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ARMS (equipment): Difference between revisions

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==Plus ARMS==
==Plus ARMS==
When acquiring ARMS from the ARMS Getter Service, not only can fighters earn new ARMS but also earn a one time upgrade for an existing ARM. Just like how obtaining a new ARM is chosen at random, "Plus ARMS" are also earned at random (although there is a given rule of thumb that if a fighter earns a new ARM in a current play session of the ARMS Getter, they can not immediately upgrade that newly obtained ARM in the same session). Once an ARM gets the Plus Bonus on that character's Set ARMS menu, that ARM can no longer receive any further upgrades. Plus ARMS once earned can be used in every single mode of the game including online, once and ARM receives the bonus there is no way to turn it off or remove the bonus.  
When acquiring ARMS from the ARMS Getter Service, fighters can not only earn new ARMS, but also earn a one time upgrade for an existing ARM. Just like how obtaining a new ARM is chosen at random, "Plus ARMS" are also earned at random (although there is a given rule of thumb that if a fighter earns a new ARM in a current play session of the ARMS Getter, they can not immediately upgrade that newly obtained ARM in the same session). Once an ARM gets the Plus Bonus on that character's Set ARMS menu, that ARM can no longer receive any further upgrades. Plus ARMS once earned can be used in every single mode of the game including online, once and ARM receives the bonus there is no way to turn it off or remove the bonus.  


When an ARM receives the Plus Bonus, its base damage and charged damage increases by 10 points. For example a non-plus [[Buff]] ARM does 90 damage uncharged and 100 damage charged, while a Plus [[Buff]] ARM now does 100 damage uncharged and 110 damage charged. There is also a secondary attribute specifically for "generally" '''heavy''' type ARMS, where if equipped the fighter now does their base grab damage plus 5 additional points. This effect stacks if the fighter uses two '''heavy''' type ARMS, meaning if [[Spring Man]] (who's base grab damage is 150) was to equip two [[Megaton]] Plus ARMS his new grab damage will now be 160.  
When an ARM receives the Plus Bonus, its base damage and charged damage increases by 10 points. For example, a regular [[Buff]] ARM does 90 damage uncharged and 100 damage charged, while a [[Buff]] Plus ARM does 100 damage uncharged and 110 damage charged. There is also a secondary attribute specifically for "generally" '''heavy''' type ARMS, where, if equipped, the fighter does their base grab damage plus 5 additional points. This effect stacks if the fighter uses two Plus '''heavy''' ARMS, meaning if [[Spring Man]] (whose base grab damage is 150) was to equip two [[Megaton]] Plus ARMS his new grab damage would be 160.  
So far the ARMS that receive this grab damage bonus are as follows: [[Megaton]] , [[Megawatt]] , [[Whammer]] , [[Guardian]] , [[Kablammer]] , and the [[Clapback]] . All other ARMS in the game just receive a damage increase.  
The ARMS that receive this grab damage bonus are as follows: [[Megaton]], [[Megawatt]], [[Whammer]], [[Guardian]], [[Kablammer]], and [[Clapback]]. All other ARMS in the game just receive a damage increase.  
There's also another affect where Plus ARMS enhance the overall performance of an ARM, for example the time it takes an ARM to retract back to the fighter to use again.
There's also another effect where the overall performance of an ARM is enchanced; for example, the time it takes an ARM to retract back to the fighter may be decreased.


==Names in other languages==
==Names in other languages==