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Items: Difference between revisions

From ARMS Institute, the ARMS Wiki
93 bytes added ,  6 September 2021
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Added minor info about drone spawning and cleaned up language in list of items
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'''Items''' are tools that randomly spawn in battle, carried by drones. They can either damage or heal [[fighters]]. Their spawning can be toggled in the game's rules.<ref>[https://twitter.com/ARMS_Cobutter ARMS_Cobutter]. [https://twitter.com/ARMS_Cobutter/status/871202848909926404 "Tweet"], {{#dateformat:2017-06-03}}, retrieved on {{#dateformat:2017-06-04}}.</ref>
'''Items''' are tools that randomly spawn in battle, carried by drones. They can either damage or heal [[fighters]]. Their spawning can be toggled in the game's rules.<ref>[https://twitter.com/ARMS_Cobutter ARMS_Cobutter]. [https://twitter.com/ARMS_Cobutter/status/871202848909926404 "Tweet"], {{#dateformat:2017-06-03}}, retrieved on {{#dateformat:2017-06-04}}.</ref>  
 
An item drone initially spawns between fighters. A punch can be blocked by an item drone before it drops its HP or Rush Juice.
[[File:Items.jpg|450px|thumb|right|The four items available in-game.]]
[[File:Items.jpg|450px|thumb|right|The four items available in-game.]]


== List of items ==
== List of items ==
* [[HP Juice]] heals fighters standing inside its circular area of effect.<ref>[http://imgur.com/gallery/2yMeA In-Game Help]. [http://i.imgur.com/rILDIPn.jpg "Modes & Rules, p.20"], retrieved on {{#dateformat:2017-05-28}}.</ref>
* [[HP Juice]] heals fighters standing inside its circular area of effect.<ref>[http://imgur.com/gallery/2yMeA In-Game Help]. [http://i.imgur.com/rILDIPn.jpg "Modes & Rules, p.20"], retrieved on {{#dateformat:2017-05-28}}.</ref> HP Juice lasts for about 5 seconds, and heals 50 HP for each second a fighter spends in the area of effect.
* [[Rush Juice]] increases the [[Rush Gauge]] of fighters standing inside its circular area of effect.<ref>[http://imgur.com/gallery/2yMeA In-Game Help]. [http://i.imgur.com/aoZIR0C.jpg "Modes & Rules, p.21"], retrieved on {{#dateformat:2017-05-28}}.</ref>
* [[Rush Juice]] increases the [[Rush Gauge]] of fighters standing inside its circular area of effect.<ref>[http://imgur.com/gallery/2yMeA In-Game Help]. [http://i.imgur.com/aoZIR0C.jpg "Modes & Rules, p.21"], retrieved on {{#dateformat:2017-05-28}}.</ref>
* [[Fire Bomb]]s explode after a short time, dealing damage to fighters in the blast radius and knocking them down.<ref>[http://imgur.com/gallery/2yMeA In-Game Help]. [http://i.imgur.com/uObVUde.jpg "Modes & Rules, p.22"], retrieved on {{#dateformat:2017-05-28}}.</ref> This effect is similar to that of the [[Explosion]] attribute. They spawn attached to a levitation device, detaching when hit by a player.
* [[Fire Bomb]]s explode after a short time, dealing 200 damage to fighters in the blast radius and knocking them down.<ref>[http://imgur.com/gallery/2yMeA In-Game Help]. [http://i.imgur.com/uObVUde.jpg "Modes & Rules, p.22"], retrieved on {{#dateformat:2017-05-28}}.</ref> This effect is similar to that of the [[Explosion]] attribute.  
* [[Shock Bomb]]s explode after a short time, dealing damage to fighters in the blast radius and disabling their [[ARMS (extendable)|ARMS]].<ref>[http://imgur.com/gallery/2yMeA In-Game Help]. [http://i.imgur.com/0uCcU7K.jpg "Modes & Rules, p.23"], retrieved on {{#dateformat:2017-05-28}}</ref> This effect is similar to that of the [[Electric]] attribute. They spawn attached to a levitation device, detaching when hit by a player.
* [[Shock Bomb]]s explode after a short time, dealing damage to fighters in the blast radius and disabling their [[ARMS (extendable)|ARMS]].<ref>[http://imgur.com/gallery/2yMeA In-Game Help]. [http://i.imgur.com/0uCcU7K.jpg "Modes & Rules, p.23"], retrieved on {{#dateformat:2017-05-28}}</ref> This effect is similar to that of the [[Electric]] attribute.  


== Other appearances of drones ==
== Other appearances of drones ==