ARMS (equipment): Difference between revisions

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'''ARMS''' are weapons worn on a fighter's extendable limbs (also known as [[ARMS (extendable)|ARMS]]), in the same way a boxer wears gloves. There are many different ARMS available to [[fighters]]; a fighter may have two different ARMS equipped at once and may switch ARMS between their chosen three at the start of each round. Each fighter has three ARMS available from the start. All ARMS can be used on any fighter by unlocking them through the [[ARM Getter]]. Fighters can charge their ARMS by holding jump, dash or block. Charging ARMS will, for a short period of time, both increase their attack power, and activate any [[#Attributes|attributes]] they may have. [[Spring Man]], [[Min Min]], [[Max Brass]] and [[Springtron]] all have abilities which, while active, allow their ARMS to stay permanently charged.
'''ARMS''' are weapons worn on a fighter's extendable limbs (also known as [[ARMS (extendable)|ARMS]]), in the same way a boxer wears gloves. There are many different ARMS available to [[fighters]]; a fighter may have two different ARMS equipped at once and may switch ARMS between their chosen three at the start of each round. Each fighter has three ARMS available from the start. All ARMS can be used on any fighter by unlocking them through the [[ARM Getter]]. Fighters can charge their ARMS by holding jump, dash or block. Charging ARMS will, for a short period of time, both increase their attack power, and activate any [[#Attributes|attributes]] they may have. [[Spring Man]], [[Min Min]], [[Max Brass]] and [[Springtron]] all have abilities which, while active, allow their ARMS to stay permanently charged.


ARMS belong to one of at least twelve different '''types''', possess one of nine different '''attributes''', and have three different '''weight classes'''.
ARMS belong to one of at least thirteen different '''types''', possess one of nine different '''attributes''', and have three different '''weight classes'''.


== Types ==
== Types ==
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*Interestingly, in the metadata for the official ARMS site, the Electric, Ice, Explosion, Stun, Blind and Poison attributes are referred to as "lightning," "cold," "explosive," "energy," "psychic" and "skull," respectively.
*Interestingly, in the metadata for the official ARMS site, the Electric, Ice, Explosion, Stun, Blind and Poison attributes are referred to as "lightning," "cold," "explosive," "energy," "psychic" and "skull," respectively.
*On the Japanese ARMS official website, there is a symbol for ARMS that have no attribute. It represented by a white '''無''' (mu) kanji, that means null or nothing.
*On the Japanese ARMS official website, there is a symbol for ARMS that have no attribute. It represented by a white '''無''' (mu) kanji, that means null or nothing.
*Given that ARMS belong to one of at least twelve different '''types''', nine different '''attributes''', and can have one of three different '''weight classes''', there are a total of 324 possible unique ARMS, though only a fraction of that is actually represented in game.
*The game's files include some extra unused ARM Types, these are: 'Blade', 'Swatter', 'Yo-Yo', 'Mortar', 'Snake', 'Hand', 'Sky Shotgun', 'Spread', 'Sword', 'Cutter', and 'Pile'
*The game's code makes reference to four types of electric "tiers" for the electric attribute: 'ThunderWeak', 'Thunder', 'ThunderStrong, and 'ThunderLong'.
*The game refers to the Lokjaw as an explosion attribute ARM, but internally it is referred to as an 'Ashura' ARM.


==Names in other languages==
==Names in other languages==
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