{{cite news|last1=Fingas|first1=Jon|date=7 October 2020|title=PS5 teardown reveals huge cooling system and SSD expansion bay|work=Engadget|url=https://www.engadget.com/sony-ps5-official-teardown-124857385.html|url-status=live|access-date=12 November 2020|archive-url=https://web.archive.org/web/20201112202431/https://www.engadget.com/sony-ps5-official-teardown-124857385.html|archive-date=November 12, 2020}}</ref> Though game installation is mandatory, the user has some control of what to install such as only installing the multiplayer component of a game.<ref name="wired_oct20192">{{cite magazine|last=Rubin|first=Peter|date=October 8, 2019|title=Exclusive: A Deeper Look at the PlayStation 5|url=https://www.wired.com/story/exclusive-playstation-5/|url-status=live|archive-url=https://web.archive.org/web/20191008121717/https://www.wired.com/story/exclusive-playstation-5/|archive-date=October 8, 2019|access-date=October 8, 2019|magazine=[[Wired (magazine)|Wired]]}}</ref> While PlayStation 4 games can be moved between the internal SSD drive and an external drive to free up space on the SSD, PlayStation 5 games must be stored on the internal SSD to be played, and at launch could not be moved to an external storage device.<ref>{{cite web|last=Pereira|first=Chris|date=November 6, 2020|title=You Can't Store PS5 Games On An External Drive|url=https://www.gamespot.com/articles/you-cant-store-ps5-games-on-an-external-drive/1100-6484139/|url-status=live|archive-url=https://web.archive.org/web/20201106133420/https://www.gamespot.com/articles/you-cant-store-ps5-games-on-an-external-drive/1100-6484139/|archive-date=November 6, 2020|access-date=November 6, 2020|work=[[GameSpot]]}}</ref> An April 2021 system patch enabled users to move PlayStation 5 games to and from an external USB storage device, though the games must still reside on the internal SSD to be played.<ref>{{cite web | url = https://www.eurogamer.net/articles/2021-04-13-playstation-5-update-finally-lets-you-move-games-to-usb-storage | title = PlayStation 5 update finally lets you move games to USB storage | first = Tom | last = Phillips | date = April 13, 2021 | access-date = April 13, 2021 | work = [[Eurogamer]] | archive-date = April 13, 2021 | archive-url = https://web.archive.org/web/20210413122956/https://www.eurogamer.net/articles/2021-04-13-playstation-5-update-finally-lets-you-move-games-to-usb-storage | url-status = live }}</ref>
 
The base version of the PlayStation 5 includes an [[Ultra HD Blu-ray]] optical drive<ref name="df_march20202" /> compatible with Ultra HD Blu-ray discs, standard Blu-ray discs and DVDs. The PlayStation 5 does not support [[CD]]s and will not play [[3D Blu-ray]] content.<ref>{{Cite web|date=2020-11-09|title=PS5: The Ultimate FAQ|url=https://blog.playstation.com/2020/11/09/ps5-the-ultimate-faq/|access-date=2020-11-18|website=PlayStation.Blog|language=en-US|archive-date=November 9, 2020|archive-url=https://web.archive.org/web/20201109160538/https://blog.playstation.com/2020/11/09/ps5-the-ultimate-faq/|url-status=live}}</ref><ref>{{Cite web|date=2020-11-10|title=Everything We Learned From PlayStation's Whopping PS5 Blog|url=https://www.kotaku.com.au/2020/11/ps5-blog-new-console-details/|access-date=2020-11-18|website=Kotaku Australia|language=en-AU|archive-date=November 25, 2020|archive-url=https://web.archive.org/web/20201125210542/https://www.kotaku.com.au/2020/11/ps5-blog-new-console-details/|url-status=live}}</ref> The choice of Ultra-HD Blu-ray as the disc medium means PlayStation 5 game discs can hold up to 100&nbsp;GB of data, in contrast to PlayStation 4 games which usually came on dual-layer standard Blu-ray discs capable of holding up to 50&nbsp;GB.<ref>{{Cite web|date=2020-11-09|title=PS5: The Ultimate FAQ|url=https://blog.playstation.com/2020/11/09/ps5-the-ultimate-faq/|url-status=live|archive-url=https://web.archive.org/web/20201109160538/https://blog.playstation.com/2020/11/09/ps5-the-ultimate-faq/|archive-date=November 9, 2020|access-date=2020-11-09|website=PlayStation.Blog|language=en-US}}</ref> An example of this is the title [[Gran Turismo 7]]. The PS4 version comes on 2 discs where the PS5 version comes on one.<ref>{{Cite web|last=Evans|first=Andrew|date=2022-02-15|title=Gran Turismo 7 Comes on Two Discs for PlayStation 4|url=https://www.gtplanet.net/gt7-two-discs-ps4-20220215/|access-date=2022-02-18|website=GTPlanet|language=en-US}}</ref>
 
=== Form factor ===
The console's [[Form factor (design)|form factor]] was revealed during the June 11, 2020 presentation.<ref name="verge ps5 console reveal" /> Sony President Jim Ryan stated that the aesthetics are intended to be "transformational in how they look, sound, and feel".<ref name="cnet ps5 console reveal">{{cite web|last=Sherr|first=Ian|date=June 11, 2020|title=Sony PlayStation CEO says PS5 design is 'bold, daring and future facing'|url=https://www.cnet.com/news/sony-playstation-ceo-says-ps5-design-is-bold-daring-and-future-facing/|url-status=live|archive-url=https://web.archive.org/web/20200612023249/https://www.cnet.com/news/sony-playstation-ceo-says-ps5-design-is-bold-daring-and-future-facing/|archive-date=June 12, 2020|access-date=June 11, 2020|work=[[CNet]]}}</ref> The launch unit is a two-tone design matching the design of the DualSense controller, with a black internal block flanked by two white wings along its sides, each lit by blue [[Light-emitting diode|LEDs]]. Ryan stated that more colors than white and black may be available after launch.<ref name="cnet ps5 console reveal" /> The unit can operate vertically or horizontally. Two long air intake vents run along the front, and heat exhaust vents dominate the rear.<ref name="PS5 official teardown Ars">{{cite web|last=Orland|first=Kyle|date=October 7, 2020|title=The first PlayStation 5 teardown reveals some hardware secrets|url=https://arstechnica.com/gaming/2020/10/sonys-official-ps5-teardown-shows-how-the-system-stand-actually-works/|url-status=live|archive-url=https://web.archive.org/web/20201009172802/https://arstechnica.com/gaming/2020/10/sonys-official-ps5-teardown-shows-how-the-system-stand-actually-works/|archive-date=October 9, 2020|access-date=October 10, 2020|work=[[Ars Technica]]}}</ref><ref name="PS5 official teardown The Verge">{{cite web|last=Warren|first=Tom|date=October 7, 2020|title=Sony's PS5 teardown video reveals removable sides, dust catchers, and storage expansion|url=https://www.theverge.com/2020/10/7/21505598/sony-ps5-playstation-5-tear-down-hardware|url-status=live|archive-url=https://web.archive.org/web/20201010061601/https://www.theverge.com/2020/10/7/21505598/sony-ps5-playstation-5-tear-down-hardware|archive-date=October 10, 2020|access-date=October 10, 2020|work=[[The Verge]]}}</ref><ref name="PS5 official teardown Polygon">{{cite web|last=Sarkar|first=Samit|date=October 7, 2020|title=PS5 teardown video offers first look at the console's guts|url=https://www.polygon.com/2020/10/7/21505741/ps5-teardown-video-playstation-5-sony-power-noise|url-status=live|archive-url=https://web.archive.org/web/20201010210204/https://www.polygon.com/2020/10/7/21505741/ps5-teardown-video-playstation-5-sony-power-noise|archive-date=October 10, 2020|access-date=October 10, 2020|work=[[Polygon (website)|Polygon]]}}</ref> The wings are removable to access certain internal components such as the {{nowrap|[[PCIe 4.0]]}} NVMe SSD storage expansion slot, the power supply, and the optional Blu-ray disc drive.<ref name="PS5 official teardown Ars" /><ref name="PS5 official teardown The Verge" /><ref name="PS5 official teardown Polygon" /> Beneath the side panels are two "dust catchers"{{sndash}} holes allowing the user to vacuum out dust collected by the cooling system.<ref name="PS5 official teardown Ars" /><ref name="PS5 official teardown The Verge" /><ref name="PS5 official teardown Polygon" /> Senior Art Director Yujin Morisawa led the console's case design, inspired by the term "five dimensions" and crafting the skeleton of its design around circles and squares that would make players comfortable when looking at it. Morisawa also had to manage the case shape to provide enough internal volume within the unit for all the technical hardware while reducing its size without restricting air flow.<ref name="wapost morisawa">{{cite news|last=Moore|first=Joe|date=November 9, 2020|title=PS5 designer: 'When I started drawing, it was much larger'|url=https://www.washingtonpost.com/video-games/2020/11/09/ps5-design/|access-date=November 9, 2020|newspaper=[[Washington Post]]}}</ref>
 
The Blu-ray version has dimensions of {{convert|390|x|260|x|104|mm|in}} and {{convert|4.5|kg|lb}}, and the download-only version is slightly slimmer, at {{convert|390|x|260|x|92|mm|in}} and {{convert|3.9|kg|lb}}.<ref>{{cite web|last=Hollister|first=Sean|date=September 16, 2020|title=Confirmed: The PS5 is the biggest game console in modern history|url=https://www.theverge.com/2020/9/16/21438782/sony-ps5-size-specs-dimensions-console-huge-large-big|url-status=live|archive-url=https://web.archive.org/web/20200916231006/https://www.theverge.com/2020/9/16/21438782/sony-ps5-size-specs-dimensions-console-huge-large-big|archive-date=September 16, 2020|access-date=September 16, 2020|work=[[The Verge]]}}</ref> The console has been recognized for its large size in comparison to previous gaming consoles, and its size has been attributed to ensuring effective [[Computer cooling|cooling management]] and minimizing noise during operation.<ref>{{Cite web |title=PS5 Teardown Explains Why It's So Big - To Stay Cool and Quiet |last=Skrebels |first=Joe |url=https://www.ign.com/articles/ps5-teardown-explains-why-its-so-big-to-stay-cool-and-quiet |work=IGN |date=7 October 2020 |access-date=2021-02-27 |archive-date=March 11, 2021 |archive-url=https://web.archive.org/web/20210311031133/https://www.ign.com/articles/ps5-teardown-explains-why-its-so-big-to-stay-cool-and-quiet |url-status=live }}</ref><ref>{{Cite web |title=PS5 size comparison: is the PlayStation 5 too big? |last=Pino |first=Nick |quote=PlayStation 5 is the biggest console in modern history, but should that turn you off from buying it? |url=https://www.techradar.com/uk/news/is-the-ps5-too-big |work=TechRadar |date=28 October 2020 |access-date=2021-02-27 |archive-date=April 14, 2021 |archive-url=https://web.archive.org/web/20210414091042/https://www.techradar.com/uk/news/is-the-ps5-too-big |url-status=live }}</ref><ref>{{Cite web |title=Nobody knows what to do with the big, honkin' PS5 |last=Hernandez |first=Patricia |url=https://www.polygon.com/2020/10/29/21540273/ps5-size-comparison-memes-tv-setup-sony-next-gen-hardware |work=Polygon |date=29 October 2020 |access-date=2021-02-27 |archive-date=December 3, 2020 |archive-url=https://web.archive.org/web/20201203144406/https://www.polygon.com/2020/10/29/21540273/ps5-size-comparison-memes-tv-setup-sony-next-gen-hardware |url-status=live }}</ref>
 
The front includes a [[USB-C]] port with [[USB 3.1 Gen 2]] and a USB-A port with [[USB 2.0]]. The back has two USB-A ports with USB 3.1 Gen 2, an [[HDMI 2.1]] port, [[Gigabit Ethernet]], and power.<ref name="verge ps5 console reveal" /><ref name="VG247 PS5 teardown">{{cite web|last=Saed|first=Sherif|date=October 7, 2020|title=PS5 teardown confirms Wi-Fi 6 and SuperSpeed USB, unlike Xbox Series X/S's slower alternatives|url=https://www.vg247.com/2020/10/07/ps5-wi-fi-6-usb-c-superspeed-details/|url-status=live|archive-url=https://web.archive.org/web/20201112202430/https://www.vg247.com/2020/10/07/ps5-wi-fi-6-usb-c-superspeed-details/|archive-date=November 12, 2020|access-date=October 7, 2020|work=[[VG247]]}}</ref><ref name="PS5 Eurogamer overview">{{cite web|last=Lynn|first=Lottie|date=October 7, 2020|title=PlayStation 5 console design, including PS5 Digital Edition, ports, and size explained|url=https://www.eurogamer.net/articles/playstation-5-console-design-ps5-digital-edition-ports-size-dimensions-6300|url-status=live|archive-url=https://web.archive.org/web/20201015111913/https://www.eurogamer.net/articles/playstation-5-console-design-ps5-digital-edition-ports-size-dimensions-6300|archive-date=October 15, 2020|access-date=October 11, 2020|work=[[Eurogamer]]}}</ref>
 
===DualSense controller===
{{Main|DualShock#DualSense}}
[[File:Playstation DualSense Controller.png|right|thumb|The DualSense controller]]
The DualSense wireless controller for the PlayStation 5 was revealed on April 7, 2020.<ref name="dualsense">{{cite web|last=Nishino|first=Hideaki|date=April 7, 2020|title=Introducing DualSense, the New Wireless Game Controller for PlayStation 5|url=https://blog.us.playstation.com/2020/04/07/introducing-dualsense-the-new-wireless-game-controller-for-playstation-5/|url-status=live|archive-url=https://web.archive.org/web/20200408001600/https://blog.us.playstation.com/2020/04/07/introducing-dualsense-the-new-wireless-game-controller-for-playstation-5/|archive-date=April 8, 2020|access-date=April 7, 2020|work=[[PlayStation Blog]]}}</ref> It is based on the prior [[DualShock]] controller but with modifications influenced by discussions with game designers and players.<ref name="dualsense" /> The DualSense controller has adaptive triggers with [[force feedback]] through [[voice coil]] actuators that can change the resistance to the player as necessary, supporting experiences such as virtually drawing an arrow from a bow.<ref name="wired_oct20192" /> The DualSense maintains the same buttons as the [[DualShock 4]], though the "Share" button was renamed to "Create" with additional means for players to create and share content. A new built-in microphone array was added so players can speak to others using only the controller,<ref name="dualsense" /> and the included controller speaker has been improved.<ref name="wired_oct20192" /> It has two-tone coloring, primarily white with black facing, with the black piece being easily detachable.<ref>{{Cite web|last=Square|first=Push|date=2020-11-02|title=Part of the PS5 Controller Is Very Easily Removable|url=https://www.pushsquare.com/news/2020/11/part_of_the_ps5_controller_is_very_easily_removable|url-status=live|archive-url=https://web.archive.org/web/20201109201240/https://www.pushsquare.com/news/2020/11/part_of_the_ps5_controller_is_very_easily_removable|archive-date=November 9, 2020|access-date=2020-11-11|website=Push Square|language=en-GB}}</ref> The light bar has been moved to the sides of the touchpad.<ref name="dualsense" /> It has [[USB-C]] connectivity, a higher-rated battery, and an audio jack.<ref name="wired_oct20192" /><ref name="audiojack">{{cite web|last=Gravelle|first=Cody|date=April 8, 2020|title=Don't Worry, The PlayStation 5 Controller Has An Audio Jack|url=https://screenrant.com/playstation-5-controller-audio-jack-ps5-dualsense-sony/|url-status=live|archive-url=https://web.archive.org/web/20200417050740/https://screenrant.com/playstation-5-controller-audio-jack-ps5-dualsense-sony/|archive-date=April 17, 2020|access-date=April 8, 2020|work=[[Screen Rant]]}}</ref> As an [[Easter egg (media)|Easter egg]], the texture of the controller unit is covered in miniature versions of the four PlayStation button symbols (cross, circle, square, and triangle).<ref name="wapost morisawa" />
 
===DualSense Edge controller===
Sony revealed the DualSense Edge, a new controller for the PlayStation 5 in August 2022.<ref name="alderson_notebookcheck">{{cite web|last=Alderson|first=Alex|date=August 25, 2022|title=Sony DualSense Edge Controller for PlayStation 5 consoles detailed with various innovations|url=https://www.notebookcheck.net/Sony-DualSense-Edge-Controller-for-PlayStation-5-consoles-detailed-with-various-innovations.642754.0.html|url-status=live|archive-url=https://web.archive.org/web/20220825232700/https://www.notebookcheck.net/Sony-DualSense-Edge-Controller-for-PlayStation-5-consoles-detailed-with-various-innovations.642754.0.html|archive-date=August 25, 2022|access-date=August 25, 2022|website=Notebook Check}}</ref> The controller will feature a more modular design than the DualSense with replaceable stick modules, multiple control profiles and an option of relocating map inputs.<ref name="alderson_notebookcheck"/>
 
===Additional accessories===
Accessories include a charging station for the DualSense, a new HD camera, and a media remote control. The Pulse 3D wireless headset is integrated with the PS5's Tempest Engine 3D audio technology.<ref name="verge ps5 console reveal" />
 
The PS5 is backward compatible with most existing PS4 controllers and accessories for PS4 games only{{sndash}} some with limited functionality. ''[[Rock Band]]'' peripherals are supported since ''[[Rock Band 2]]''.<ref>{{cite web|last=Sarkar|first=Samit|date=October 13, 2020|title=Rock Band 4 and instrument controllers playable on PS5, Xbox Series X|url=https://www.polygon.com/2020/10/13/21514484/rock-band-4-ps5-xbox-series-x-backward-compatible-dlc-controllers|url-status=live|archive-url=https://web.archive.org/web/20201016165611/https://www.polygon.com/2020/10/13/21514484/rock-band-4-ps5-xbox-series-x-backward-compatible-dlc-controllers|archive-date=October 16, 2020|access-date=October 17, 2020|work=[[Polygon (website)|Polygon]]}}</ref> PS5 games can use the existing [[PlayStation Move]], [[PlayStation Camera]], [[PlayStation VR]] Aim Controller, officially licensed headsets, and specialty controllers with official licenses like flight sticks and racing wheels.<ref>{{cite web|last=Tomatis|first=Isabelle|date=August 3, 2020|title=PlayStation 5: Answering your questions on compatible PS4 peripherals & accessories|url=https://blog.playstation.com/2020/08/03/playstation-5-answering-your-questions-on-compatible-ps4-peripherals-accessories/|url-status=live|archive-url=https://web.archive.org/web/20200803120311/https://blog.playstation.com/2020/08/03/playstation-5-answering-your-questions-on-compatible-ps4-peripherals-accessories/|archive-date=August 3, 2020|access-date=August 3, 2020|work=[[PlayStation Blog]]}}</ref> Sony announced the [[PlayStation VR2]] system built for the PlayStation 5 in January 2022.<ref>{{cite web | url = https://www.theverge.com/2021/2/23/22296998/sony-ps5-next-gen-vr-headset-virtual-reality-features | title = Sony announces next-gen VR headset for the PS5 | first = Tom | last = Warren | date = February 23, 2021 | access-date = February 23, 2021 | work = [[The Verge]] | archive-date = February 23, 2021 | archive-url = https://web.archive.org/web/20210223143106/https://www.theverge.com/2021/2/23/22296998/sony-ps5-next-gen-vr-headset-virtual-reality-features | url-status = live }}</ref><ref>{{cite web | url = https://www.gamespot.com/articles/playstation-vr2-detailed-horizon-call-of-the-mountain-announced/1100-6499345/?ftag=CAD-01-10abi2f | title = PlayStation VR2 Detailed, Horizon: Call Of The Mountain Announced | first = Tamoor | last = Hussain | date = January 4, 2022 | accessdate = January 4, 2022 | work = [[GameSpot]] | archive-date = January 5, 2022 | archive-url = https://web.archive.org/web/20220105014732/https://www.gamespot.com/articles/playstation-vr2-detailed-horizon-call-of-the-mountain-announced/1100-6499345/?ftag=CAD-01-10abi2f | url-status = live }}</ref>
 
===Hardware revisions===
Sony began shipping a minor hardware revision of the PlayStation 5 in August 2021. The new design reduced the size and weight of the heat sink, reducing the net system weight by {{convert|300|g|lb}}, without having a noticeable effect on cooling performance, according to [[Digital Foundry]] and Gamers Nexus.<ref>{{cite web | url = https://www.theverge.com/2021/9/16/22677593/ps5-playstation-5-smaller-heatsink-testing-gamers-nexus-digital-foundry | title = The verdict is in: watch the new PS5's heatsink put to the test | first = Jay | last = Peters | date = September 16, 2021 | accessdate = September 16, 2021 | work = [[The Verge]] | archive-date = September 16, 2021 | archive-url = https://web.archive.org/web/20210916170738/https://www.theverge.com/2021/9/16/22677593/ps5-playstation-5-smaller-heatsink-testing-gamers-nexus-digital-foundry | url-status = live }}</ref> This change also replaced the screw for the console stand to be screwable without the use of a screw driver.<ref>{{cite web | url = https://www.theverge.com/2021/8/29/22646963/sony-new-ps5-model-lighter-smaller-heatsink-teardown | title = Sony's new PS5 model weighs less because it has a smaller heatsink | first = Tom | last = Warren | date = August 29, 2021 | accessdate = August 29, 2021 | work = [[The Verge]] | archive-date = August 29, 2021 | archive-url = https://web.archive.org/web/20210829115615/https://www.theverge.com/2021/8/29/22646963/sony-new-ps5-model-lighter-smaller-heatsink-teardown | url-status = live }}</ref>
 
In August 2022, Sony began shipping another revised hardware for both the base and digital versions of the PS5, furthering reducing the weight. The digital version now weighs 3.4&nbsp;kg (compared to 3.9&nbsp;kg for the original launch version) while the base version weighs 3.9&nbsp;kg (compared to 4.5&nbsp;kg for the original launch version).<ref>{{cite web|url=https://press-start.com.au/news/playstation/2022/08/29/new-ps5-model-cfi-1202b-cfi-1202a/ |title=THE NEW PS5 MODEL HAS ARRIVED IN AUSTRALIA FIRST AGAIN AND HERE'S THE FIRST DETAILS |date=29 Aug 2022 |access-date=29 Aug 2022}}</ref>
 
=== Redesign ===
Future modifications could possibly include detachable disk reader drive.<ref>{{Cite news |date=2022-09-19 |title=Sony's first major PS5 redesign will reportedly have a detachable disc drive |language=en-US |work=The Verge |url=https://www.theverge.com/2022/9/19/23361399/sony-playstation-5-redesign-detachable-disc-drive |access-date=2022-10-23}}</ref>
 
==System software==
[[File:PlayStation_5_Home_Screen.jpg|thumb|right|The PlayStation 5 home screen]]
The PlayStation 5's redesigned [[user interface]] is characterized by Sony as "accessible and informative", providing real-time updates of friends' activities, available multiplayer activities, and single-player missions and rewards. Cerny stated "we don't want the player to have to boot the game, see what's up, boot the game, see what's up", so all of these options are "visible in the UI".<ref name="wired_april2019"/> Matt MacLaurin, the current vice president of UX design at PlayStation, described the redesigned user interface as a "very interesting evolution of the OS", and a "100 percent overhaul of the PS4 UI and some very different new concepts".<ref name=theverge_june2020UI>{{cite web|url=https://www.theverge.com/2020/6/15/21291288/sony-ps5-software-user-interface-ui-design-dashboard-teaser-video|title=Sony promises redesigned PS5 dashboard with 'no pixel untouched'|last=Warren|first=Tom|work=[[The Verge]]|date=June 15, 2020|access-date=June 15, 2020|archive-date=June 15, 2020|archive-url=https://web.archive.org/web/20200615103621/https://www.theverge.com/2020/6/15/21291288/sony-ps5-software-user-interface-ui-design-dashboard-teaser-video|url-status=live}}</ref> MacLaurin stated that the UI is extremely fast with a new and robust [[visual language]].<ref>{{cite web|url=https://www.pushsquare.com/news/2020/06/ps5s_user_interface_is_lightning_fast_a_complete_overhaul_of_ps4_with_very_new_concepts|title=PS5's User Interface Is Lightning Fast, A Complete Overhaul of PS4 with Very New Concepts|last=Barker|first=Sammy|work=PushSquare|date=June 15, 2020|access-date=June 15, 2020|archive-date=June 15, 2020|archive-url=https://web.archive.org/web/20200615135418/https://www.pushsquare.com/news/2020/06/ps5s_user_interface_is_lightning_fast_a_complete_overhaul_of_ps4_with_very_new_concepts|url-status=live}}</ref>
 
''[[Eurogamer]]'' said the user interface was conceived for responsiveness, improved accessibility, clarity, and simplicity.<ref>{{cite web|url=https://www.eurogamer.net/articles/digitalfoundry-2020-a-first-look-at-the-ps5-user-interface|title=Our first look at the PlayStation 5 user interface - and it could be a game-changer|last=Leadbetter|first=Richard|work=Eurogamer|date=October 15, 2020|access-date=October 16, 2020|archive-date=October 15, 2020|archive-url=https://web.archive.org/web/20201015134423/https://www.eurogamer.net/articles/digitalfoundry-2020-a-first-look-at-the-ps5-user-interface|url-status=live}}</ref> It is rendered in [[4K resolution]] and [[high dynamic range]]. Users are greeted with a stylistic boot-up animation and new login screen. The central design concepts and motifs introduced on the PS4 were redesigned into a new home screen user interface. The top of the screen has a row of applications, and two upper tabs to switch between showing games or media apps. Selecting a game directly reveals individual activities such as a specific level or multiplayer mode. PlayStation Store is no longer a standalone application and is now fully integrated into the home screen user interface.<ref>{{cite web|url=https://www.androidheadlines.com/sony-ps5-ui-design-playstation-5.html|title=Why Sony's PS5 UI Is A Masterclass In Design|last=Diaz|first=Justin|work=Android Headlines|date=October 15, 2020|access-date=October 16, 2020|archive-date=October 20, 2020|archive-url=https://web.archive.org/web/20201020130927/https://www.androidheadlines.com/sony-ps5-ui-design-playstation-5.html|url-status=live}}</ref>
 
The most significant departure from the PS4 interface is the introduction of the Control Center, instantly summoned from the bottom of the screen by pressing the PS button. The Control Center is divided into two sections. The upper portion is a row of cards suggesting actions based on the current game or recent actions such as a group chat. Game-related cards may present players with gameplay information such as a progress report toward completing specific missions, or listing game challenges with an option to jump directly to it. [[PlayStation Plus]] subscribers see game activity cards with hints, tips, screenshots, or videos detailing how to complete the activity. System-level items may present the player with options such as PlayStation Store sale information, or recent screenshots taken by the user to be shared. These features are available for PS5 games or for updated PS4 games. The lower portion of the Control Center contains a customizable horizontal row of icons, including notifications, status updates, friends list, and system settings.<ref>{{cite web|url=https://www.theverge.com/2020/10/15/21517426/playstation-5-ps5-ui-menu-sony-video-watch-first-look|title=Sony gives in-depth look at PlayStation 5 UI in new video|first=Chaim|last=Gartenberg|date=October 15, 2020|access-date=October 15, 2020|work=[[The Verge]]|archive-date=October 15, 2020|archive-url=https://web.archive.org/web/20201015180817/https://www.theverge.com/2020/10/15/21517426/playstation-5-ps5-ui-menu-sony-video-watch-first-look|url-status=live}}</ref> According to internal materials reviewed by ''[[Vice (magazine)|Vice]]'', the strategy behind this "activities"-focused UI was to help players in committing time towards games particularly [[single-player video game]]s which Sony felt were thriving on the PlayStation console environment. Sony recognized that at the present, many players did not have as much time to commit to playing games, so the notion of activity cards was used to help give players an idea of what activities they could do in a game and how long it would take so that they could work that activity into their schedule.<ref>{{cite web | url = https://www.vice.com/en/article/5dp34k/internal-sony-docs-explain-how-activities-became-a-cornerstone-for-ps5 | title = Internal Sony Docs Explain How "Activities" Became a Cornerstone for PS5 | first = Patrick | last = Klepek | date = November 30, 2020 | access-date = November 30, 2020 | work = [[Vice (magazine)|Vice]] | archive-date = November 30, 2020 | archive-url = https://web.archive.org/web/20201130154341/https://www.vice.com/en/article/5dp34k/internal-sony-docs-explain-how-activities-became-a-cornerstone-for-ps5 | url-status = live }}</ref>
 
The PlayStation 5 supports [[7plus]], [[9Now]], [[ABC iview]], [[AbemaTV]], [[All 4]], [[Amazon Freevee]], [[Amazon Prime Video]], [[Anghami]], [[Apple Music]], the [[Apple TV app]], [[BBC iPlayer]], [[Blim TV]], [[Crackle (streaming service)|Crackle]], [[Crave (streaming service)|Crave]], [[Crunchyroll]], [[Curiosity Stream]], [[DAZN]], [[Disney+]], [[Emby]], [[Foxtel Now]], [[HBO Max]], [[Hulu]], [[iHeartRadio]], [[ITVX]], [[Joyn (streaming platform)|Joyn]], [[Kayo Sports]], [[Mubi (streaming service)|Mubi]], [[My5]], MyCanal, [[Neon (service)|Neon]], [[Netflix]], the NFL TV app, [[Niconico]], [[Now (Sky)|NOW]], [[Pandora (streaming service)|Pandora]], [[Paramount+]], [[Peacock (streaming service)|Peacock]], [[Plex (company)|Plex]], [[Pluto TV]], [[Popcornflix]], [[Red Bull TV]], [[Salto (streaming service)|Salto]], [[Showmax]], [[Sky Go]], [[Spotify]], [[Stan (service)|Stan]], [[Star+]], [[Tubi]], [[TuneIn]], [[TVNZ+]], [[Twitch (service)|Twitch]], [[Viaplay]], [[Videoland (Netherlands)|Videoland]], [[Vudu]], [[YouTube TV]], [[YouTube]], and [[YuppTV]] while support for other streaming services has been pledged for the future.<ref>{{cite web|url=https://variety.com/2020/digital/news/hbo-max-playstation-5-1234864147/|title=HBO Max Goes Live on PlayStation 5, Still No Roku Deal in Sight|last=Spangler|first=Todd|work=[[Variety (magazine)|Variety]]|date=December 16, 2020|access-date=December 16, 2020|archive-date=December 16, 2020|archive-url=https://web.archive.org/web/20201216180707/https://variety.com/2020/digital/news/hbo-max-playstation-5-1234864147/|url-status=live}}</ref><ref>{{cite web|url=https://www.theverge.com/2020/10/22/21528372/ps5-streaming-apps-support-day-one-netflix-disney-plus-twitch|title=Sony confirms Disney Plus, Netflix, and Twitch will be on the PS5 at launch|first=Taylor|last=Lyles|date=October 22, 2020|access-date=October 22, 2020|work=[[The Verge]]|archive-date=October 22, 2020|archive-url=https://web.archive.org/web/20201022180913/https://www.theverge.com/2020/10/22/21528372/ps5-streaming-apps-support-day-one-netflix-disney-plus-twitch|url-status=live}}</ref><ref>{{cite web|url=https://arstechnica.com/gaming/2020/10/ps5-will-be-missing-some-ps4-video-streaming-apps-at-launch/|title=Clearing up which media apps will be available on PS5 at launch [Updated]|last=Orland|first=Kyle|work=[[Ars Technica]]|date=October 23, 2020|access-date=October 30, 2020|archive-date=October 29, 2020|archive-url=https://web.archive.org/web/20201029184838/https://arstechnica.com/gaming/2020/10/ps5-will-be-missing-some-ps4-video-streaming-apps-at-launch/|url-status=live}}</ref> The system includes support for [[PlayStation Now]], Sony's subscription-based cloud gaming service to play games from older generations of PlayStation consoles.<ref name="ps5 faq verge"/>
 
Sony's [[Remote Play]] application, available on the PlayStation 4, [[Microsoft Windows]], [[iOS]] and [[Android (operating system)|Android]] devices, was updated just prior to the PlayStation 5's launch to allow a user to remotely play their PlayStation 5 games on these other devices over a local network.<ref>{{cite web | url = https://www.gamespot.com/articles/ps5-games-can-be-streamed-through-ps4-with-remote-play/1100-6484234/?ftag=CAD-01-10abi2f | title = PS5 Games Can Be Streamed Through PS4 With Remote Play | first = Jenny | last = Zheng | date = November 9, 2020 | access-date = November 8, 2020 | work = [[GameSpot]] | archive-date = November 9, 2020 | archive-url = https://web.archive.org/web/20201109193133/https://www.gamespot.com/articles/ps5-games-can-be-streamed-through-ps4-with-remote-play/1100-6484234/?ftag=CAD-01-10abi2f | url-status = live }}</ref>
 
In April 2021, Sony released a new software update through which users can transfer their downloaded PS5 game to an external USB hard drive to free up space.<ref>{{Cite web|date=2021-04-13|title=New PS5 software update will unlock a highly demanded feature|url=https://www.trustedreviews.com/news/new-ps5-software-update-will-unlock-a-highly-demanded-feature-4131884|access-date=2021-04-14|website=Trusted Reviews|language=en|archive-date=April 14, 2021|archive-url=https://web.archive.org/web/20210414202811/https://www.trustedreviews.com/news/new-ps5-software-update-will-unlock-a-highly-demanded-feature-4131884|url-status=live}}</ref>
 
Sony announced a PlayStation 5 system software beta program in June 2021, similar to the [[Xbox Insider]] program, where signed-up users can receive early releases of planned updates to the console's software for testing prior to their release.<ref>{{cite web | url = https://www.polygon.com/22538297/ps5-system-software-beta-test-sign-up | title = The PS5 is getting a beta program to test new features | first = Ryan | last = Gilliam | date = June 17, 2021 | accessdate = June 17, 2021 | work = [[Polygon (website)|Polygon]] | archive-date = June 17, 2021 | archive-url = https://web.archive.org/web/20210617134236/https://www.polygon.com/22538297/ps5-system-software-beta-test-sign-up | url-status = live }}</ref> One of the first major features offered in this program was support for expanding internal storage via the M.2 port, added in the beta software path in July 2021.<ref name="verge beta m2"/>
 
In September 2021, Sony released a new software update offering support for the new trophy tracker, Control Center customization, 3D audio support for built-in TV speakers, internal SSD expansion and several UX enhancements.<ref>{{cite web|url=https://www.theverge.com/2021/9/14/22664808/ps5-playstation-5-update-m2-ssd-sony-software|title=Sony's big PS5 update with M.2 SSD support is available now|last1=Warren|first1=Tom|last2=Lawler|first2=Richard|work=[[The Verge]]|date=September 14, 2021|access-date=September 16, 2021|archive-date=September 16, 2021|archive-url=https://web.archive.org/web/20210916021404/https://www.theverge.com/2021/9/14/22664808/ps5-playstation-5-update-m2-ssd-sony-software|url-status=live}}</ref>
 
Sony introduced Game Trials in October 2021, starting with a limited release for UK users for ''Death Stranding: Director's Cut'' and ''Sackboy: A Big Adventure''. Users have access to download and play the full version of the game for a fixed amount of time through these Game Trials, after which they would be required to buy the game to continue playing.<ref>{{cite web | url = https://www.eurogamer.net/articles/2021-10-02-sony-adds-game-trials-feature-to-ps5 | title = Sony adds Game Trials feature to PS5 | first = Wesley | last = Yin-Poole | date = October 2, 2021 | accessdate = October 3, 2021 | work = [[Eurogamer]] | archive-date = October 3, 2021 | archive-url = https://web.archive.org/web/20211003002202/https://www.eurogamer.net/articles/2021-10-02-sony-adds-game-trials-feature-to-ps5 | url-status = live }}</ref>
 
==Games==
{{main|List of PlayStation 5 games}}
Each PlayStation 5 console comes pre-installed with ''[[Astro's Playroom]]'', a game designed to serve as a demonstration of the DualSense controller.<ref>{{cite web | url = https://www.theverge.com/2020/7/17/21328533/playstation-5-astro-playroom-game-dualsense-controller-demo-geoff-keighley | title = PlayStation 5 pack-in Astro's Playroom is a DualSense controller demo | first = Chaim | last = Gartenberg | date = July 17, 2020 | access-date = July 17, 2020 | work = [[The Verge]] | archive-date = July 17, 2020 | archive-url = https://web.archive.org/web/20200717172920/https://www.theverge.com/2020/7/17/21328533/playstation-5-astro-playroom-game-dualsense-controller-demo-geoff-keighley | url-status = live }}</ref> Games are not [[Regional lockout|region-locked]], so games purchased in one region can be played on consoles in all regions.<ref name="ps5 faq verge">{{cite web | url = https://www.theverge.com/2020/11/9/21556760/ps5-sony-playstation-5-region-free-ps-now-support | title = Sony reveals PS5 games will be region free, and the console will support PS Now | first = Jay | last = Peters | date = November 9, 2020 | access-date = November 9, 2020 | work = [[The Verge]] | archive-date = November 9, 2020 | archive-url = https://web.archive.org/web/20201109175711/https://www.theverge.com/2020/11/9/21556760/ps5-sony-playstation-5-region-free-ps-now-support | url-status = live }}</ref>
 
Sony announced its concurrent responsibilities of supporting the PlayStation 4 community, and embracing the PlayStation 5 as a major technological advancement. In an interview with ''[[GamesIndustry.biz]]'', Ryan stated "We have always said that we believe in generations. We believe that when you go to all the trouble of creating a next-gen console, that it should include features and benefits that the previous generation does not include. And that, in our view, people should make games that can make the most of those features."<ref>{{cite web | url = https://www.gamesindustry.biz/articles/2020-05-29-sonys-jim-ryan-its-time-to-give-fans-something-that-can-only-be-enjoyed-on-playstation-5 | title = Sony to develop PS5 exclusives which will not be playable on PS4 | first = Christopher | last = Dring | date = May 29, 2020 | access-date = May 29, 2020 | work = [[GamesIndustry.biz]] | archive-date = May 30, 2020 | archive-url = https://web.archive.org/web/20200530000429/https://www.gamesindustry.biz/articles/2020-05-29-sonys-jim-ryan-its-time-to-give-fans-something-that-can-only-be-enjoyed-on-playstation-5 | url-status = live }}</ref> Discussing the capabilities of the DualSense controller with [[Geoff Keighley]], General manager Eric Lempel affirmed that Sony "want[s] to evolve every part of the experience", but for that to happen "we can't take everybody with us from previous consoles into [a next-generation experience]. You need new hardware, you need new devices to experience what these developers want you to experience."<ref name="dualsense_handson">{{cite web | title=PlayStation 5: DualSense Controller Hands-On Livestream | url=https://www.youtube.com/watch?v=1ufqUFQ5GJI | work=[[IGN]] | via=YouTube | date=July 17, 2020 | access-date=October 10, 2020 | archive-date=November 12, 2020 | archive-url=https://web.archive.org/web/20201112202431/https://www.youtube.com/watch?v=1ufqUFQ5GJI | url-status=live }}</ref><ref name="gamasutra_jul.17.2020">{{cite web | url = https://www.gamasutra.com/view/news/366599/We_believe_in_generations_PlayStation_argues_crossgen_games_risk_stifling_innovation.php | title = 'We believe in generations:' PlayStation argues cross-gen games risk stifling innovation | first = Alissa | last = McAloon | date = July 17, 2020 | access-date = July 17, 2020 | work = [[Gamasutra]] | archive-date = July 17, 2020 | archive-url = https://web.archive.org/web/20200717173334/https://gamasutra.com/view/news/366599/We_believe_in_generations_PlayStation_argues_crossgen_games_risk_stifling_innovation.php | url-status = live }}</ref> ''[[Ratchet & Clank: Rift Apart]]'' was highlighted as a next-generation game that is not technically possible on older hardware. Lempel assured Keighley that interest in PlayStation 4 will not end abruptly, with more to come.<ref name="dualsense_handson"/>
 
Sony's definition of consoles as distinct generations had been widely interpreted as an era-defining shift to PS5-exclusive games that exploit the console's capabilities instead of releasing cross-generation games that play across both PlayStation consoles. Ryan said that there should be no disappointment as the PS5 versions take advantage of the console's advanced feature set and initially planned that PS4 versions can be freely upgraded. Few major games such as ''[[Horizon Forbidden West]]'' are developed as concurrent releases for PS4 and PS5,<ref>{{cite news | url = https://www.washingtonpost.com/video-games/2020/09/16/ps5-retail-units/ | title = PlayStation CEO Jim Ryan says more PlayStation 5 units will be available than PS4s in 2013 | first = Gene | last = Park | date = September 17, 2020 | access-date = October 10, 2020 | newspaper = [[Washington Post]] | archive-date = October 3, 2020 | archive-url = https://web.archive.org/web/20201003211553/https://www.washingtonpost.com/video-games/2020/09/16/ps5-retail-units/ | url-status = live }}</ref> and Sony supports any publisher that wants to offer enhanced versions of PS4 games at no additional cost.<ref>{{cite web | url = https://gamingbolt.com/ps4-to-ps5-game-upgrades-up-to-publishers-discretion-report/ | title = PS4 to PS5 Game Upgrades Up to Publisher's Discretion | first = Ravi | last = Sinha | date = June 17, 2020 | access-date = June 17, 2020 | work = GamingBolt | archive-date = June 18, 2020 | archive-url = https://web.archive.org/web/20200618071146/https://gamingbolt.com/ps4-to-ps5-game-upgrades-up-to-publishers-discretion-report | url-status = live }}</ref><ref>{{cite web | url = https://www.vg247.com/2020/05/06/ea-ps5-xbox-series-x-free-upgrades/ | title = EA's cross-gen games this year will offer free upgrades to PS5 and Xbox Series X | first = Sherif | last = Saed | date = May 6, 2020 | access-date = May 6, 2020 | work = [[VG247]] | archive-date = May 9, 2020 | archive-url = https://web.archive.org/web/20200509020048/https://www.vg247.com/2020/05/06/ea-ps5-xbox-series-x-free-upgrades/ | url-status = live }}</ref><ref>{{cite web | url = https://www.pushsquare.com/news/2020/06/destiny_2_on_ps5_is_a_free_upgrade_runs_at_60_fps_has_cross-play_with_ps4 | title = Destiny 2 on PS5 Is a Free Upgrade, Runs at 60 FPS, Has Cross-Play with PS4 | first = Robert | last = Ramsey | date = June 9, 2020 | access-date = June 9, 2020 | work = Push Square | archive-date = June 9, 2020 | archive-url = https://web.archive.org/web/20200609180951/https://www.pushsquare.com/news/2020/06/destiny_2_on_ps5_is_a_free_upgrade_runs_at_60_fps_has_cross-play_with_ps4 | url-status = live }}</ref><ref>{{cite web|url=https://www.eurogamer.net/articles/2020-06-19-cyberpunk-2077-ps4-will-get-day-one-patch-to-work-on-playstation-5|title=Cyberpunk 2077 PS4 will get a free upgrade for PlayStation 5|last=Phillips|date=June 19, 2020|website=[[Eurogamer]]|archive-date=June 19, 2020|archive-url=https://archive.today/20200619113904/https://www.eurogamer.net/articles/2020-06-19-cyberpunk-2077-ps4-will-get-day-one-patch-to-work-on-playstation-5|url-status=live}}</ref><ref>{{Cite web|last=Vincent|first=James|date=2020-09-04|title=The Witcher 3 is getting a free next-gen upgrade for PS5, Xbox Series X, and PC|url=https://www.theverge.com/2020/9/4/21422690/witcher-3-next-gen-free-upgrade-console-xbox-ps5-pc-ray-tracing|access-date=2020-11-09|website=The Verge|language=en|archive-date=November 10, 2020|archive-url=https://web.archive.org/web/20201110033634/https://www.theverge.com/2020/9/4/21422690/witcher-3-next-gen-free-upgrade-console-xbox-ps5-pc-ray-tracing|url-status=live}}</ref>  However, in May 2021, Sony announced a major shift in this approach, with previously PS5-exclusive games ''Gran Turismo 7'' and ''[[God of War Ragnarök]]'' now planned as both PS4 and PS5 games. Game journalists believed this was a factor related to impact of the global semiconductor shortage from the COVID-19 pandemic on PlayStation 5 availability.<ref>{{cite web | url = https://www.videogameschronicle.com/features/opinion/forget-business-sense-sonys-cross-gen-u-turn-is-disappointing-for-ps5s-potential/ | title = Forget business sense, Sony's cross-gen U-turn is disappointing for PS5's potential | first = Andy | last = Robinson | date = June 3, 2021 | accessdate = June 3, 2021 | work = [[Video Games Chronicle]] | archive-date = June 3, 2021 | archive-url = https://web.archive.org/web/20210603132924/https://www.videogameschronicle.com/features/opinion/forget-business-sense-sonys-cross-gen-u-turn-is-disappointing-for-ps5s-potential/ | url-status = live }}</ref> Sony initially had planned to charge PS4 users to upgrade to the PS5 version of ''Horizon Forbidden West'' when preorders were announced, but after negative feedback from consumers (who pointed out that Sony had previously mentioned that ''Horizon Forbidden West'' would have a free upgrade), stated that this upgrade will be free, but all future PS4 to PS5 upgrades from their first-party games will be at cost, reversing course from their earlier plans.<ref>{{cite web | url = https://kotaku.com/sony-will-no-longer-offer-free-next-gen-upgrades-for-it-1847621301 | title = Sony Will No Longer Offer Free Next-Gen Upgrades For Its First-Party Games | first = Zack | last = Zweizen | date = September 5, 2021 | accessdate = September 5, 2021 | work = [[Kotaku]] | archive-date = September 5, 2021 | archive-url = https://web.archive.org/web/20210905162628/https://kotaku.com/sony-will-no-longer-offer-free-next-gen-upgrades-for-it-1847621301 | url-status = live }}</ref>
 
''[[Eurogamer]]'' reported that Sony's certification program as of May 2020 required PS4 games, submitted for certification after July 13, 2020, to be natively compatible with the PlayStation 5.<ref>{{cite web | url = https://www.eurogamer.net/articles/2020-05-29-new-ps4-games-must-be-playstation-5-compatible-from-july-sony-tells-devs | title = New PS4 games must also run on PlayStation 5 from July, Sony tells devs | first = Tom | last = Phillips | date = May 29, 2020 | access-date = May 29, 2020 | work = [[Eurogamer]] | archive-date = May 29, 2020 | archive-url = https://web.archive.org/web/20200529140233/https://www.eurogamer.net/articles/2020-05-29-new-ps4-games-must-be-playstation-5-compatible-from-july-sony-tells-devs | url-status = live }}</ref>
 
===Backward compatibility===
{{see also|List of PlayStation 4 games|List of PlayStation VR games|List of PlayStation 2 games for PlayStation 4}}
According to Hideaki Nishino, Sony's senior vice president of Platform Planning and Management, the PS5 is designed to be [[backward compatible]] with more than "99 percent" of PS4's 4,000+ game library, playable from launch day.<ref name="psblog_oct.09.2020">{{cite web | url = https://blog.playstation.com/2020/10/09/ps4-games-on-ps5-your-top-questions-answered/ | title = PS4 games on PS5: Your top questions answered | first = Hideaki | last= Nishino | date = October 9, 2020 | access-date = October 9, 2020 |work = PlayStation Blog |archive-url=https://web.archive.org/web/20201111011233/https://blog.playstation.com/2020/10/09/ps4-games-on-ps5-your-top-questions-answered/ |archive-date=November 11, 2020}}</ref> The console is compatible with [[PlayStation VR]].<ref name="wired_april2019"/> Because of PS5's high-speed SSD and increased processing power, many PS4 games gain from improved loading times or gameplay speeds "so that they can benefit from higher or more stable frame rates and potentially higher resolutions".<ref name="psblog specs"/><ref name="eg bc march2020">{{cite web | url = https://www.eurogamer.net/articles/2020-03-20-sony-clarifies-overwhelming-majority-of-ps4-games-will-be-backward-compatible-on-ps5 | title = Sony clarifies "overwhelming majority" of PS4 games will be backward compatible on PS5 | first = Matt | last = Wales | date = March 20, 2020 | access-date = April 8, 2020 | work = [[Eurogamer]] | archive-date = April 6, 2020 | archive-url = https://web.archive.org/web/20200406151051/https://www.eurogamer.net/articles/2020-03-20-sony-clarifies-overwhelming-majority-of-ps4-games-will-be-backward-compatible-on-ps5 | url-status = live }}</ref> Players can synchronize their [[saved game]] files through cloud storage or transfer them using a USB storage device so no progress is lost.<ref name="psblog_oct.09.2020"/> Backward compatibility is enabled in part by the similarity of hardware architecture, such as "extra logic" in the RDNA 2 GPU that ensures compatibility with PS4's [[Graphics Core Next|GCN]]-based GPU.<ref name="wired_april2019"/><ref name="df_april2020"/> Mark Cerny explained during a March 2020 presentation and later in an interview with Digital Foundry how CPU [[Clock synchronization|clock timing]] required particular attention; though the Zen 2 CPU has an [[Instruction set architecture|instruction set]] to handle the PS4's [[Jaguar (microarchitecture)|Jaguar]] CPU, their timings can be very different, so Sony worked closely with AMD when developing the Zen 2 CPU to more closely match the Jaguar's timings.<ref name="road_to_ps5"/> PS5 backward compatibility may exhibit errors with some PS4 games,<ref name="eurogamer_oct.17.2020">{{cite web | url = https://www.eurogamer.net/articles/ps5-backwards-compatibility-ps4-compatible-playstation-6300 | title = PS5 backwards compatibility list: Which PS4 games will be backwards compatible with PS5 | first = Lottie | last = Lynn | date = October 9, 2020 | access-date = October 18, 2020 | work = Eurogamer | archive-date = October 12, 2020 | archive-url = https://web.archive.org/web/20201012170932/https://www.eurogamer.net/articles/ps5-backwards-compatibility-ps4-compatible-playstation-6300 | url-status = live }}</ref> and does not include previous generations. However, some older PlayStation console games are available through the [[PlayStation Plus]] game streaming service which is available for the PlayStation 5.<ref>{{cite web | url = https://www.siliconera.com/jim-ryan-ps5-no-backwards-compatibility-with-ps3-and-older-games/ | title = Jim Ryan Confirmed PS5 Won't Have Compatibility With PS3 and Older Games | first = Kite | last = Stenbuck | date = September 17, 2020 | access-date = September 17, 2020 | work = [[Siliconera]] | archive-date = September 17, 2020 | archive-url = https://web.archive.org/web/20200917150047/https://www.siliconera.com/jim-ryan-ps5-no-backwards-compatibility-with-ps3-and-older-games/ | url-status = live }}</ref><ref>{{Cite magazine|title=Everything Sony Told Us About the Future of PlayStation|url=https://time.com/4804768/playstation-4-ps4-pro-psvr-sales/|access-date=2021-01-14|magazine=Time|archive-date=January 28, 2021|archive-url=https://web.archive.org/web/20210128094523/https://time.com/4804768/playstation-4-ps4-pro-psvr-sales/|url-status=live}}</ref> The PlayStation 4's Share menu cannot be displayed but the PS5's Create menu can be used to capture screenshots or video.<ref name="eurogamer_oct.17.2020"/>
 
All compatible downloaded versions of PS4 games are visible in the library on the PS5 and available for download. The games can also be copied via USB [[Hard disk drive|hard drive]] or [[Wi-Fi]]. Save data can be copied in the same way or via the [[cloud storage]].<ref>{{cite news |title=How PS5 backward compatibility works: What PS4 games work? |url=https://www.pocket-lint.com/games/news/playstation/154198-how-ps5-backward-compatibility-works-ps4-games-list-accessories-psvr |work=Pocket-lint |date=11 November 2020 |language=en-gb |access-date=December 3, 2020 |archive-date=March 21, 2021 |archive-url=https://web.archive.org/web/20210321193716/https://www.pocket-lint.com/games/news/playstation/154198-how-ps5-backward-compatibility-works-ps4-games-list-accessories-psvr |url-status=live }}</ref> On October 9, 2020, Sony released a list of ten PS4 games identified as being incompatible with PS5; the list has shortened since as some developers released compatibility updates for previously incompatible games.<ref>{{cite web|url=https://www.engadget.com/ps5-compatible-games-075940566.html|title=The list of PS4 games that don't work on PS5 just got shorter|first=Mariella|last=Moon|date=October 14, 2020|access-date=October 18, 2020|work=Engadget|archive-date=October 18, 2020|archive-url=https://web.archive.org/web/20201018105549/https://www.engadget.com/ps5-compatible-games-075940566.html|url-status=live}}</ref> As of December 16, 2021, the official PlayStation website shows six PS4 games that remain incompatible with PS5; ''[[Afro Samurai 2]]: Revenge of Kuma Volume One'', ''[[Hitman Go]]: Definitive Edition'', ''Just Deal With It!'', ''[[Robinson: The Journey]]'', ''[[Shadwen]]'', and ''[[We Sing]]''.<ref>{{cite web|title=Backward compatibility: PlayStation®4 games playable on PlayStation®5|url=https://www.playstation.com/en-us/support/games/ps5-backward-compatibility-games/|website=PlayStation.com|access-date=December 16, 2021|archive-date=December 16, 2021|archive-url=https://web.archive.org/web/20211216194927/https://www.playstation.com/en-us/support/games/ps5-backward-compatibility-games/|url-status=live}}</ref>
 
==Reception==
The PlayStation 5 was generally well received at launch, with much praise of its DualSense controller's improved haptic feedback and adaptive triggers.<ref name="Trusted Reviews review">{{Cite web|title=PS5 Review|url=https://www.trustedreviews.com/reviews/ps5|access-date=2020-11-18|website=Trusted Reviews|language=en|archive-date=November 20, 2020|archive-url=https://web.archive.org/web/20201120214041/https://www.trustedreviews.com/reviews/ps5|url-status=live}}</ref> ''[[Astro's Playroom]]'', which comes pre-installed on every PS5 and is designed to demonstrate the controller's features, was praised with ''Laptop Mag'' calling it "deceptively cute".<ref name="Laptop Mag review">{{Cite web|date=November 18, 2020|first=Sherri L.|last=Smith|title=PS5 review: The future of gaming has arrived|url=https://www.laptopmag.com/reviews/ps5-review-the-future-of-gaming-has-arrived|access-date=2020-11-18|website=LaptopMag|language=en|archive-date=November 18, 2020|archive-url=https://web.archive.org/web/20201118203948/https://www.laptopmag.com/reviews/ps5-review-the-future-of-gaming-has-arrived|url-status=live}}</ref> The exclusive line-up, including ''[[Spider-Man: Miles Morales]]'' and ''[[Demon's Souls (2020 video game)|Demon's Souls]]'', was heavily praised, although some reviewers, such as ''[[TechRadar]]'', said there should have been more launch games.<ref name="TechRadar review">{{Cite web|last1=Pino|first1=Nick|last2=November 2020|first2=Adam Vjestica 17|title=PS5 review|url=https://www.techradar.com/reviews/ps5|access-date=2020-11-18|website=TechRadar|language=en|archive-date=November 18, 2020|archive-url=https://web.archive.org/web/20201118005908/https://www.techradar.com/reviews/ps5|url-status=live}}</ref> The console's user interface was generally praised for being fast and easy to navigate.<ref name="VG247 review">{{cite web | url = https://www.vg247.com/2020/11/06/ps5-reviews-round-u-heres-critics-think-sonys-new-console/ | title = PS5 reviews round-up: Here's what critics think about Sony's new console | first = Stephany | last = Nunneley | date = November 6, 2020 | access-date = November 16, 2020 | work = [[VG247]] | archive-date = November 6, 2020 | archive-url = https://web.archive.org/web/20201106151432/https://www.vg247.com/2020/11/06/ps5-reviews-round-u-heres-critics-think-sonys-new-console/ | url-status = live }}</ref>
 
Many reviewers found the console's design polarizing. [[CNET]] described the black and white scheme as "clearly meant to be a sculptural conversation piece". The large size was criticized by ''[[Tom's Guide]]'' as "inelegant",<ref name="Tom's Guide review">{{Cite web|last=Michael Andronico 12 November 2020|title=PS5 review: The future of console gaming is here|url=https://www.tomsguide.com/reviews/ps5|access-date=2020-11-18|website=Tom's Guide|language=en|archive-date=September 4, 2020|archive-url=https://web.archive.org/web/20200904041210/https://www.tomsguide.com/news/ps5-price-pre-order-release-date-controller|url-status=live}}</ref> and by others as frustrating its integration into a home entertainment center.<ref name="Pocket-lint review">{{Cite web|last=Pocket-lint|date=2020-11-11|title=Sony PS5 review: A towering success?|url=https://www.pocket-lint.com/games/reviews/playstation/154419-ps5-review-playstation-5|access-date=2020-11-18|website=Pocket-lint|language=en-gb|archive-date=November 20, 2020|archive-url=https://web.archive.org/web/20201120041326/https://www.pocket-lint.com/games/reviews/playstation/154419-ps5-review-playstation-5|url-status=live}}</ref> Many also acknowledged the size for improving the cooling and quieting of its operation.<ref name="VG247 review" /><ref name="Digital Foundry review">{{Cite web|last=Leadbetter|first=Richard|date=2020-11-06|title=PlayStation 5 review: welcome to the next generation|url=https://www.eurogamer.net/articles/playstation-5-review-digitalfoundry|access-date=2020-11-18|website=Eurogamer|language=en|archive-date=November 18, 2020|archive-url=https://web.archive.org/web/20201118215438/https://www.eurogamer.net/articles/playstation-5-review-digitalfoundry|url-status=live}}</ref> The relatively small 667&nbsp;GB of usable SSD space was criticized.<ref name="Pocket-lint review" />
 
More technical reviews, such as those by ''[[Digital Foundry]]'', noted that features such as [[variable refresh rate]] and the advertised [[8K video|8K]] video output mode were not present at launch. They lauded the ray-tracing, SSD speed, and 120&nbsp;Hz output capabilities.<ref name="Digital Foundry review" />
 
[[Yahtzee Croshaw]] criticized the usage of controller-mounted speakers as damaging for immersion in a discussion of [[the Callisto Protocol]] due to the disconnect between radio chatter being relayed through the controller while all other sounds were being played as normal.
 
===Sales===
The PlayStation 5, as with the Xbox Series X/S, was in limited supply immediately upon launch,<ref>{{cite web | url = https://nypost.com/2020/11/16/scalpers-selling-new-xbox-playstation-5-for-more-than-1000-amid-shortages/ | title = New Xbox, PlayStation 5 going for more than $1,000 on eBay amid shortage | first = Nicolas | last = Vega | date = November 16, 2020 | access-date = November 16, 2020 | work = [[New York Post]] | archive-date = January 4, 2021 | archive-url = https://web.archive.org/web/20210104194556/https://nypost.com/2020/11/16/scalpers-selling-new-xbox-playstation-5-for-more-than-1000-amid-shortages/ | url-status = live }}</ref> and through 2021 due to [[2020–present global chip shortage|a global semiconductor shortage]],<ref>{{cite web |last1=Gartenberg |first1=Chaim |title=When will the global chip shortage end so you can finally buy a PS5? |url=https://www.theverge.com/2021/4/7/22368552/global-chip-shortage-end-tsmc-samsung-ps5-supply-demand-intel |website=The Verge |access-date=7 April 2021 |language=en |date=7 April 2021 |archive-date=April 7, 2021 |archive-url=https://web.archive.org/web/20210407151531/https://www.theverge.com/2021/4/7/22368552/global-chip-shortage-end-tsmc-samsung-ps5-supply-demand-intel |url-status=live }}</ref><ref>{{cite news |last1=Byford |first1=Sam |title=Sony reportedly making even fewer PS5s due to component shortage |url=https://www.theverge.com/2021/11/11/22775829/sony-ps5-supply-chip-shortage-forecast-cut |work=The Verge |date=11 November 2021 |language=en |access-date=November 27, 2021 |archive-date=November 27, 2021 |archive-url=https://web.archive.org/web/20211127023116/https://www.theverge.com/2021/11/11/22775829/sony-ps5-supply-chip-shortage-forecast-cut |url-status=live }}</ref> combined with increased demand for video game consoles due to the [[COVID-19 pandemic]].<ref>{{cite news |title=Understanding the global chip shortage, a big crisis involving tiny components |url=https://www.popsci.com/technology/global-chip-shortage/ |access-date=27 November 2021 |work=Popular Science |date=9 August 2021 |archive-date=November 23, 2021 |archive-url=https://web.archive.org/web/20211123212030/https://www.popsci.com/technology/global-chip-shortage/ |url-status=live }}</ref> Sony expects supply to continue to be limited until at least 2022.<ref name="BloombergTightSupply">{{cite news |last1=Mochizuki |first1=Takashi |title=Sony Warns Tight PlayStation 5 Supply to Extend Into Next Year |url=https://www.bloomberg.com/news/articles/2021-05-10/sony-warns-tight-playstation-5-supply-to-extend-into-next-year |archive-url=https://archive.today/20210512011421/https://www.bloomberg.com/news/articles/2021-05-10/sony-warns-tight-playstation-5-supply-to-extend-into-next-year |archive-date=May 12, 2021 |access-date=November 20, 2021 |work=Bloomberg |date=May 10, 2021 |url-status=live }}</ref> [[Scalping (trading)|Scalper]]s took advantage of the shortage, attempting to sell the console for thousands of dollars.<ref>{{cite web | url = https://www.videogameschronicle.com/news/ps5-and-xbox-series-x-scalpers-are-currently-seeking-upwards-of-5000-on-ebay/ | title = PS5 and Xbox Series X scalpers are currently seeking upwards of $5,000 on eBay | first = Tom | last = Ivan | date = November 12, 2020 | access-date = November 16, 2020 | work = [[Video Games Chronicle]] | archive-date = November 17, 2020 | archive-url = https://web.archive.org/web/20201117030454/https://www.videogameschronicle.com/news/ps5-and-xbox-series-x-scalpers-are-currently-seeking-upwards-of-5000-on-ebay/ | url-status = live }}</ref> Sony expanded its PlayStation Direct program to sell consoles directly to consumers within Europe in November 2021 as to bypass scalpers.<ref>{{cite web | url = https://www.videogameschronicle.com/news/sony-confirms-it-will-sell-playstation-5-direct-to-consumers-in-europe/ | title = Sony confirms it will sell PlayStation 5 direct to consumers in Europe | first = Tom | last = Ivan | date = May 27, 2021 | accessdate = May 27, 2021 | work = [[Video Games Chronicle]] | archive-date = May 27, 2021 | archive-url = https://web.archive.org/web/20210527002959/https://www.videogameschronicle.com/news/sony-confirms-it-will-sell-playstation-5-direct-to-consumers-in-europe/ | url-status = live }}</ref><ref>{{cite web | url = https://www.ign.com/articles/playstation-direct-store-expands-to-europe-uk-coming-soon-ps5-stock | title = PlayStation Direct Store Expands to Europe, Aiming to Make It Easier to Get a PS5 | first = Robert | last = Anderson | date = November 8, 2021 | accessdate = November 8, 2021 | work = [[IGN]] | archive-date = November 8, 2021 | archive-url = https://web.archive.org/web/20211108152538/https://www.ign.com/articles/playstation-direct-store-expands-to-europe-uk-coming-soon-ps5-stock | url-status = live }}</ref>
 
Two weeks after launch, Sony declared the largest launch in [[PlayStation]] history, surpassing PS4's 2.1&nbsp;million units in its first two weeks in 2013.<ref>{{cite news | url = https://www.gamesindustry.biz/articles/2020-11-25-ps5-is-biggest-console-launch-in-history | title = PS5 is biggest console launch in history | first = James | last = Batchelor | date = November 25, 2020 | access-date = November 25, 2020 | work = [[GamesIndustry.biz]] | archive-date = November 25, 2020 | archive-url = https://web.archive.org/web/20201125135755/https://www.gamesindustry.biz/articles/2020-11-25-ps5-is-biggest-console-launch-in-history | url-status = live }}</ref> During the system's first week of release in Japan, 103,901 standard consoles were sold, and 14,181 Digital Editions were sold, for a combined total of 118,082, making it the best-selling console in the country for that week.<ref name="Gematsu Japanese launch sales">{{cite web |last=Romano|first=Sal|date=November 19, 2020 |url=https://www.gematsu.com/2020/11/famitsu-sales-11-9-20-11-15-20|title=Famitsu Sales: 11/9/20 – 11/15/20|publisher=Gematsu|access-date=November 19, 2020|archive-date=March 6, 2021|archive-url=https://web.archive.org/web/20210306012143/https://www.gematsu.com/2020/11/famitsu-sales-11-9-20-11-15-20|url-status=live}}</ref> By September 2021, Sony reported over one million PS5 sales in Japan. In comparison, its predecessor did not reach one million consoles sold until a full year after release.<ref>{{cite web |title=PS5 sales top one million in Japan |date=September 9, 2021 |url=https://www.gematsu.com/2021/09/ps5-sales-top-one-million-in-japan |access-date=9 September 2021 |archive-date=September 9, 2021 |archive-url=https://web.archive.org/web/20210909023801/https://www.gematsu.com/2021/09/ps5-sales-top-one-million-in-japan |url-status=live }}</ref> In the UK, the PlayStation 5 was the best-selling video game console sold in the month of November.<ref>{{cite web |title=GI.biz: PS5 comes out top in massive month for console sales |date=December 2, 2020 |url=https://www.gamesindustry.biz/articles/2020-12-02-ps5-comes-out-top-in-massive-month-for-console-sales-uk-monthly-charts |access-date=2 December 2020 |archive-date=December 2, 2020 |archive-url=https://web.archive.org/web/20201202140108/https://www.gamesindustry.biz/articles/2020-12-02-ps5-comes-out-top-in-massive-month-for-console-sales-uk-monthly-charts |url-status=live }}</ref> In Spain, the PS5 sold over 43,000 units in the first week of release.<ref>{{cite web |title=PS5 is Most Successful PlayStation Launch in Spain |date=November 29, 2020 |url=https://gamerant.com/ps5-successful-launch-spain-2020/ |access-date=4 December 2020 |archive-date=November 30, 2020 |archive-url=https://web.archive.org/web/20201130085644/https://gamerant.com/ps5-successful-launch-spain-2020/ |url-status=live }}</ref>
 
Sony reported total shipments of the PS5 through its fiscal quarter ending December 31, 2020 of 4.5&nbsp;million units, which were similar numbers to the PS4's launch shipments.<ref>{{cite web | url = https://www.theverge.com/2021/2/3/22263821/sony-earnings-q3-2020-ps5-launch-sales | title = Sony sold 4.5 million PlayStation 5 consoles last year | first = Sam | last = Byford | date = February 3, 2021 | access-date = February 3, 2021 | work = [[The Verge]] | archive-date = February 3, 2021 | archive-url = https://web.archive.org/web/20210203065958/https://www.theverge.com/2021/2/3/22263821/sony-earnings-q3-2020-ps5-launch-sales | url-status = live }}</ref><ref>{{cite web | url = https://www.ign.com/articles/ps5-shipped-45-million-units-in-2020-matches-ps4s-launch | title = PS5 Shipped 4.5 Million Units in 2020, Matches PS4's Launch | first = Adam | last = Bankhurst | date = February 2, 2021 | access-date = February 2, 2021 | work = [[IGN]] | archive-date = February 27, 2021 | archive-url = https://web.archive.org/web/20210227044043/https://www.ign.com/articles/ps5-shipped-45-million-units-in-2020-matches-ps4s-launch | url-status = live }}</ref> Total shipments of PlayStation 5 reached 7.8&nbsp;million by March 31, 2021, surpassing the 7.6&nbsp;million units that the PlayStation 4 had shipped in its first two-quarters of release.<ref>{{cite web | url = https://www.videogameschronicle.com/news/sony-reports-7-8m-ps5-sales-in-playstations-best-year-ever/ | title = Sony reports 7.8m PS5s shipped in 'PlayStation's best year ever' | first = Andy | last = Robinson | date = April 28, 2021 | access-date = April 28, 2021 | work = [[Video Games Chronicle]] | archive-date = May 16, 2021 | archive-url = https://web.archive.org/web/20210516072232/https://www.videogameschronicle.com/news/sony-reports-7-8m-ps5-sales-in-playstations-best-year-ever/ | url-status = live }}</ref> Sony reported that as of July 18, 2021, 10 million PS5 units had been sold through, making the PlayStation 5 their fastest-selling console unit to date.<ref name="gibiz 10m">{{cite web | url = https://www.gamesindustry.biz/articles/2021-07-28-ps5-is-the-fastest-selling-playstation-as-it-hits-10-million-sales-milestone | title = PS5 is the fastest-selling PlayStation as it hits 10m sales milestone | first = Christopher | last = Dring | date = July 28, 2021 | accessdate = July 28, 2021 | work = [[GamesIndustry.biz]] | archive-date = July 28, 2021 | archive-url = https://web.archive.org/web/20210728155916/https://www.gamesindustry.biz/articles/2021-07-28-ps5-is-the-fastest-selling-playstation-as-it-hits-10-million-sales-milestone | url-status = live }}</ref><ref name="sony 10m">{{Cite press release|url=https://www.sie.com/en/corporate/release/2021/210728.html|title=PLAYSTATION®5 SURPASSES 10 MILLION UNITS SOLD, REMAINS THE FASTEST SELLING CONSOLE IN SONY INTERACTIVE ENTERTAINMENT HISTORY|website=SIE.com|date=July 27, 2021|access-date=July 27, 2021|archive-date=July 28, 2021|archive-url=https://web.archive.org/web/20210728144143/https://www.sie.com/en/corporate/release/2021/210728.html|url-status=live}}</ref> The company later confirmed that by June 30, 2021, it had shipped 10.1 million consoles, indicating that nearly every shipped console had been sold as soon as it reached the market.<ref name="gamespot fy21q2">{{cite web | url = https://www.gamespot.com/articles/sony-announces-ps5-sales-numbers-says-putting-mlb-on-xbox-was-a-good-move/1100-6494758/ | title = Sony Announces PS5 Sales Numbers, Says Putting MLB On Xbox Was A Good Move | first = Eddie | last = Makuch | date = August 4, 2021 | accessdate = August 4, 2021 | work = [[GameSpot]] | archive-date = August 4, 2021 | archive-url = https://web.archive.org/web/20210804125157/https://www.gamespot.com/articles/sony-announces-ps5-sales-numbers-says-putting-mlb-on-xbox-was-a-good-move/1100-6494758/ | url-status = live }}</ref> Console shipments surpassed 13.4 million as of September 30, 2021.<ref>{{cite web | url = https://www.gamesindustry.biz/articles/2021-10-28-sony-q2-fy2021 | title = Sony's quarterly game revenues rise to $10.8bn as PS5 sales pass 13m | first = Marie | last = Dealessandri | date = October 28, 2021 | accessdate = October 28, 2021 | work = [[GamesIndustry.biz]] | archive-date = October 28, 2021 | archive-url = https://web.archive.org/web/20211028115323/https://www.gamesindustry.biz/articles/2021-10-28-sony-q2-fy2021 | url-status = live }}</ref> The company anticipated in August it has enough stock hardware to ship more than 22 million PS5 units by the end of its 2021 [[fiscal year]] in March 2022,<ref>{{Cite web | url = https://www.ign.com/articles/ps5-playstation-5-shortages-semiconductors-22-million-units | title = Sony Says It Can Now Reach Goal of 22 Million PS5 Sales Without Shortages | first = Joe | last = Skrebels | date = August 4, 2021 | accessdate = August 4, 2021 | work = [[IGN]] | archive-date = August 4, 2021 | archive-url = https://web.archive.org/web/20210804142131/https://www.ign.com/articles/ps5-playstation-5-shortages-semiconductors-22-million-units | url-status = live }}</ref> but this was revised to 15 million units in November. Despite this, sales during the fiscal year 2022 were forecast to increase to 22.6 million units.<ref name="theverge">{{cite news |title=Sony reportedly making even fewer PS5s due to component shortage |url=https://www.theverge.com/2021/11/11/22775829/sony-ps5-supply-chip-shortage-forecast-cut |work=[[The Verge]] |date=11 November 2021 |access-date=November 27, 2021 |archive-date=November 27, 2021 |archive-url=https://web.archive.org/web/20211127023116/https://www.theverge.com/2021/11/11/22775829/sony-ps5-supply-chip-shortage-forecast-cut |url-status=live }}</ref> ''Bloomberg News'' reported in January 2022 that Sony was continuing to produce the PlayStation 4 rather than discontinue it at the end of 2021 as to help alleviate the shortage of PlayStation 5 while the chip shortage continued.<ref>{{cite web | url = https://www.bloomberg.com/news/articles/2022-01-12/sony-tackles-playstation-5-shortage-by-making-more-ps4-consoles | title = Sony Is Dealing With PlayStation 5 Shortage by Making More PS4s | first1 = Takashi | last1 = Mochizuki | first2 = Debby | last2 = Wu | date = January 12, 2022 | work = [[Bloomberg News]] | archive-url = https://archive.today/20220113051014/https://www.bloomberg.com/news/articles/2022-01-12/sony-tackles-playstation-5-shortage-by-making-more-ps4-consoles?sref=Yg3sQEZ2 | archive-date = January 13, 2022 | access-date = January 13, 2022 | url-status = live }}</ref> Sales of the PlayStation 5 reached 20 million units by May 31, 2022.<ref name="gibiz 20m">{{cite web | url = https://www.gamesindustry.biz/articles/2022-06-03-playstation-5-sales-reach-20-million-worldwide | title = PlayStation 5 sales reach 20 million worldwide | first=  Christopher | last = Dring | date = June 3, 2022 | accessdate = June 3, 2022 | work = [[Gamesindustry.biz]] }}</ref>
 
==References==
{{reflist}}


At the end of the segment, Mr. Yabuki announced ARMS to be released in Spring 2017.
==External links==
==External links==
*[[nwiki:Nintendo Switch|NintendoWiki article]]
* {{Official website|https://www.playstation.com/ps5}}
 
{{PlayStation}}
{{Ninth generation game consoles}}
{{Home video game consoles}}
{{High definition media}}
{{AMD graphics}}
 
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[[Category:PlayStation 5| ]]
[[Category:2020 in video gaming]]
[[Category:2020s toys]]
[[Category:Backward-compatible video game consoles]]
[[Category:Computer-related introductions in 2020]]
[[Category:Golden Joystick Award winners]]
[[Category:Home video game consoles]]
[[Category:Ninth-generation video game consoles]]
[[Category:PlayStation (brand)]]
[[Category:Products introduced in 2020]]
[[Category:Regionless game consoles]]
[[Category:Sony consoles]]
[[Category:X86-based game consoles]]

Revision as of 18:03, 5 January 2023

Template:Short description Template:Redirect Template:Pp-vandalism Template:Use mdy dates Template:Use American English Template:Infobox information appliance

The PlayStation 5 (PS5) is a home video game console developed by Sony Interactive Entertainment. Announced as the successor to the PlayStation 4 in April 2019, it was launched on November 12, 2020, in Australia, Japan, New Zealand, North America, and South Korea, with worldwide release following a week later. The PS5 is part of the ninth generation of video game consoles, along with Microsoft's Xbox Series X and Series S consoles, which were released in the same month.

The base model includes an optical disc drive compatible with Ultra HD Blu-ray discs. The Digital Edition lacks this drive, allowing it to serve as a lower-cost model for those who prefer to buy games through digital download. The two variants were launched simultaneously.

The PlayStation 5's main hardware features include a solid-state drive customized for high-speed data streaming to enable significant improvements in storage performance, an AMD GPU capable of 4K resolution display at up to 120 frames per second, hardware-accelerated ray tracing for realistic lighting and reflections, and the Tempest Engine allowing for hardware-accelerated 3D audio effects. Other features include the DualSense controller with haptic feedback and backward compatibility with the majority of PlayStation 4 and PlayStation VR games.

History

Development

File:Mark Cerny, Gamelab 2018 (43111149312).jpg
Mark Cerny, the PlayStation 5's chief architect

The lead architect of the PlayStation console line, Mark Cerny, implemented a two-year feedback cycle after the launch of the PlayStation 4. This entailed regularly visiting Sony's first-party developers at two-year intervals to find out what concerns they had with shortcomings in Sony's current hardware and how such hardware could be improved in console refreshes or for the next generation. This feedback was fed into the priorities for the console development team. In the development of the PlayStation 5, a key issue was the length of loading times for games.[1] Cerny said several developers, including Epic Games' Tim Sweeney, told him that standard I/O speed of hard disk drives was now a limiting factor in pushing game development.[2] Slow data rates placed limits on the size of data being loaded into the game, the physical location of data on the storage medium, and the duplication of data across the medium in order to reduce load times. An important goal was to find ways to reduce loading time, particularly in games that stream or dynamically load new game areas as the player moves through the game world.[1]

Jim Ryan, the CEO of Sony Interactive Entertainment, stated that Sony had researched the feasibility of a "low priced, reduced spec" version of the PlayStation 5, like what Microsoft had done with its Xbox Series X and its lower-power counterpart the Xbox Series S; and concluded that they believed such consoles do not fare well, becoming obsolete too fast.[3]

Marketing and release

Cerny first publicly described the new console in an interview with Wired magazine in April 2019.[4] In early 2019, Sony's financial report for the quarter ending March 31, 2019, affirmed that new next-generation hardware was in development but would ship no earlier than April 2020.[5] In a second Wired magazine interview in October 2019, Sony said it intended to ship its next-generation console worldwide by the end of 2020.[6] The current hardware specifications were revealed in October 2019.[7][8] At CES 2020, Sony unveiled the official logo for the platform, which follows the similar minimalist styling of the previous PlayStation consoles and brand.[9] Full specifications were given in an online presentation by Cerny and published by Sony and Digital Foundry on March 18, 2020.[10][11][12] Digital Foundry spoke with Cerny in detail and published a "deep dive" on April 2.[13]

A major game library showcase had been planned for June 4, 2020, but was postponed until June 11 due to the George Floyd protests. This presentation was also the premiere of the console's external hardware design.[14][15][16][17]

File:SIE headquarters with event lighting.jpg
Event lighting being set up at SIE headquarters on the evening of November 8, four days before the November 12, 2020, launch

Sony planned to launch the PlayStation 5 by the 2020 end-of-year holiday period.[18] The date and pricing was confirmed as part of a game showcase presentation on September 16, 2020; the release date in Australia, Japan, New Zealand, North America, and South Korea was confirmed for November 12, 2020, and for most of the rest of the world on November 19, 2020.[19]

PlayStation 5's release in India was delayed, leading to speculation that a trademark dispute was the reason; the name "PS5" was briefly trademarked by a different person; eventually the dispute was resolved and the system released there on February 2, 2021.[20][21][22][23] The console launched in Indonesia on January 22, 2021.[24] The system launched in China on May 15, 2021.[25]

The console launched with two models: a base version with an Ultra HD Blu-ray compatible optical disc drive for retail game support alongside online distribution via the PlayStation Store, and a lower-cost variant lacking the disc drive and retaining digital download support.[26]

Following the September 16, 2020, presentation, Sony stated that pre-orders for the console were to open at various retailers on the following day. However, several retailers in the United States and United Kingdom launched pre-orders that evening, causing a rush on pre-orders, including scalping as many stores' inventories were quickly sold out, and creating confusion. Sony apologized for the incident on September 19, 2020, and promised to increase more pre-order deliveries over the coming days and stock through the end of the year.[27][28]

The console has remained difficult to find worldwide since its release as stock is limited due to a global chip shortage.[29] Sony expects it to remain in short supply until 2023.[30]

In August 2022, Sony announced that it would increase the price of the PlayStation 5 by up to 20% in most of the markets PS5 is available in, citing global economic, inflationary, and supply chain pressures. The U.S. however, did not see a price increase.[31][32]

Hardware

The PlayStation 5 is powered by a custom system on a chip (SoC) designed in tandem by AMD and Sony,[33] integrating a custom Template:Nowrap AMD Template:Nowrap CPU with eight cores running at a variable frequency capped at 3.5 GHz.[34] The integrated GPU is also a custom unit based on AMD's RDNA 2 graphics architecture.[35] The GPU has 36 compute units running at a variable frequency capped at 2.23 GHz, making it capable of a peak theoretical performance of 10 teraFLOPS.[11][36] The GPU supports hardware-accelerated real-time ray tracing, a rendering technique that allows for realistic lighting and reflections.[7] The console has 16 GB of GDDR6 SDRAM with a peak bandwidth of 448 GB/s,[34] and integrates Bluetooth 5.1, and 802.11ax (Wi-Fi 6).[37]

Both the CPU and GPU are monitored by a special boost system incorporating AMD's SmartShift technology that adjusts the frequency of these units based on the current activities of both to target ideal constant power drawn and a model SoC performance profile.Template:Needs clarification For example, if the CPU is running at lower activity, the boost system may reduce its frequency and increase the frequency of the GPU for higher performance without otherwise affecting power use or cooling.[34]

The cooling system includes a double-sided cooling fan for air intake that is 120 mm in diameter and 45 mm thick, and a large heat sink with a standard heat pipe design that Sony says has a "shape and airflow [which] make it possible to achieve the same performance as a vapor chamber". SoC cooling includes a liquid metal thermal conductor which sits between the SoC and heat sink.[38][39][40][41] The system contains a 350-watt power supply.[38][39][40] Sony developed the PlayStation 5 to consume less energy than the PlayStation 4 for suspended gameplay states.[42]

The console has a new audio technology called Tempest Engine, allowing hundreds of simultaneous sound sources compared to 50 for the PlayStation 4.[34]

Storage architecture

The internal storage of the PlayStation 5 is a custom-built 825 GB solid-state drive (667 GB available)[43] with a 12-channel interface, achieving a raw throughput of 5.5 GB/s. This atypical drive size was found to be optimal for the 12-channel pathway rather than a more common 512 GB or 1 TB unit. With a dedicated decompression unit supporting zlib and the new Oodle Kraken data compression protocol from RAD Game Tools, the unit has a typical throughput of 8–9 GB/s.[34] Mark Cerny stated that a fast SSD was the top request from game developers so the goal not only was to have a theoretical raw read speed 100 times faster than PS4, but to eliminate input/output (I/O) bottleneck points so the performance target could be made effective. To this end, Sony designed a custom chip with multiple coprocessors to work in unison with the flash memory controller to reduce latency and channel data more efficiently around the system. At peak, the custom unit is capable of processing up to 22 GB/s of compressible data.[44]

Storage for games is expandable through an NVM Express (NVMe) M.2 port for solid-state storage and USB hard drives,[34] however at launch, NVMe drives were not supported and the console will not boot if one is installed.[45] Beta system software support for the M.2 port was released in July 2021,[46] while full support was added in a September 2021 system update.[47] The internal SSD is not user-serviceable, since its flash memory chips and controller are built into the PlayStation 5's motherboard.[48] Though game installation is mandatory, the user has some control of what to install such as only installing the multiplayer component of a game.[49] While PlayStation 4 games can be moved between the internal SSD drive and an external drive to free up space on the SSD, PlayStation 5 games must be stored on the internal SSD to be played, and at launch could not be moved to an external storage device.[50] An April 2021 system patch enabled users to move PlayStation 5 games to and from an external USB storage device, though the games must still reside on the internal SSD to be played.[51]

The base version of the PlayStation 5 includes an Ultra HD Blu-ray optical drive[34] compatible with Ultra HD Blu-ray discs, standard Blu-ray discs and DVDs. The PlayStation 5 does not support CDs and will not play 3D Blu-ray content.[52][53] The choice of Ultra-HD Blu-ray as the disc medium means PlayStation 5 game discs can hold up to 100 GB of data, in contrast to PlayStation 4 games which usually came on dual-layer standard Blu-ray discs capable of holding up to 50 GB.[54] An example of this is the title Gran Turismo 7. The PS4 version comes on 2 discs where the PS5 version comes on one.[55]

Form factor

The console's form factor was revealed during the June 11, 2020 presentation.[26] Sony President Jim Ryan stated that the aesthetics are intended to be "transformational in how they look, sound, and feel".[56] The launch unit is a two-tone design matching the design of the DualSense controller, with a black internal block flanked by two white wings along its sides, each lit by blue LEDs. Ryan stated that more colors than white and black may be available after launch.[56] The unit can operate vertically or horizontally. Two long air intake vents run along the front, and heat exhaust vents dominate the rear.[38][39][40] The wings are removable to access certain internal components such as the Template:Nowrap NVMe SSD storage expansion slot, the power supply, and the optional Blu-ray disc drive.[38][39][40] Beneath the side panels are two "dust catchers"Template:Sndash holes allowing the user to vacuum out dust collected by the cooling system.[38][39][40] Senior Art Director Yujin Morisawa led the console's case design, inspired by the term "five dimensions" and crafting the skeleton of its design around circles and squares that would make players comfortable when looking at it. Morisawa also had to manage the case shape to provide enough internal volume within the unit for all the technical hardware while reducing its size without restricting air flow.[57]

The Blu-ray version has dimensions of Template:Convert and Template:Convert, and the download-only version is slightly slimmer, at Template:Convert and Template:Convert.[58] The console has been recognized for its large size in comparison to previous gaming consoles, and its size has been attributed to ensuring effective cooling management and minimizing noise during operation.[59][60][61]

The front includes a USB-C port with USB 3.1 Gen 2 and a USB-A port with USB 2.0. The back has two USB-A ports with USB 3.1 Gen 2, an HDMI 2.1 port, Gigabit Ethernet, and power.[26][62][63]

DualSense controller

Template:Main

File:Playstation DualSense Controller.png
The DualSense controller

The DualSense wireless controller for the PlayStation 5 was revealed on April 7, 2020.[64] It is based on the prior DualShock controller but with modifications influenced by discussions with game designers and players.[64] The DualSense controller has adaptive triggers with force feedback through voice coil actuators that can change the resistance to the player as necessary, supporting experiences such as virtually drawing an arrow from a bow.[49] The DualSense maintains the same buttons as the DualShock 4, though the "Share" button was renamed to "Create" with additional means for players to create and share content. A new built-in microphone array was added so players can speak to others using only the controller,[64] and the included controller speaker has been improved.[49] It has two-tone coloring, primarily white with black facing, with the black piece being easily detachable.[65] The light bar has been moved to the sides of the touchpad.[64] It has USB-C connectivity, a higher-rated battery, and an audio jack.[49][66] As an Easter egg, the texture of the controller unit is covered in miniature versions of the four PlayStation button symbols (cross, circle, square, and triangle).[57]

DualSense Edge controller

Sony revealed the DualSense Edge, a new controller for the PlayStation 5 in August 2022.[67] The controller will feature a more modular design than the DualSense with replaceable stick modules, multiple control profiles and an option of relocating map inputs.[67]

Additional accessories

Accessories include a charging station for the DualSense, a new HD camera, and a media remote control. The Pulse 3D wireless headset is integrated with the PS5's Tempest Engine 3D audio technology.[26]

The PS5 is backward compatible with most existing PS4 controllers and accessories for PS4 games onlyTemplate:Sndash some with limited functionality. Rock Band peripherals are supported since Rock Band 2.[68] PS5 games can use the existing PlayStation Move, PlayStation Camera, PlayStation VR Aim Controller, officially licensed headsets, and specialty controllers with official licenses like flight sticks and racing wheels.[69] Sony announced the PlayStation VR2 system built for the PlayStation 5 in January 2022.[70][71]

Hardware revisions

Sony began shipping a minor hardware revision of the PlayStation 5 in August 2021. The new design reduced the size and weight of the heat sink, reducing the net system weight by Template:Convert, without having a noticeable effect on cooling performance, according to Digital Foundry and Gamers Nexus.[72] This change also replaced the screw for the console stand to be screwable without the use of a screw driver.[73]

In August 2022, Sony began shipping another revised hardware for both the base and digital versions of the PS5, furthering reducing the weight. The digital version now weighs 3.4 kg (compared to 3.9 kg for the original launch version) while the base version weighs 3.9 kg (compared to 4.5 kg for the original launch version).[74]

Redesign

Future modifications could possibly include detachable disk reader drive.[75]

System software

File:PlayStation 5 Home Screen.jpg
The PlayStation 5 home screen

The PlayStation 5's redesigned user interface is characterized by Sony as "accessible and informative", providing real-time updates of friends' activities, available multiplayer activities, and single-player missions and rewards. Cerny stated "we don't want the player to have to boot the game, see what's up, boot the game, see what's up", so all of these options are "visible in the UI".[4] Matt MacLaurin, the current vice president of UX design at PlayStation, described the redesigned user interface as a "very interesting evolution of the OS", and a "100 percent overhaul of the PS4 UI and some very different new concepts".[76] MacLaurin stated that the UI is extremely fast with a new and robust visual language.[77]

Eurogamer said the user interface was conceived for responsiveness, improved accessibility, clarity, and simplicity.[78] It is rendered in 4K resolution and high dynamic range. Users are greeted with a stylistic boot-up animation and new login screen. The central design concepts and motifs introduced on the PS4 were redesigned into a new home screen user interface. The top of the screen has a row of applications, and two upper tabs to switch between showing games or media apps. Selecting a game directly reveals individual activities such as a specific level or multiplayer mode. PlayStation Store is no longer a standalone application and is now fully integrated into the home screen user interface.[79]

The most significant departure from the PS4 interface is the introduction of the Control Center, instantly summoned from the bottom of the screen by pressing the PS button. The Control Center is divided into two sections. The upper portion is a row of cards suggesting actions based on the current game or recent actions such as a group chat. Game-related cards may present players with gameplay information such as a progress report toward completing specific missions, or listing game challenges with an option to jump directly to it. PlayStation Plus subscribers see game activity cards with hints, tips, screenshots, or videos detailing how to complete the activity. System-level items may present the player with options such as PlayStation Store sale information, or recent screenshots taken by the user to be shared. These features are available for PS5 games or for updated PS4 games. The lower portion of the Control Center contains a customizable horizontal row of icons, including notifications, status updates, friends list, and system settings.[80] According to internal materials reviewed by Vice, the strategy behind this "activities"-focused UI was to help players in committing time towards games particularly single-player video games which Sony felt were thriving on the PlayStation console environment. Sony recognized that at the present, many players did not have as much time to commit to playing games, so the notion of activity cards was used to help give players an idea of what activities they could do in a game and how long it would take so that they could work that activity into their schedule.[81]

The PlayStation 5 supports 7plus, 9Now, ABC iview, AbemaTV, All 4, Amazon Freevee, Amazon Prime Video, Anghami, Apple Music, the Apple TV app, BBC iPlayer, Blim TV, Crackle, Crave, Crunchyroll, Curiosity Stream, DAZN, Disney+, Emby, Foxtel Now, HBO Max, Hulu, iHeartRadio, ITVX, Joyn, Kayo Sports, Mubi, My5, MyCanal, Neon, Netflix, the NFL TV app, Niconico, NOW, Pandora, Paramount+, Peacock, Plex, Pluto TV, Popcornflix, Red Bull TV, Salto, Showmax, Sky Go, Spotify, Stan, Star+, Tubi, TuneIn, TVNZ+, Twitch, Viaplay, Videoland, Vudu, YouTube TV, YouTube, and YuppTV while support for other streaming services has been pledged for the future.[82][83][84] The system includes support for PlayStation Now, Sony's subscription-based cloud gaming service to play games from older generations of PlayStation consoles.[85]

Sony's Remote Play application, available on the PlayStation 4, Microsoft Windows, iOS and Android devices, was updated just prior to the PlayStation 5's launch to allow a user to remotely play their PlayStation 5 games on these other devices over a local network.[86]

In April 2021, Sony released a new software update through which users can transfer their downloaded PS5 game to an external USB hard drive to free up space.[87]

Sony announced a PlayStation 5 system software beta program in June 2021, similar to the Xbox Insider program, where signed-up users can receive early releases of planned updates to the console's software for testing prior to their release.[88] One of the first major features offered in this program was support for expanding internal storage via the M.2 port, added in the beta software path in July 2021.[46]

In September 2021, Sony released a new software update offering support for the new trophy tracker, Control Center customization, 3D audio support for built-in TV speakers, internal SSD expansion and several UX enhancements.[89]

Sony introduced Game Trials in October 2021, starting with a limited release for UK users for Death Stranding: Director's Cut and Sackboy: A Big Adventure. Users have access to download and play the full version of the game for a fixed amount of time through these Game Trials, after which they would be required to buy the game to continue playing.[90]

Games

Template:Main Each PlayStation 5 console comes pre-installed with Astro's Playroom, a game designed to serve as a demonstration of the DualSense controller.[91] Games are not region-locked, so games purchased in one region can be played on consoles in all regions.[85]

Sony announced its concurrent responsibilities of supporting the PlayStation 4 community, and embracing the PlayStation 5 as a major technological advancement. In an interview with GamesIndustry.biz, Ryan stated "We have always said that we believe in generations. We believe that when you go to all the trouble of creating a next-gen console, that it should include features and benefits that the previous generation does not include. And that, in our view, people should make games that can make the most of those features."[92] Discussing the capabilities of the DualSense controller with Geoff Keighley, General manager Eric Lempel affirmed that Sony "want[s] to evolve every part of the experience", but for that to happen "we can't take everybody with us from previous consoles into [a next-generation experience]. You need new hardware, you need new devices to experience what these developers want you to experience."[93][94] Ratchet & Clank: Rift Apart was highlighted as a next-generation game that is not technically possible on older hardware. Lempel assured Keighley that interest in PlayStation 4 will not end abruptly, with more to come.[93]

Sony's definition of consoles as distinct generations had been widely interpreted as an era-defining shift to PS5-exclusive games that exploit the console's capabilities instead of releasing cross-generation games that play across both PlayStation consoles. Ryan said that there should be no disappointment as the PS5 versions take advantage of the console's advanced feature set and initially planned that PS4 versions can be freely upgraded. Few major games such as Horizon Forbidden West are developed as concurrent releases for PS4 and PS5,[95] and Sony supports any publisher that wants to offer enhanced versions of PS4 games at no additional cost.[96][97][98][99][100] However, in May 2021, Sony announced a major shift in this approach, with previously PS5-exclusive games Gran Turismo 7 and God of War Ragnarök now planned as both PS4 and PS5 games. Game journalists believed this was a factor related to impact of the global semiconductor shortage from the COVID-19 pandemic on PlayStation 5 availability.[101] Sony initially had planned to charge PS4 users to upgrade to the PS5 version of Horizon Forbidden West when preorders were announced, but after negative feedback from consumers (who pointed out that Sony had previously mentioned that Horizon Forbidden West would have a free upgrade), stated that this upgrade will be free, but all future PS4 to PS5 upgrades from their first-party games will be at cost, reversing course from their earlier plans.[102]

Eurogamer reported that Sony's certification program as of May 2020 required PS4 games, submitted for certification after July 13, 2020, to be natively compatible with the PlayStation 5.[103]

Backward compatibility

Template:See also According to Hideaki Nishino, Sony's senior vice president of Platform Planning and Management, the PS5 is designed to be backward compatible with more than "99 percent" of PS4's 4,000+ game library, playable from launch day.[104] The console is compatible with PlayStation VR.[4] Because of PS5's high-speed SSD and increased processing power, many PS4 games gain from improved loading times or gameplay speeds "so that they can benefit from higher or more stable frame rates and potentially higher resolutions".[11][105] Players can synchronize their saved game files through cloud storage or transfer them using a USB storage device so no progress is lost.[104] Backward compatibility is enabled in part by the similarity of hardware architecture, such as "extra logic" in the RDNA 2 GPU that ensures compatibility with PS4's GCN-based GPU.[4][13] Mark Cerny explained during a March 2020 presentation and later in an interview with Digital Foundry how CPU clock timing required particular attention; though the Zen 2 CPU has an instruction set to handle the PS4's Jaguar CPU, their timings can be very different, so Sony worked closely with AMD when developing the Zen 2 CPU to more closely match the Jaguar's timings.[10] PS5 backward compatibility may exhibit errors with some PS4 games,[106] and does not include previous generations. However, some older PlayStation console games are available through the PlayStation Plus game streaming service which is available for the PlayStation 5.[107][108] The PlayStation 4's Share menu cannot be displayed but the PS5's Create menu can be used to capture screenshots or video.[106]

All compatible downloaded versions of PS4 games are visible in the library on the PS5 and available for download. The games can also be copied via USB hard drive or Wi-Fi. Save data can be copied in the same way or via the cloud storage.[109] On October 9, 2020, Sony released a list of ten PS4 games identified as being incompatible with PS5; the list has shortened since as some developers released compatibility updates for previously incompatible games.[110] As of December 16, 2021, the official PlayStation website shows six PS4 games that remain incompatible with PS5; Afro Samurai 2: Revenge of Kuma Volume One, Hitman Go: Definitive Edition, Just Deal With It!, Robinson: The Journey, Shadwen, and We Sing.[111]

Reception

The PlayStation 5 was generally well received at launch, with much praise of its DualSense controller's improved haptic feedback and adaptive triggers.[112] Astro's Playroom, which comes pre-installed on every PS5 and is designed to demonstrate the controller's features, was praised with Laptop Mag calling it "deceptively cute".[113] The exclusive line-up, including Spider-Man: Miles Morales and Demon's Souls, was heavily praised, although some reviewers, such as TechRadar, said there should have been more launch games.[114] The console's user interface was generally praised for being fast and easy to navigate.[115]

Many reviewers found the console's design polarizing. CNET described the black and white scheme as "clearly meant to be a sculptural conversation piece". The large size was criticized by Tom's Guide as "inelegant",[116] and by others as frustrating its integration into a home entertainment center.[117] Many also acknowledged the size for improving the cooling and quieting of its operation.[115][118] The relatively small 667 GB of usable SSD space was criticized.[117]

More technical reviews, such as those by Digital Foundry, noted that features such as variable refresh rate and the advertised 8K video output mode were not present at launch. They lauded the ray-tracing, SSD speed, and 120 Hz output capabilities.[118]

Yahtzee Croshaw criticized the usage of controller-mounted speakers as damaging for immersion in a discussion of the Callisto Protocol due to the disconnect between radio chatter being relayed through the controller while all other sounds were being played as normal.

Sales

The PlayStation 5, as with the Xbox Series X/S, was in limited supply immediately upon launch,[119] and through 2021 due to a global semiconductor shortage,[120][121] combined with increased demand for video game consoles due to the COVID-19 pandemic.[122] Sony expects supply to continue to be limited until at least 2022.[123] Scalpers took advantage of the shortage, attempting to sell the console for thousands of dollars.[124] Sony expanded its PlayStation Direct program to sell consoles directly to consumers within Europe in November 2021 as to bypass scalpers.[125][126]

Two weeks after launch, Sony declared the largest launch in PlayStation history, surpassing PS4's 2.1 million units in its first two weeks in 2013.[127] During the system's first week of release in Japan, 103,901 standard consoles were sold, and 14,181 Digital Editions were sold, for a combined total of 118,082, making it the best-selling console in the country for that week.[128] By September 2021, Sony reported over one million PS5 sales in Japan. In comparison, its predecessor did not reach one million consoles sold until a full year after release.[129] In the UK, the PlayStation 5 was the best-selling video game console sold in the month of November.[130] In Spain, the PS5 sold over 43,000 units in the first week of release.[131]

Sony reported total shipments of the PS5 through its fiscal quarter ending December 31, 2020 of 4.5 million units, which were similar numbers to the PS4's launch shipments.[132][133] Total shipments of PlayStation 5 reached 7.8 million by March 31, 2021, surpassing the 7.6 million units that the PlayStation 4 had shipped in its first two-quarters of release.[134] Sony reported that as of July 18, 2021, 10 million PS5 units had been sold through, making the PlayStation 5 their fastest-selling console unit to date.[135][136] The company later confirmed that by June 30, 2021, it had shipped 10.1 million consoles, indicating that nearly every shipped console had been sold as soon as it reached the market.[137] Console shipments surpassed 13.4 million as of September 30, 2021.[138] The company anticipated in August it has enough stock hardware to ship more than 22 million PS5 units by the end of its 2021 fiscal year in March 2022,[139] but this was revised to 15 million units in November. Despite this, sales during the fiscal year 2022 were forecast to increase to 22.6 million units.[140] Bloomberg News reported in January 2022 that Sony was continuing to produce the PlayStation 4 rather than discontinue it at the end of 2021 as to help alleviate the shortage of PlayStation 5 while the chip shortage continued.[141] Sales of the PlayStation 5 reached 20 million units by May 31, 2022.[142]

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