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Advanced Techniques: Difference between revisions

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==ARM Cancel==
==ARM Cancel==
Usable with any ARM that hangs in front of a fighter instead of extending outward (for example Dragons, Guardian, and Clapback.) By moving towards the ARM and colliding with it while it is still out, you can force it to retract early. This can be used in conjunction with Dr.Coyles third arm to create true unblockables by eliminating every option.
Usable with any ARM that hangs in front of a fighter instead of extending outward (for example Dragons, Guardian, and Clapback.) By moving towards the ARM and colliding with it while it is still out, you can force it to retract early.  
 
==Grab-Break Refresh==
After a grab has been broken and both arms finish retracting, the players movement options will be completely reset and available for use. While this does nothing remarkable on the ground, it allows players to regain a spent air dash by breaking the grab against an obstacle such as a pillar.


==<big>Character/ARM Specific Tech</big>==
==<big>Character/ARM Specific Tech</big>==
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==Aura Air-stall==
==Aura Air-stall==
While Twintelle is in the air, mashing the dash button causes her to constantly activate and deactivate Actress Aura. This allows her to stay in the air for significantly longer.
While Twintelle is in the air, Actress Aura can be quickly and repeatedly activated and deactivated. This allows her to stay in the air for significantly longer.


==Blokjaw==
==Blokjaw==
By causing a shield Arm to collide with a charged [[Lokjaw]] from behind, the Lokjaw is forced to retract early but its projectile will continue to travel. This is easiest to perform for most characters if they fire the Lokjaw while dashing forwards. This allows your arms to recover faster while utilizing zoning and pressure from the projectile, and can even transition into a grab mix-up if your opponent guards against it.
By causing a shield Arm to collide with a charged [[Lokjaw]] from behind, the Lokjaw is forced to retract early but its projectile will continue to travel. This is easiest to perform for most characters if they fire the Lokjaw while dashing forwards. This allows your arms to recover faster while utilizing zoning and pressure from the projectile, and can even transition into a grab mix-up if your opponent guards against it.
==Phantom ARM Cancel==
Coyle's third ARM continues to extend regardless of if the other two have retracted back. This can be used to create completely risk free pokes or near unblockable setups when used in conjunction with a grab.


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