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(Removing a bit of text for clarity, as well as consistency with the Shock Bomb's description in its article. Also rewording the part about blocking) |
m (Minor addition of bomb/item bot mechanics) |
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'''Fire Bomb''' is an [[Items|item]] in [[ARMS (game)|ARMS]]. It appears attached to a drone, and after being hit by a player, detaches and begins beeping. Once its countdown finishes, it will blow up, giving the [[Explosion]] debuff to any fighters caught in its blast radius, as well as doing 200 damage. The explosion's damage and effect can be fully protected against by [[Block|blocking]]. | '''Fire Bomb''' is an [[Items|item]] in [[ARMS (game)|ARMS]]. It appears attached to a drone, and after being hit by a player, detaches and begins beeping. Once its countdown finishes, it will blow up, giving the [[Explosion]] debuff to any fighters caught in its blast radius, as well as doing 200 damage. The explosion's damage and effect can be fully protected against by [[Block|blocking]]. | ||
Bombs spawn attached to a drone that hovers over the stage. The drone will remain and hold the bomb until a player punches or collides with it. The item can linger through most of a match if neither player interacts with it. Once the hovering bomb is struck, the drone lets go of the bomb, and it will explode after a few seconds. The bomb can still be moved by punches before exploding. | |||
==Names in other languages== | ==Names in other languages== |
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