ARMS (equipment): Difference between revisions

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*Interestingly, in the metadata for the official ARMS site, the Electric, Ice, Explosion, Stun, Blind and Poison attributes are referred to as "lightning," "cold," "explosive," "energy," "psychic" and "skull," respectively.
*Interestingly, in the metadata for the official ARMS site, the Electric, Ice, Explosion, Stun, Blind and Poison attributes are referred to as "lightning," "cold," "explosive," "energy," "psychic" and "skull," respectively.
*On the Japanese ARMS official website, there is a symbol for ARMS that have no attribute. It represented by a white '''無''' (mu) kanji, that means null or nothing.
*On the Japanese ARMS official website, there is a symbol for ARMS that have no attribute. It represented by a white '''無''' (mu) kanji, that means null or nothing.
*Given that ARMS belong to one of at least twelve different '''types''', nine different '''attributes''', and can have one of three different '''weight classes''', there are a total of 324 possible unique ARMS, though only a fraction of that is actually represented in game.
*The game's files include some extra unused ARM Types, these are: 'Blade', 'Swatter', 'Yo-Yo', 'Mortar', 'Snake', 'Hand', 'Sky Shotgun', 'Spread', 'Sword', 'Cutter', and 'Pile'
*The game's code makes reference to four types of electric "tiers" for the electric attribute: 'ThunderWeak', 'Thunder', 'ThunderStrong, and 'ThunderLong'.
*The game refers to the Lokjaw as an explosion attribute ARM, but internally it is referred to as an 'Ashura' ARM.


==Names in other languages==
==Names in other languages==
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