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ARMS (equipment): Difference between revisions

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<em>SCREW YOU!!!</em>pokyrt
<em>SCREW YOU!!!</em>   pokyrt


'''ARMS''' are weapons worn on a fighter's extendable limbs (also known as [[ARMS (extendable)|ARMS]]), in the same way a boxer wears gloves. There are many different ARMS available to [[fighters]]; a fighter may have two different ARMS equipped at once and may switch ARMS between their chosen three at the start of each round. Each fighter has three ARMS available from the start. All ARMS can be used on any fighter by unlocking them through the [[ARM Getter]]. Fighters can charge their ARMS by holding jump, dash or block. Charging ARMS will, for a short period of time, both increase their attack power, and activate any [[#Attributes|attributes]] they may have. [[Spring Man]], [[Min Min]], [[Max Brass]] and [[Springtron]] all have abilities which, while active, allow their ARMS to stay permanently charged.
'''ARMS''' are weapons worn on a fighter's extendable limbs (also known as [[ARMS (extendable)|ARMS]]), in the same way a boxer wears gloves. There are many different ARMS available to [[fighters]]; a fighter may have two different ARMS equipped at once and may switch ARMS between their chosen three at the start of each round. Each fighter has three ARMS available from the start. All ARMS can be used on any fighter by unlocking them through the [[ARM Getter]]. Fighters can charge their ARMS by holding jump, dash or block. Charging ARMS will, for a short period of time, both increase their attack power, and activate any [[#Attributes|attributes]] they may have. [[Spring Man]], [[Min Min]], [[Max Brass]] and [[Springtron]] all have abilities which, while active, allow their ARMS to stay permanently charged.
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