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Advanced Techniques: Difference between revisions

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==Air Juggle==
==Air Juggle==
When your opponent gets knocked down by an attack, they are still momentarily in the air and damageable. Under most circumstances it isn't possible to take advantage of this without exceptional timing or reaction speed, but you can easily perform an assisted air juggle through the use of stage gimmicks or wind attacks. For instance the springs on [[Spring Stadium]] will bounce any knocked-down fighter high into the air, the change in elevation on [[Ninja College]] can extend the window of attack if someone gets knocked down the stairs, and hits with the wind element will blow the opponent up and away providing opportunities for a follow-up. Rush attacks also have a characteristically large amount of knock-up or hitstun, granting them significant potential to air juggle the opponent.
When your opponent gets knocked down by an attack, they are still momentarily in the air and damageable. Under most circumstances it isn't possible to take advantage of this without exceptional timing or reaction speed, but you can easily perform an assisted air juggle through the use of stage gimmicks or wind attacks. For instance the springs on [[Spring Stadium]] will bounce any knocked-down fighter high into the air, the change in elevation on [[Ninja College]] can extend the window of attack if someone gets knocked down the stairs, and hits with the wind element will blow the opponent up and away providing opportunities for a follow-up. Rush attacks also have a characteristically large amount of knock-up or hitstun, granting them significant potential to air juggle the opponent. Any air juggle that isn't a rush will do 20 damage and is not able to KO an opponent.


==Yabuki Combo==
==Yabuki Combo==
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