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Charge: Difference between revisions

From ARMS Institute, the ARMS Wiki
683 bytes added ,  9 April 2021
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Reverted edits by 67.218.119.176 (talk) to last revision by Augrunga
m (Reverted edits by 67.218.119.176 (talk) to last revision by Augrunga)
Tag: Rollback
 
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If charging up in any way other than Block, Twintelle will create a field around her that will slow all ARMS that enter its radius. She can keep this field up longer if she holds a charge.
If charging up in any way other than Block, Twintelle will create a field around her that will slow all ARMS that enter its radius. She can keep this field up longer if she holds a charge.


===[[Byte and Barq]]===
===[[Byte & Barq]]===


If Barq is active while Byte is charging up from a dash, air dash, or jump, Barq himself will also charge up in conjunction with Byte. The next charged punch thrown by Byte will cause Barq to punch with a Fire enhanced glove at the same time as Byte.
If Barq is active while Byte is charging up from a dash, air dash, or jump, Barq himself will also charge up in conjunction with Byte. The next charged punch thrown by Byte will cause Barq to punch with a Fire enhanced glove at the same time as Byte.
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In addition, if gaining a full charge, Springtron will emit a giant shockwave that will both stop all presently punched ARMS in its radius as well as cause the puncher's corresponding arms to become disabled. After emitting the shockwave, Springtron will gain increased movement speed, increased jump distance, and increased dash distance. This buff lasts as long as the charge lasts, and can be ended prematurely by disabling one of Springtron's arms or knocking him down.
In addition, if gaining a full charge, Springtron will emit a giant shockwave that will both stop all presently punched ARMS in its radius as well as cause the puncher's corresponding arms to become disabled. After emitting the shockwave, Springtron will gain increased movement speed, increased jump distance, and increased dash distance. This buff lasts as long as the charge lasts, and can be ended prematurely by disabling one of Springtron's arms or knocking him down.
===[[Dr. Coyle]]===
When charging up from a dash, Dr. Coyle will grow an extra ARM on one of her shoulders. This extra ARM lasts for as long as the charge does and the shoulder it materializes on is completely random. This shoulder ARM will share the same ARM weaponry as whatever is in Dr. Coyle's corresponding hand (e.g. Lokjaw on left hand will cause the shoulder ARM to have a Lokjaw if it spawns on the left shoulder).


==Removing Charge==
==Removing Charge==
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|-
|-
| align="center" width="50%" | [[Lola Pop]]
| align="center" width="50%" | [[Lola Pop]]
| align="center" width="50%" | 1.6 seconds
| align="center" width="50%" | 1.9 seconds
|-
|-
| align="center" width="50%" | [[Misango]] (in red mask)
| align="center" width="50%" | [[Misango]] (in red mask)
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| align="center" width="50%" | [[Springtron]]
| align="center" width="50%" | [[Springtron]]
| align="center" width="50%" | 9.25 seconds
| align="center" width="50%" | 9.25 seconds
|-
| align="center" width="50%" | [[Dr. Coyle]]
| align="center" width="50%" | 1.1 seconds
|}
|}


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! colspan="2"| Max charge duration (by duration)
! colspan="2"| Max charge duration (by duration)
|-
|-
| align="center" width="50%" | [[Ribbon Girl]], [[Min Min]]*, [[Twintelle]], [[Byte & Barq]], [[Lola Pop]], and [[Misango]] (in blue mask)**
| align="center" width="50%" | [[Dr. Coyle]]
| align="center" width="50%" | 1.1 seconds
|-
| align="center" width="50%" | [[Ribbon Girl]], [[Min Min]]*, [[Twintelle]], [[Byte & Barq]], and [[Misango]] (in blue mask)**
| align="center" width="50%" | 1.6 seconds
| align="center" width="50%" | 1.6 seconds
|-
| align="center" width="50%" | [[Lola Pop]]
| align="center" width="50%" | 1.9 seconds
|-
|-
| align="center" width="50%" | [[Ninjara]], [[Mechanica]], [[Kid Cobra]], [[Helix]], and [[Misango]] (in yellow mask)**
| align="center" width="50%" | [[Ninjara]], [[Mechanica]], [[Kid Cobra]], [[Helix]], and [[Misango]] (in yellow mask)**