ARMS (equipment): Difference between revisions

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''This article is about the glove-like weapons. For other uses, see [[ARMS (disambiguation)]].''
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'''ARMS''' are weapons worn on a fighter's extendable limbs (also known as [[ARMS (extendable)|ARMS]]), in the same way a boxer wears gloves. There are many different ARMS available to [[fighters]]; a fighter may have two different ARMS equipped at once and may switch ARMS between their chosen three at the start of each round. Each fighter has three ARMS available from the start. All ARMS can be used on any fighter by unlocking them through the [[ARM Getter]], however each ARM can only be default on one fighter. Fighters can charge their ARMS by holding jump, dash, or block. Charging ARMS will, for a short period of time, both increase their attack power, and activate any [[#Attributes|attributes]] they may have. [[Spring Man]], [[Min Min]], and [[Max Brass]] all have abilities which, while active, allow their ARMS to stay permanently charged.
 
ARMS belong to one of at least five different '''types''' and possess one of seven different '''attributes'''.
 
== Types ==
''(Note: these names may not be official.)''
* '''Curve''' ARMS fly in a wide arc from their starting position before returning. Their trajectory can be modified significantly by curving them.
* '''Glove''' ARMS function like basic boxing gloves. By default, they travel in a straight linear path but can be curved. How steep the curve can be depends on the glove.
* '''Heavy''' ARMS work similarly to Glove type ARMS; however, they are bigger, heavier, and do more damage. They can also be used to block enemy attacks.
* '''Multi-Shot''' ARMS fire many small projectiles at once, and are therefore harder to evade than other types, but are generally light and can be knocked down by most other ARMS.
* '''Whip''' ARMS expand in midair and deal considerable knockback.
* '''Hammer''' ARMS swing downward, knocking opponents to the ground.
* '''Beam''' ARMS fire a beam that cannot be blocked instead of punching traditionally.
* '''Shield''' ARMS move slowly and can block multiple hits before retracting.
* '''Unique''' ARMS have their own abilities that are not shared with any other ARMS.
 
== Attributes ==
There are seven attributes in [[ARMS (game)|ARMS]]. The attribute of an ARM will kick in after it is charged. When a fighter is hit by an ARM with an attribute, they will undergo a specific status effect, and in all cases except [[Blind]], they will be surrounded by an effect of a color corresponding to that attribute.
{|
|-
| width="64" align="center" | [[File:attrib-Fire.png|link=Fire]]<br>[[Fire]]
| width="64" align="center" | [[File:attrib-Electric.png|link=Electric]]<br>[[Electric]]
| width="64" align="center" | [[File:attrib-Ice.png|link=Ice]]<br>[[Ice]]
| width="64" align="center" | [[File:attrib-Explosion.png|link=Explosion]]<br>[[Explosion]]
| width="64" align="center" | [[File:attrib-Stun.png|link=Stun]]<br>[[Stun]]
| width="64" align="center" | [[File:attrib-Blind.png|link=Blind]]<br>[[Blind]]
| width="64" align="center" | [[File:attrib-Wind.png|link=Wind]]<br>[[Wind]]
|}
 
== List of ARMS ==
{| class="wikitable sortable"
|-
! Name !! class="unsortable" | Image !! Type !! Attribute !! Weight !! Default Fighter
{{ARMSTableRow|Biffler|Multi-Shot|Blind|Light|Lola Pop}}
{{ARMSTableRow|Blorb|Unique|Blind|Heavy|Helix}}
{{ARMSTableRow|Boomerang|Curve|Wind|Medium|Spring Man}}
{{ARMSTableRow|Bubb|Glove|None|Medium|Byte & Barq}}
{{ARMSTableRow|Buff|Glove|None|Medium|Ninjara}}
{{ARMSTableRow|Chakram|Curve|Stun|Medium|Ninjara}}
{{ARMSTableRow|Chilla|Glove|Ice|Medium|Twintelle}}
{{ARMSTableRow|Clapback|Shield|None||Lola Pop}}
{{ARMSTableRow|Coolerang|Curve|Ice|Medium|Kid Cobra}}
{{ARMSTableRow|Cracker|Multi-Shot|Fire|Light|Byte & Barq}}
{{ARMSTableRow|Dragon|Beam|Fire|Medium|Min Min}}
{{ARMSTableRow|Funchuk|Whip|Stun|Medium|Lola Pop}}
{{ARMSTableRow|Guardian|Shield|Electric||Helix}}
{{ARMSTableRow|Homie|Curve|Explosion|Medium|Mechanica}}
{{ARMSTableRow|Hydra|Multi-Shot|Fire|Light|Kid Cobra}}
{{ARMSTableRow|Ice Dragon|Beam|Ice|Medium|Helix}}
{{ARMSTableRow|Kablammer|Hammer|Explosion|Heavy|Max Brass}}
{{ARMSTableRow|Megaton|Heavy|None|Heavy|Master Mummy}}
{{ARMSTableRow|Megawatt|Heavy|Electric|Heavy|Min Min}}
{{ARMSTableRow|Nade|Glove|Explosion|Medium|Max Brass}}
{{ARMSTableRow|Parasol|Unique|Wind|Medium|Twintelle}}
{{ARMSTableRow|Phoenix|Curve|Fire|Medium|Master Mummy}}
{{ARMSTableRow|Popper|Multi-Shot|Wind|Light|Ribbon Girl}}
{{ARMSTableRow|Ramram|Curve|Fire|Medium|Min Min}}
{{ARMSTableRow|Retorcher|Multi-Shot|Fire|Light|Master Mummy}}
{{ARMSTableRow|Revolver|Multi-Shot|Electric|Light|Mechanica}}
{{ARMSTableRow|Roaster|Glove|Fire|Medium|Max Brass}}
{{ARMSTableRow|Seekie|Curve|Electric|Medium|Byte & Barq}}
{{ARMSTableRow|Slamamander|Whip|Wind|Medium|Kid Cobra}}
{{ARMSTableRow|Slapamander|Whip|Fire|Medium|Ribbon Girl}}
{{ARMSTableRow|Sparky|Glove|Electric|Medium|Ribbon Girl}}
{{ARMSTableRow|Thunderbird|Curve|Electric|Medium|Twintelle}}
{{ARMSTableRow|Toaster|Glove|Fire|Medium|Spring Man}}
{{ARMSTableRow|Triblast|Multi-Shot|Explosion|Light|Ninjara}}
{{ARMSTableRow|Tribolt|Multi-Shot|Stun|Light|Spring Man}}
{{ARMSTableRow|Whammer|Hammer|Stun|Heavy|Mechanica}}
|}
 
Beam, Hammer, and Unique are not official type names for ARMS.
 
[[Max Brass]]' default ARMS--the [[Nade]], [[Roaster]], and [[Kablammer]]--were released as part of [[Version 2.0.0]].
[[Lola Pop]]'s default arms which are the [[Biffler]], [[Funchuk]], and [[Clapback]] have been released as part of [[Version 3.0.0]]
 
== Acquiring ARMS ==
''Main article: [[ARM Getter]]''
[[File:Switch arms armgetter.jpg|thumb|right|The ARMS Getter training stage.]]
ARM Getter is a single-player training stage that allows the player to acquire new ARMS. Players earn ARMS by hitting a number of reward boxes within a certain time limit. Players may pay {{Token}}30 for a short timer, {{Token}}100 for a medium timer, or {{Token}}200 for a long timer.
 
==Names in other languages==
{|
|- style="vertical-align:top"
|
'''ARMS'''
{{ForeignName
|Jap  = アームズ
|JapR = Āmuzu
|JapM = ARMS
|Spa  = Puño
|SpaM = Fist
|Fre  = ARMS
|FreM = ARMS
|Dut  = ARMS
|DutM = ARMS
|Ger  = ARMS
|GerM = ARMS
|Ita  = ARMA
|ItaM = ARM
|Rus  = Оружие
|RusR = Oruzhiye
|RusM = Weapons
}}
|
'''Attribute'''
{{ForeignName
|Jap  = 属性
|JapR = Zokusei
|JapM = Attribute
|Spa  = Atributo
|SpaM = Attribute
|Fre  = Attribut
|FreM = Attribute
|Dut  = Element
|DutM = Element
|Ger  = Attribut
|GerM = Attribute
|Ita  = Attributo
|ItaM = Attribute
|Por  = Atributo
|PorM = Attribute
|Rus  = Особый свойство
|RusR = Osobyy svoystvo
|RusM = Special quality
}}
|}

Revision as of 14:05, 19 September 2017

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