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When an ARM receives the Plus Bonus, its base damage and charged damage increases by 10 points. For example a non-plus [[Buff]] ARM does 90 damage uncharged and 100 damage charged, while a Plus [[Buff]] ARM now does 100 damage uncharged and 110 damage charged. There is also a secondary attribute specifically for "generally" '''heavy''' type ARMS, where if equipped the fighter now does their base grab damage plus 5 additional points. This effect stacks if the fighter uses two '''heavy''' type ARMS, meaning if [[Spring Man]] (who's base grab damage is 150) was to equip two [[Megaton]] Plus ARMS his new grab damage will now be 160. | When an ARM receives the Plus Bonus, its base damage and charged damage increases by 10 points. For example a non-plus [[Buff]] ARM does 90 damage uncharged and 100 damage charged, while a Plus [[Buff]] ARM now does 100 damage uncharged and 110 damage charged. There is also a secondary attribute specifically for "generally" '''heavy''' type ARMS, where if equipped the fighter now does their base grab damage plus 5 additional points. This effect stacks if the fighter uses two '''heavy''' type ARMS, meaning if [[Spring Man]] (who's base grab damage is 150) was to equip two [[Megaton]] Plus ARMS his new grab damage will now be 160. | ||
So far the ARMS that receive this grab damage bonus are as follows: [[Megaton]] , [[Megawatt]] , [[Whammer | So far the ARMS that receive this grab damage bonus are as follows: [[Megaton]] , [[Megawatt]] , [[Whammer]] , [[Guardian]] , [[Kablammer]] , and the [[Clapback]] . All other ARMS in the game just receive a damage increase. | ||
There's also another affect where Plus ARMS enhance the overall performance of an ARM, for example the time it takes an ARM to retract back to the fighter to use again. | There's also another affect where Plus ARMS enhance the overall performance of an ARM, for example the time it takes an ARM to retract back to the fighter to use again. | ||
==Names in other languages== | ==Names in other languages== |
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