Anonymous

ARMS (game): Difference between revisions

From ARMS Institute, the ARMS Wiki
129 bytes removed ,  5 June 2017
Changed to {{SVG}} instead of {{Button}}
(Changed to {{SVG}} instead of {{Button}})
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|-
|-
! Select  
! Select  
| {{Button|Lstick}} / {{Button|Dbuttons}} / {{Button|Dpad}} || {{Button|Stick}}
| {{SVG|Lstick}} / {{SVG|Dbuttons}} / {{SVG|Dpad}} || {{SVG|Stick}}
|-
|-
! Confirm  
! Confirm  
| {{Button|A}} || {{Button|Rightbutton}}
| {{SVG|A}} || {{SVG|Rightbutton}}
|-
|-
! Cancel  
! Cancel  
| {{Button|B}} || {{Button|Downbutton}}
| {{SVG|B}} || {{SVG|Downbutton}}
|}
|}


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|-
|-
! Rush  
! Rush  
| {{Button|Zl}} / {{Button|Zr}} || {{Button|L}} / {{Button|R}} || {{Button|Sr}}
| {{SVG|Zl}} / {{SVG|Zr}} || {{SVG|L}} / {{SVG|R}} || {{SVG|Sr}}
|-
|-
! Move  
! Move  
| Tilt both Joy-Con<sup><nowiki>*</nowiki></sup> || {{Button|Lstick}} || {{Button|Stick}}
| Tilt both Joy-Con<sup><nowiki>*</nowiki></sup> || {{SVG|Lstick}} || {{SVG|Stick}}
|-
|-
! Guard  
! Guard  
|Turn both Joy-Con inward || {{Button|Lstickclick}} || {{Button|Stickclick}}
|Turn both Joy-Con inward || {{SVG|Lstickclick}} || {{SVG|Stickclick}}
|-
|-
! Change target
! Change target
| {{Button|Facebuttons}}/{{Button|Dbuttons}} || {{Button|Dbuttons}}({{Button|Dpad}})/ {{Button|Rstick}}  || {{Button|Zl}} / {{Button|Zr}}
| {{SVG|Facebuttons}}/{{SVG|Dbuttons}} || {{SVG|Dbuttons}}({{SVG|Dpad}})/ {{SVG|Rstick}}  || {{SVG|Zl}} / {{SVG|Zr}}
|-
|-
! Jump  
! Jump  
| {{Button|R}} || {{Button|X}} || {{Button|Upbutton}}
| {{SVG|R}} || {{SVG|X}} || {{SVG|Upbutton}}
|-
|-
! Dash  
! Dash  
| {{Button|L}} || {{Button|Y}} || {{Button|Leftbutton}}
| {{SVG|L}} || {{SVG|Y}} || {{SVG|Leftbutton}}
|-
|-
! Punch(R)  
! Punch(R)  
| Punch forward with Right Joy-Con || {{Button|A}} / {{Button|Zr}} || {{Button|Rightbutton}}
| Punch forward with Right Joy-Con || {{SVG|A}} / {{SVG|Zr}} || {{SVG|Rightbutton}}
|-
|-
! Punch(L)  
! Punch(L)  
| Punch forward with Left Joy-Con || {{Button|B}} / {{Button|Zl}} || {{Button|Downbutton}}
| Punch forward with Left Joy-Con || {{SVG|B}} / {{SVG|Zl}} || {{SVG|Downbutton}}
|-
|-
! [[Grab]]
! [[Grab]]
| Punch forward with both Joy-Con || {{Button|A}}+{{Button|B}} / {{Button|Zl}}+{{Button|Zr}} || {{Button|Rightbutton}} + {{Button|Downbutton}}
| Punch forward with both Joy-Con || {{SVG|A}}+{{SVG|B}} / {{SVG|Zl}}+{{SVG|Zr}} || {{SVG|Rightbutton}} + {{SVG|Downbutton}}
|}
|}
<nowiki>*</nowiki><small>''-The plural form of Joy-Con is the same as its singular form.''</small>
<nowiki>*</nowiki><small>''-The plural form of Joy-Con is the same as its singular form.''</small>
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''Main article: [[ARM Getter]]''
''Main article: [[ARM Getter]]''


This training stage lets players unlock new [[ARMS (equipment)|ARMS]]. The player is given a certain amount of time to break as many targets as possible. Players can spend their {{Button|Token}} to set how long the timer will run. When a certain number of points is earned, Item Drones will appear carrying a box containing a random set of ARMS. If the player punches this box, they will unlock the arms inside. If an ARM is unlocked more than once, it will receive a 10 point damage buff, notated by a "+" at the end of its name.
This training stage lets players unlock new [[ARMS (equipment)|ARMS]]. The player is given a certain amount of time to break as many targets as possible. Players can spend their {{SVG|Token}} to set how long the timer will run. When a certain number of points is earned, Item Drones will appear carrying a box containing a random set of ARMS. If the player punches this box, they will unlock the arms inside. If an ARM is unlocked more than once, it will receive a 10 point damage buff, notated by a "+" at the end of its name.


==External links==
==External links==