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Advanced Techniques: Difference between revisions

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By curving both arms away from each other during a grab, you can increase the distance between them and make the grab hitbox much wider. Wide Grabs are significantly easier to perform with motion controls, as you have the ability to individually aim both arms. With other control schemes both arms' movement are bound to the left-stick, which must be quickly flicked left-to-right (or vise versa) at the same time a grab is initiated in order to perform a wide grab.
By curving both arms away from each other during a grab, you can increase the distance between them and make the grab hitbox much wider. Wide Grabs are significantly easier to perform with motion controls, as you have the ability to individually aim both arms. With other control schemes both arms' movement are bound to the left-stick, which must be quickly flicked left-to-right (or vise versa) at the same time a grab is initiated in order to perform a wide grab.


==ARM Retraction==  
==Retraction Management==  
Say you just threw an ARM out (and it doesn't hit anything), normally you'd have to wait a second more or less (depending on which ARM you're using) for that ARM to come back to be usable again. If you press the dash or jump button at the very end of the ARM's flight when it's about to normally come back, it will come back much faster compared to just standing still and waiting for the ARM to come back normally.  
Moving after punching will affect how long it takes for that arm to come back to you. For instance, moving forward towards the arm you just threw out will shorten the distance it needs to travel to return, allowing you to recover that arm and your mobility faster. Likewise moving away from an active arm will cause it to take longer to retract.


==Air Juggle==  
==Air Juggle==  
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==Rush Guard==
==Rush Guard==
While activating a rush with your arms out will render you unable to attack with that arm for a short period of time, both of your arms still count as fully recovered with no restrictions on movement or guarding. This allows you to use a rush in an emergency to regain your guard, and avoid getting hit in otherwise unmanageable scenarios.
While activating a rush with your arms out will render you unable to attack with that arm for a short period of time, both of your arms still count as fully recovered with no restrictions on movement or guarding. This allows you to use a rush in an emergency to regain your guard, and avoid getting hit in otherwise unmanageable scenarios.
==ARM Cancel==
Usable with any ARM that hangs in front of a fighter instead of extending outward (for example Dragons, Guardian, and Clapback.) By moving towards the ARM and colliding with it while it is still out, you can force it to retract early.


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