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''This article is about the glove-like weapons. For other | ''This article is about the glove-like weapons. For other uses, see [[ARMS (disambiguation)]].'' | ||
'''ARMS''' are weapons worn on a fighter's extendable limbs (also known as [[ARMS (extendable)|ARMS]]), in the same way a boxer wears gloves. There are many different ARMS available to [[fighters]]; a fighter may have two different ARMS equipped at once and may switch ARMS between rounds of a match. | '''ARMS''' are weapons worn on a fighter's extendable limbs (also known as [[ARMS (extendable)|ARMS]]), in the same way a boxer wears gloves. There are many different ARMS available to [[fighters]]; a fighter may have two different ARMS equipped at once and may switch ARMS between rounds of a match. Fighters can charge their ARMS by holding jump, dash, or block. Charging ARMS will, for a short period of time, both increase their attack power, and activate any [[#Attributes|attributes]] they may have. [[Spring Man]] and [[Min Min]] both have abilities which, while active, allow their ARMS to stay permanently charged. | ||
ARMS belong to one of at least five different '''types''' and possess one of | ARMS belong to one of at least five different '''types''' and possess one of seven different '''attributes'''. | ||
== Types == | == Types == | ||
''(Note: these names | ''(Note: these names may not be official.)'' | ||
* '''Curve''' type ARMS fly in | * '''Curve''' type ARMS fly in a wide arc from their starting position before returning, much like a real-life [[Wikipedia:Boomerang|boomerang]]. | ||
* '''Glove''' type ARMS function like basic boxing gloves. | * '''Glove''' type ARMS function like basic boxing gloves. | ||
* '''Heavy''' type ARMS work similarly to Glove type ARMS, however they are bigger, heavier, and do more damage. They can also be used to block enemy attacks. | * '''Heavy''' type ARMS work similarly to Glove type ARMS, however they are bigger, heavier, and do more damage. They can also be used to block enemy attacks. | ||
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== Attributes == | == Attributes == | ||
There are seven attributes in [[ARMS (game)|ARMS]]. The attribute of an ARM will kick in after it is charged. When a fighter is hit by an ARM with an attribute, they will undergo a specific status effect, and in all cases except [[Blind]], they will be surrounded by an effect of a color corresponding to that attribute. | |||
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