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ARMS (equipment): Difference between revisions

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== Attributes ==
== Attributes ==
There are eight attributes in [[ARMS (game)|ARMS]]. The attribute of an ARM will kick in after it is charged. When a fighter is hit by an ARM with an attribute, they will undergo a specific status effect, and in all cases except [[Blind]], they will be surrounded by an effect of a color corresponding to that attribute. [[Poison]] was added in [[Version 4.0.0]].
There are eight attributes in [[ARMS (game)|ARMS]] as well as a "Null" or No Attribute option. The attribute of an ARM will kick in after it is charged. When a fighter is hit by an ARM with an attribute, they will undergo a specific status effect, and in all cases except [[Blind]], they will be surrounded by an effect of a color corresponding to that attribute. Note that Null ARMS gain certain effects when charged as well, but these effects vary. [[Poison]] was added in [[Version 4.0.0]].
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{|
|-
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| width="64" align="center" | [[File:attrib-Blind.png|link=Blind]]<br>[[Blind]]
| width="64" align="center" | [[File:attrib-Blind.png|link=Blind]]<br>[[Blind]]
| width="64" align="center" | [[File:attrib-Poison.png|link=Poison]]<br>[[Poison]]
| width="64" align="center" | [[File:attrib-Poison.png|link=Poison]]<br>[[Poison]]
| width="64" align="center" | [[File:attrib-None.png|link=Null]]<br>[[Null]]
|}
|}


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