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(/* ARMS) |
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While activating a rush with your arms out will render you unable to attack with that arm for a short period of time, both of your arms still count as fully recovered with no restrictions on movement or guarding. This allows you to use a rush in an emergency to regain your guard, and avoid getting hit in otherwise unmanageable scenarios. | While activating a rush with your arms out will render you unable to attack with that arm for a short period of time, both of your arms still count as fully recovered with no restrictions on movement or guarding. This allows you to use a rush in an emergency to regain your guard, and avoid getting hit in otherwise unmanageable scenarios. | ||
== | ==ARM Cancel== | ||
Usable with any ARM that hangs in front of a fighter instead of extending outward (for example the [[Dragon]], [[Ice Dragon]], [[Guardian]].) By moving towards the ARM and colliding with it while it is still out, you can force it to | Usable with any ARM that hangs in front of a fighter instead of extending outward (for example the [[Dragon]], [[Ice Dragon]], [[Guardian]], and [[Clapback]].) By moving towards the ARM and colliding with it while it is still out, you can force it to retract early. | ||
==Grab-Break Refresh== | ==Grab-Break Refresh== |