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From ARMS Institute, the ARMS Wiki
29 bytes added ,  17 June 2017
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* [[Rush Juice]] increases the rush gauge of fighters standing inside its circular area of effect.<ref>[http://imgur.com/gallery/2yMeA In-Game Help]. [http://i.imgur.com/aoZIR0C.jpg "Modes & Rules, p.21"], retrieved on {{#dateformat:2017-05-28}}.</ref>
* [[Rush Juice]] increases the rush gauge of fighters standing inside its circular area of effect.<ref>[http://imgur.com/gallery/2yMeA In-Game Help]. [http://i.imgur.com/aoZIR0C.jpg "Modes & Rules, p.21"], retrieved on {{#dateformat:2017-05-28}}.</ref>
* [[Fire Bomb]]s explode after a short time, dealing damage to fighters in the blast radius and knocking them down.<ref>[http://imgur.com/gallery/2yMeA In-Game Help]. [http://i.imgur.com/uObVUde.jpg "Modes & Rules, p.22"], retrieved on {{#dateformat:2017-05-28}}.</ref> They spawn attached to a levitation device, detaching when hit by a player.
* [[Fire Bomb]]s explode after a short time, dealing damage to fighters in the blast radius and knocking them down.<ref>[http://imgur.com/gallery/2yMeA In-Game Help]. [http://i.imgur.com/uObVUde.jpg "Modes & Rules, p.22"], retrieved on {{#dateformat:2017-05-28}}.</ref> They spawn attached to a levitation device, detaching when hit by a player.
* [[Shock Bomb]]s explode after a short time, dealing damage to fighters in the blast radius and disabling their [[ARMS (extendable)|ARMS]].<ref>[http://imgur.com/gallery/2yMeA In-Game Help]. [http://i.imgur.com/0uCcU7K.jpg "Modes & Rules, p.23"], retrieved on {{#dateformat:2017-05-28}}</ref> They automatically detach after being spawned.
* [[Shock Bomb]]s explode after a short time, dealing damage to fighters in the blast radius and disabling their [[ARMS (extendable)|ARMS]].<ref>[http://imgur.com/gallery/2yMeA In-Game Help]. [http://i.imgur.com/0uCcU7K.jpg "Modes & Rules, p.23"], retrieved on {{#dateformat:2017-05-28}}</ref> They spawn attached to a levitation device, detaching when hit by a player.


== References ==
== References ==
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